merge in work on controller from webjs branch
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31
lib/widgets/ibl_rotation_slider.dart
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31
lib/widgets/ibl_rotation_slider.dart
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import 'dart:math';
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import 'package:flutter/material.dart';
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import 'package:flutter/widgets.dart';
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import 'package:flutter_filament/filament_controller.dart';
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import 'package:vector_math/vector_math_64.dart' as v;
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class IblRotationSliderWidget extends StatefulWidget {
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final FilamentController controller;
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const IblRotationSliderWidget({super.key, required this.controller});
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@override
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State<StatefulWidget> createState() => _IblRotationSliderWidgetState();
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}
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class _IblRotationSliderWidgetState extends State<IblRotationSliderWidget> {
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double _iblRotation = 0;
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@override
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Widget build(BuildContext context) {
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return Slider(
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value: _iblRotation,
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onChanged: (value) {
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_iblRotation = value;
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setState(() {});
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print(value);
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var rotation = v.Matrix3.identity();
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Matrix4.rotationY(value * 2 * pi).copyRotation(rotation);
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widget.controller.rotateIbl(rotation);
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});
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}
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}
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182
lib/widgets/light_slider.dart
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182
lib/widgets/light_slider.dart
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import 'dart:math';
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import 'package:flutter/material.dart';
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import 'package:flutter/widgets.dart';
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import 'package:flutter_filament/filament_controller.dart';
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import 'package:vector_math/vector_math_64.dart' as v;
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class LightSliderWidget extends StatefulWidget {
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final FilamentController controller;
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late final v.Vector3 initialPosition;
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late final v.Vector3 initialDirection;
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final int initialType;
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final double initialColor;
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final double initialIntensity;
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final bool initialCastShadows;
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final bool showControls;
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LightSliderWidget(
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{super.key,
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required this.controller,
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this.initialType = 0,
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this.initialColor = 6500,
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this.initialIntensity = 100000,
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this.initialCastShadows = true,
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this.showControls = false,
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v.Vector3? initialDirection,
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v.Vector3? initialPosition}) {
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this.initialDirection = initialDirection ?? v.Vector3(0, 0.5, -1);
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this.initialPosition = initialPosition ?? v.Vector3(0, 0.5, 1);
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}
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@override
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State<StatefulWidget> createState() => _IblRotationSliderWidgetState();
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}
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class _IblRotationSliderWidgetState extends State<LightSliderWidget> {
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v.Vector3 lightPos = v.Vector3(1, 0.1, 1);
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v.Vector3 lightDir = v.Vector3(-1, 0.1, 0);
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bool castShadows = true;
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int type = 0;
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double color = 6500;
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double intensity = 100000;
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FilamentEntity? _light;
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@override
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void initState() {
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type = widget.initialType;
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castShadows = widget.initialCastShadows;
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color = widget.initialColor;
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lightPos = widget.initialPosition;
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lightDir = widget.initialDirection;
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intensity = widget.initialIntensity;
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_set();
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super.initState();
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}
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Future _set() async {
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if (_light != null) await widget.controller.removeLight(_light!);
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_light = await widget.controller.addLight(
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type,
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color,
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intensity,
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lightPos.x,
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lightPos.y,
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lightPos.z,
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lightDir.x,
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lightDir.y,
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lightDir.z,
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castShadows,
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async: false);
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setState(() {});
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}
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@override
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Widget build(BuildContext context) {
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if (_light == null || !widget.showControls) {
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return Container();
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}
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return Theme(
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data: ThemeData(platform: TargetPlatform.android),
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child: Container(
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decoration: BoxDecoration(color: Colors.white.withOpacity(0.5)),
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child: Column(children: [
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Slider(
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label: "POSX",
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value: lightPos.x,
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min: -10.0,
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max: 10.0,
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onChanged: (value) {
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lightPos.x = value;
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_set();
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}),
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Slider(
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label: "POSY",
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value: lightPos.y,
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min: -10.0,
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max: 10.0,
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onChanged: (value) {
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lightPos.y = value;
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_set();
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}),
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Slider(
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label: "POSZ",
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value: lightPos.z,
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min: -10.0,
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max: 10.0,
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onChanged: (value) {
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lightPos.z = value;
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_set();
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}),
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Slider(
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label: "DIRX",
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value: lightDir.x,
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min: -10.0,
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max: 10.0,
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onChanged: (value) {
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lightDir.x = value;
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_set();
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}),
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Slider(
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label: "DIRY",
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value: lightDir.y,
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min: -10.0,
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max: 10.0,
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onChanged: (value) {
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lightDir.y = value;
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_set();
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}),
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Slider(
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label: "DIRZ",
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value: lightDir.z,
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min: -10.0,
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max: 10.0,
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onChanged: (value) {
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lightDir.z = value;
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_set();
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}),
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Slider(
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label: "Color",
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value: color,
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min: 0,
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max: 16000,
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onChanged: (value) {
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color = value;
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_set();
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}),
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Slider(
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label: "Intensity",
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value: intensity,
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min: 0,
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max: 1000000,
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onChanged: (value) {
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intensity = value;
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_set();
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}),
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DropdownButton(
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onChanged: (v) {
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this.type = v;
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_set();
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},
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value: type,
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items: List<DropdownMenuItem>.generate(
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5,
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(idx) => DropdownMenuItem(
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value: idx,
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child: Text("$idx"),
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))),
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Row(children: [
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Text("Shadows: $castShadows"),
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Checkbox(
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value: castShadows,
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onChanged: (v) {
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this.castShadows = v!;
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_set();
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})
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])
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])));
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}
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}
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