temporarily disable UnprojectTexture
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@@ -3,13 +3,16 @@
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#include <stddef.h>
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#include <filament/Engine.h>
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#include <filament/Frustum.h>
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#include <filament/VertexBuffer.h>
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#include <filament/IndexBuffer.h>
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#include <filament/TransformManager.h>
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#include <filament/Texture.h>
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#include <filament/RenderableManager.h>
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#include <filament/Viewport.h>
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#include <filament/Frustum.h>
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#include <utils/Entity.h>
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#include <utils/EntityManager.h>
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namespace thermion
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{
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@@ -32,9 +35,13 @@ public:
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Engine* engine);
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~CustomGeometry();
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VertexBuffer* vertexBuffer() const;
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IndexBuffer* indexBuffer() const;
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Box getBoundingBox() const;
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utils::Entity createInstance(MaterialInstance *materialInstance);
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private:
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Engine* _engine;
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VertexBuffer* vertexBuffer;
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IndexBuffer* indexBuffer;
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float* vertices = nullptr;
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float* normals = nullptr;
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@@ -45,11 +52,6 @@ public:
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Box boundingBox;
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RenderableManager::PrimitiveType primitiveType;
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private:
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Engine* _engine;
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bool _vertexBufferFreed = false;
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bool _indexBufferFreed = false;
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void computeBoundingBox();
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};
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@@ -230,7 +230,12 @@ namespace thermion
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/// @param out a pointer large enough to store four floats (the min/max coordinates of the bounding box)
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/// @return
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///
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Aabb2 getBoundingBox(View* view, EntityId entity);
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Aabb2 getScreenSpaceBoundingBox(View* view, EntityId entity);
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/// @brief returns the 3D bounding box of the renderable instance for the given entity.
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/// @return the bounding box
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///
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Aabb3 getRenderableBoundingBox(EntityId entity);
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///
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/// Creates an entity with the specified geometry/material/normals and adds to the scene.
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@@ -256,11 +261,15 @@ namespace thermion
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return _unlitMaterialProvider;
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}
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bool isGeometryInstance(EntityId entity) {
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return std::find(_geometryInstances.begin(), _geometryInstances.end(), entity) != _geometryInstances.end();
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}
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bool isGeometryEntity(EntityId entity) {
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return _geometry.find(entity) != _geometry.end();
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}
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const CustomGeometry* const getGeometry(EntityId entityId) {
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CustomGeometry* const getGeometry(EntityId entityId) {
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return _geometry[entityId].get();
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}
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@@ -336,6 +345,7 @@ namespace thermion
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_instances;
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tsl::robin_map<EntityId, gltfio::FilamentAsset *> _assets;
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tsl::robin_map<EntityId, unique_ptr<CustomGeometry>> _geometry;
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std::vector<EntityId> _geometryInstances;
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tsl::robin_map<EntityId, unique_ptr<HighlightOverlay>> _highlighted;
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tsl::robin_map<EntityId, math::mat4> _transformUpdates;
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std::set<Texture*> _textures;
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