clean up unused variables

This commit is contained in:
Nick Fisher
2023-11-20 23:00:14 +08:00
parent 660395a40e
commit 0474e0305e

View File

@@ -132,7 +132,6 @@ namespace polyvox
} }
return 0; return 0;
} }
const utils::Entity *entities = asset->getEntities();
_scene->addEntities(asset->getEntities(), asset->getEntityCount()); _scene->addEntities(asset->getEntities(), asset->getEntityCount());
@@ -178,7 +177,7 @@ namespace polyvox
return 0; return 0;
} }
int entityCount = asset->getEntityCount(); size_t entityCount = asset->getEntityCount();
_scene->addEntities(asset->getEntities(), entityCount); _scene->addEntities(asset->getEntities(), entityCount);
@@ -189,8 +188,6 @@ namespace polyvox
return 0; return 0;
} }
const Entity *entities = asset->getEntities();
auto lights = asset->getLightEntities(); auto lights = asset->getLightEntities();
_scene->addEntities(lights, asset->getLightEntityCount()); _scene->addEntities(lights, asset->getLightEntityCount());
@@ -246,7 +243,6 @@ namespace polyvox
auto entity = findEntityByName(asset, meshName); auto entity = findEntityByName(asset, meshName);
RenderableManager &rm = _engine->getRenderableManager();
if (entity.isNull()) if (entity.isNull())
{ {