revert to main camera when removing assets
This commit is contained in:
@@ -353,8 +353,7 @@ void FilamentViewer::destroySwapChain() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
SceneAsset *FilamentViewer::loadGlb(const char *const uri) {
|
SceneAsset *FilamentViewer::loadGlb(const char *const uri) {
|
||||||
Log("Loading GLB at URI %s", uri);
|
SceneAsset *asset = _sceneAssetLoader->fromGlb(uri);
|
||||||
SceneAsset *asset = _sceneAssetLoader->fromGlb(uri);
|
|
||||||
if (!asset) {
|
if (!asset) {
|
||||||
Log("Unknown error loading asset.");
|
Log("Unknown error loading asset.");
|
||||||
} else {
|
} else {
|
||||||
@@ -381,6 +380,7 @@ SceneAsset *FilamentViewer::loadGltf(const char *const uri,
|
|||||||
void FilamentViewer::clearAssets() {
|
void FilamentViewer::clearAssets() {
|
||||||
Log("Clearing all assets");
|
Log("Clearing all assets");
|
||||||
mtx.lock();
|
mtx.lock();
|
||||||
|
_view->setCamera(_mainCamera);
|
||||||
int i = 0;
|
int i = 0;
|
||||||
for (auto asset : _assets) {
|
for (auto asset : _assets) {
|
||||||
_sceneAssetLoader->remove(asset);
|
_sceneAssetLoader->remove(asset);
|
||||||
@@ -393,8 +393,9 @@ void FilamentViewer::clearAssets() {
|
|||||||
|
|
||||||
void FilamentViewer::removeAsset(SceneAsset *asset) {
|
void FilamentViewer::removeAsset(SceneAsset *asset) {
|
||||||
mtx.lock();
|
mtx.lock();
|
||||||
_sceneAssetLoader->remove(asset);
|
|
||||||
// todo - what if we are using a camera from this asset?
|
// todo - what if we are using a camera from this asset?
|
||||||
|
_view->setCamera(_mainCamera);
|
||||||
|
_sceneAssetLoader->remove(asset);
|
||||||
|
|
||||||
bool erased = false;
|
bool erased = false;
|
||||||
for (auto it = _assets.begin(); it != _assets.end();) {
|
for (auto it = _assets.begin(); it != _assets.end();) {
|
||||||
|
|||||||
Reference in New Issue
Block a user