add loop option to playAnimation and fix animation names
This commit is contained in:
@@ -123,9 +123,9 @@ extern "C" {
|
|||||||
((FilamentViewer*)viewer)->animateWeights((float*)data, numWeights, numFrames, frameRate);
|
((FilamentViewer*)viewer)->animateWeights((float*)data, numWeights, numFrames, frameRate);
|
||||||
}
|
}
|
||||||
|
|
||||||
void play_animation(void* viewer, int index) {
|
void play_animation(void* viewer, int index, bool loop) {
|
||||||
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Playing embedded animation %d", index);
|
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Playing embedded animation %d", index);
|
||||||
((FilamentViewer*)viewer)->playAnimation(index);
|
((FilamentViewer*)viewer)->playAnimation(index, loop);
|
||||||
}
|
}
|
||||||
|
|
||||||
char** get_animation_names(void* viewer, int* countPtr) {
|
char** get_animation_names(void* viewer, int* countPtr) {
|
||||||
@@ -134,8 +134,10 @@ extern "C" {
|
|||||||
char** names_c;
|
char** names_c;
|
||||||
names_c = new char*[names->size()];
|
names_c = new char*[names->size()];
|
||||||
for(int i = 0; i < names->size(); i++) {
|
for(int i = 0; i < names->size(); i++) {
|
||||||
names_c[i] = (char*) names->at(i).c_str();
|
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Memcpy %d bytes ", names->at(i).size());
|
||||||
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Alloced animation name %s ", (char*) names->at(i).c_str());
|
names_c[i] = (char*) malloc(names->at(i).size() +1);
|
||||||
|
strcpy(names_c[i], names->at(i).c_str());
|
||||||
|
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Alloced animation name %s ", (char*) names_c[i]);
|
||||||
}
|
}
|
||||||
(*countPtr) = names->size();
|
(*countPtr) = names->size();
|
||||||
return names_c;
|
return names_c;
|
||||||
|
|||||||
Reference in New Issue
Block a user