temporarily disable UnprojectTexture
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@@ -1206,11 +1206,11 @@ namespace thermion
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void FilamentViewer::unprojectTexture(EntityId entityId, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight)
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{
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const auto *geometry = _sceneManager->getGeometry(entityId);
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if (!geometry->uvs)
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{
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Log("No UVS");
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return;
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}
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// if (!geometry->uvs)
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// {
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// Log("No UVS");
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// return;
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// }
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// UnprojectTexture unproject(geometry, _view->getCamera(), _engine);
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