feat: more work on multiple views/swapchains
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@@ -677,7 +677,7 @@ namespace thermion_filament
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}
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else
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{
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Log("Created headless swapchain.");
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Log("Created headless swapchain %dx%d.", width, height);
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swapChain = _engine->createSwapChain(width, height, filament::backend::SWAP_CHAIN_CONFIG_TRANSPARENT | filament::backend::SWAP_CHAIN_CONFIG_READABLE | filament::SwapChain::CONFIG_HAS_STENCIL_BUFFER);
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}
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#endif
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@@ -1135,12 +1135,24 @@ namespace thermion_filament
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void FilamentViewer::capture(View *view, uint8_t *out, bool useFence, SwapChain *swapChain, RenderTarget *renderTarget, void (*onComplete)())
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{
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if (!renderTarget)
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{
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Log("NO SWAPCHAIN");
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if (!(renderTarget || swapChain)) {
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Log("NO RENDER TARGET OR SWAPCHAIN");
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return;
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}
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if(swapChain && !_engine->isValid(swapChain)) {
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Log("SWAPCHAIN PROVIDED BUT NOT VALID");
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return;
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}
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int i =0 ;
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for(auto sc : _swapChains) {
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if(sc == swapChain) {
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Log("Using swapchain at index %d", i);
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}
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i++;
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}
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Viewport const &vp = view->getViewport();
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size_t pixelBufferSize = vp.width * vp.height * 4;
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auto *pixelBuffer = new uint8_t[pixelBufferSize];
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@@ -528,13 +528,18 @@ namespace thermion_filament
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asset.second->getLightEntityCount());
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_assetLoader->destroyAsset(asset.second);
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}
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for(auto* texture : _textures) {
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for(auto *texture : _textures) {
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_engine->destroy(texture);
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}
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for(auto *materialInstance : _materialInstances) {
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_engine->destroy(materialInstance);
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}
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// TODO - free geometry?
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_textures.clear();
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_assets.clear();
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_materialInstances.clear();
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}
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FilamentInstance *SceneManager::getInstanceByEntityId(EntityId entityId)
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@@ -2453,6 +2458,7 @@ EntityId SceneManager::createGeometry(
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}
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materialInstance->setParameter("baseColorFactor", RgbaType::sRGB, filament::math::float4{1.0f, 0.0f, 1.0f, 1.0f});
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materialInstance->setParameter("baseColorIndex", 0);
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_materialInstances.push_back(materialInstance);
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return materialInstance;
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}
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@@ -2460,6 +2466,7 @@ EntityId SceneManager::createGeometry(
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UvMap uvmap;
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auto instance = _unlitMaterialProvider->createMaterialInstance(nullptr, &uvmap);
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instance->setParameter("uvScale", filament::math::float2 { 1.0f, 1.0f });
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_materialInstances.push_back(instance);
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return instance;
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}
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@@ -1,27 +1,33 @@
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#ifdef _WIN32
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#pragma comment(lib, "Shlwapi.lib")
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#pragma comment(lib, "opengl32.lib")
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#endif
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#include "ResourceBuffer.hpp"
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#include "FilamentViewer.hpp"
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#include "filament/LightManager.h"
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#include "Log.hpp"
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#include "ThreadPool.hpp"
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#include <thread>
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#include <functional>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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using namespace thermion_filament;
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extern "C"
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{
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#include <filament/View.h>
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#include <filament/Viewport.h>
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#include <filament/Engine.h>
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#include <filament/ToneMapper.h>
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#include <filament/ColorGrading.h>
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#include "ThermionDartApi.h"
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#include "TView.h"
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#include "Log.hpp"
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#ifdef __cplusplus
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namespace thermion {
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extern "C"
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{
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using namespace filament;
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#endif
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EMSCRIPTEN_KEEPALIVE TViewport View_getViewport(TView *tView)
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{
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auto view = reinterpret_cast<View *>(tView);
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auto & vp = view->getViewport();
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TViewport tvp;
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tvp.left = vp.left;
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tvp.bottom = vp.bottom;
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tvp.width = vp.width;
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tvp.height = vp.height;
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return tvp;
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}
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EMSCRIPTEN_KEEPALIVE void View_updateViewport(TView *tView, uint32_t width, uint32_t height)
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{
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@@ -54,10 +60,10 @@ extern "C"
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view->setShadowingEnabled(enabled);
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}
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EMSCRIPTEN_KEEPALIVE void View_setShadowType(TView *tView, ShadowType shadowType)
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EMSCRIPTEN_KEEPALIVE void View_setShadowType(TView *tView, int shadowType)
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{
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auto view = reinterpret_cast<View *>(tView);
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view->setShadowType(shadowType);
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view->setShadowType((ShadowType)shadowType);
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}
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EMSCRIPTEN_KEEPALIVE void View_setSoftShadowOptions(TView *tView, float penumbraScale, float penumbraRatioScale)
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@@ -80,7 +86,7 @@ extern "C"
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#endif
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}
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EMSCRIPTEN_KEEPALIVE void View_setToneMapping(TView *tView, TEngine *tEngine, int toneMapping)
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EMSCRIPTEN_KEEPALIVE void View_setToneMapping(TView *tView, TEngine *tEngine, ToneMapping toneMapping)
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{
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auto view = reinterpret_cast<View *>(tView);
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auto engine = reinterpret_cast<Engine *>(tEngine);
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@@ -139,4 +145,8 @@ extern "C"
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view->setCamera(camera);
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}
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}
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#ifdef __cplusplus
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}
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}
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#endif
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