doc: update docstrings for setLayerVisibilty and setVisibilityLayer
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@@ -796,14 +796,23 @@ abstract class ThermionViewer {
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Future<Aabb2> getViewportBoundingBox(ThermionEntity entity);
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Future<Aabb2> getViewportBoundingBox(ThermionEntity entity);
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///
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///
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/// Filament assigns renderables to a numeric layer.
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/// Toggles the visibility of the respective layer.
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/// We place all scene assets in layer 0 (enabled by default), gizmos in layer 1 (enabled by default), world grid in layer 2 (disabled by default).
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/// Use this method to toggle visibility of the respective layer.
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///
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///
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Future setLayerVisibility(int layer, bool visible);
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Future setLayerVisibility(int layer, bool visible);
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///
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///
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/// Assigns [entity] to visibility layer [layer].
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/// All renderable entities are assigned a layer mask.
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///
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/// By calling [setLayerVisibility], all renderable entities allocated to
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/// the given layer can be efficiently hidden/revealed.
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///
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/// By default, all renderable entities are assigned to layer 0 (and this
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/// layer is enabled by default). Call [setVisibilityLayer] to change the
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/// layer for the specified entity.
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///
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/// Note that we currently also assign gizmos to layer 1 (enabled by default)
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/// and the world grid to layer 2 (disabled by default). We suggest you avoid
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/// using these layers.
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///
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///
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Future setVisibilityLayer(ThermionEntity entity, int layer);
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Future setVisibilityLayer(ThermionEntity entity, int layer);
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