internal: pass NameComponentManager to GltfSceneAsset, used for finding child entities by name
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@@ -285,7 +285,9 @@ namespace thermion
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auto sceneAsset = std::make_unique<GltfSceneAsset>(
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asset,
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_assetLoader,
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_engine);
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_engine,
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_ncm
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);
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auto filamentInstance = asset->getInstance();
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size_t entityCount = filamentInstance->getEntityCount();
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@@ -372,7 +374,9 @@ namespace thermion
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auto sceneAsset = std::make_unique<GltfSceneAsset>(
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asset,
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_assetLoader,
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_engine);
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_engine,
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_ncm
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);
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auto sceneAssetInstance = sceneAsset->createInstance();
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if(addToScene) {
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