use boneName instead of boneIndex for setBoneTransform
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@@ -62,10 +62,10 @@ namespace polyvox
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/// @param entityId
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/// @param entityName
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/// @param skinIndex
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/// @param boneIndex
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/// @param boneName
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/// @param transform
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/// @return
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bool setBoneTransform(EntityId entityId, const char *entityName, int skinIndex, int boneIndex, math::mat4f transform);
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bool setBoneTransform(EntityId entityId, const char *entityName, int skinIndex, const char* boneName, math::mat4f transform);
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/// @brief Set frame data to animate the given bones/entities.
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/// @param entity
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