use boneName instead of boneIndex for setBoneTransform

This commit is contained in:
Nick Fisher
2023-11-18 00:28:31 +08:00
parent 572a945025
commit 0c698d16e3
8 changed files with 45 additions and 39 deletions

View File

@@ -27,6 +27,9 @@ class MorphAnimationData {
Iterable<double> getData(String morphName) sync* {
int index = morphTargets.indexOf(morphName);
if (index == -1) {
throw Exception("No data for morph $morphName");
}
for (int i = 0; i < numFrames; i++) {
yield data[(i * numMorphTargets) + index];
}