feat: update Filament to v1.56.4
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@@ -41,6 +41,26 @@ public:
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struct Fence {};
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struct Stream {};
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/**
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* The type of technique for stereoscopic rendering. (Note that the materials used will need to
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* be compatible with the chosen technique.)
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*/
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enum class StereoscopicType : uint8_t {
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/**
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* No stereoscopic rendering
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*/
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NONE,
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/**
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* Stereoscopic rendering is performed using instanced rendering technique.
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*/
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INSTANCED,
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/**
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* Stereoscopic rendering is performed using the multiview feature from the graphics
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* backend.
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*/
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MULTIVIEW,
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};
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struct DriverConfig {
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/**
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* Size of handle arena in bytes. Setting to 0 indicates default value is to be used.
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@@ -48,12 +68,7 @@ public:
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*/
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size_t handleArenaSize = 0;
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/**
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* This number of most-recently destroyed textures will be tracked for use-after-free.
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* Throws an exception when a texture is freed but still bound to a SamplerGroup and used in
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* a draw call. 0 disables completely. Currently only respected by the Metal backend.
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*/
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size_t textureUseAfterFreePoolSize = 0;
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size_t metalUploadBufferSizeBytes = 512 * 1024;
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/**
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* Set to `true` to forcibly disable parallel shader compilation in the backend.
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@@ -65,6 +80,24 @@ public:
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* Disable backend handles use-after-free checks.
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*/
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bool disableHandleUseAfterFreeCheck = false;
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/**
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* Force GLES2 context if supported, or pretend the context is ES2. Only meaningful on
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* GLES 3.x backends.
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*/
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bool forceGLES2Context = false;
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/**
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* Sets the technique for stereoscopic rendering.
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*/
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StereoscopicType stereoscopicType = StereoscopicType::NONE;
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/**
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* Assert the native window associated to a SwapChain is valid when calling makeCurrent().
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* This is only supported for:
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* - PlatformEGLAndroid
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*/
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bool assertNativeWindowIsValid = false;
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};
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Platform() noexcept;
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