revert to main camera when removing assets
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@@ -353,8 +353,7 @@ void FilamentViewer::destroySwapChain() {
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}
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SceneAsset *FilamentViewer::loadGlb(const char *const uri) {
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Log("Loading GLB at URI %s", uri);
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SceneAsset *asset = _sceneAssetLoader->fromGlb(uri);
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SceneAsset *asset = _sceneAssetLoader->fromGlb(uri);
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if (!asset) {
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Log("Unknown error loading asset.");
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} else {
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@@ -381,6 +380,7 @@ SceneAsset *FilamentViewer::loadGltf(const char *const uri,
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void FilamentViewer::clearAssets() {
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Log("Clearing all assets");
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mtx.lock();
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_view->setCamera(_mainCamera);
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int i = 0;
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for (auto asset : _assets) {
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_sceneAssetLoader->remove(asset);
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@@ -393,8 +393,9 @@ void FilamentViewer::clearAssets() {
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void FilamentViewer::removeAsset(SceneAsset *asset) {
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mtx.lock();
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_sceneAssetLoader->remove(asset);
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// todo - what if we are using a camera from this asset?
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_view->setCamera(_mainCamera);
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_sceneAssetLoader->remove(asset);
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bool erased = false;
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for (auto it = _assets.begin(); it != _assets.end();) {
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