use boneName instead of boneIndex for setBoneTransform
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@@ -127,7 +127,7 @@ extern "C"
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EntityId asset,
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const char *entityName,
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const float *const transform,
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int boneIndex);
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const char *boneName);
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FLUTTER_PLUGIN_EXPORT void play_animation(void *assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
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FLUTTER_PLUGIN_EXPORT void set_animation_frame(void *assetManager, EntityId asset, int animationIndex, int animationFrame);
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FLUTTER_PLUGIN_EXPORT void stop_animation(void *assetManager, EntityId asset, int index);
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