use boneName instead of boneIndex for setBoneTransform
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@@ -280,7 +280,7 @@ abstract class FilamentController {
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/// Sets the local joint transform for the bone at the given index in [entity] for the mesh under [meshName].
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///
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Future setBoneTransform(
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FilamentEntity entity, String meshName, int boneIndex, Matrix4 data);
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FilamentEntity entity, String meshName, String boneName, Matrix4 data);
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///
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/// Removes/destroys the specified entity from the scene.
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