internal: pass NameComponentManager to GltfSceneAsset, used for finding child entities by name

This commit is contained in:
Nick Fisher
2024-12-12 14:20:12 +08:00
parent 6c236da675
commit 0ad73d06e0
4 changed files with 37 additions and 5 deletions

View File

@@ -11,6 +11,9 @@
#include <gltfio/FilamentAsset.h>
#include <gltfio/MaterialProvider.h>
#include <utils/NameComponentManager.h>
#include "scene/GltfSceneAssetInstance.hpp"
#include "components/AnimationComponentManager.hpp"
#include "components/CollisionComponentManager.hpp"
@@ -29,11 +32,13 @@ namespace thermion
gltfio::FilamentAsset *asset,
gltfio::AssetLoader *assetLoader,
Engine *engine,
utils::NameComponentManager* ncm,
MaterialInstance **materialInstances = nullptr,
size_t materialInstanceCount = 0,
int instanceIndex = -1) : _asset(asset),
_assetLoader(assetLoader),
_engine(engine),
_ncm(ncm),
_materialInstances(materialInstances),
_materialInstanceCount(materialInstanceCount)
{
@@ -150,6 +155,7 @@ namespace thermion
}
Entity findEntityByName(const char* name) override {
TRACE("Searching for entity with name %s", name);
Entity entities[1];
auto found = _asset->getEntitiesByName(name, entities, 1);
return entities[0];
@@ -159,6 +165,7 @@ namespace thermion
gltfio::FilamentAsset *_asset;
gltfio::AssetLoader *_assetLoader;
Engine *_engine;
utils::NameComponentManager *_ncm;
MaterialInstance **_materialInstances = nullptr;
size_t _materialInstanceCount = 0;
std::vector<std::unique_ptr<GltfSceneAssetInstance>> _instances;