add getters from animation names and play animation method
This commit is contained in:
@@ -6,10 +6,11 @@
|
|||||||
#include <android/native_activity.h>
|
#include <android/native_activity.h>
|
||||||
|
|
||||||
using namespace polyvox;
|
using namespace polyvox;
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
static AAssetManager* am;
|
static AAssetManager* am;
|
||||||
|
|
||||||
std::vector<AAsset*> _assets;
|
vector<AAsset*> _assets;
|
||||||
uint64_t id = -1;
|
uint64_t id = -1;
|
||||||
|
|
||||||
static polyvox::ResourceBuffer loadResource(const char* name) {
|
static polyvox::ResourceBuffer loadResource(const char* name) {
|
||||||
@@ -122,30 +123,44 @@ extern "C" {
|
|||||||
((FilamentViewer*)viewer)->animateWeights((float*)data, numWeights, numFrames, frameRate);
|
((FilamentViewer*)viewer)->animateWeights((float*)data, numWeights, numFrames, frameRate);
|
||||||
}
|
}
|
||||||
|
|
||||||
void get_target_names(void* viewer, char* meshName, char*** outPtr, int* countPtr ) {
|
void play_animation(void* viewer, int index) {
|
||||||
StringList names = ((FilamentViewer*)viewer)->getTargetNames(meshName);
|
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Playing embedded animation %d", index);
|
||||||
|
((FilamentViewer*)viewer)->playAnimation(index);
|
||||||
*countPtr = names.count;
|
|
||||||
|
|
||||||
*outPtr = (char**)malloc(sizeof(char*) * names.count);
|
|
||||||
|
|
||||||
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Got %d names", names.count);
|
|
||||||
|
|
||||||
for(int i = 0; i < names.count; i++) {
|
|
||||||
std::string as_str(names.strings[i]);
|
|
||||||
(*outPtr)[i] = (char*)malloc(sizeof(char) * as_str.length());
|
|
||||||
strcpy((*outPtr)[i], as_str.c_str());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void free_pointer(char*** ptr, int size) {
|
char** get_animation_names(void* viewer, int* countPtr) {
|
||||||
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Freeing %d char pointers", size);
|
auto names = ((FilamentViewer*)viewer)->getAnimationNames();
|
||||||
for(int i = 0; i < size; i++) {
|
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Got %d animation names", names->size());
|
||||||
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "%d", i);
|
char** names_c;
|
||||||
// free((*ptr)[i]);
|
names_c = new char*[names->size()];
|
||||||
|
for(int i = 0; i < names->size(); i++) {
|
||||||
|
names_c[i] = (char*) names->at(i).c_str();
|
||||||
|
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Alloced animation name %s ", (char*) names->at(i).c_str());
|
||||||
}
|
}
|
||||||
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Free complete");
|
(*countPtr) = names->size();
|
||||||
// free(*ptr);
|
return names_c;
|
||||||
|
}
|
||||||
|
|
||||||
|
char** get_target_names(void* viewer, char* meshName, int* countPtr ) {
|
||||||
|
StringList names = ((FilamentViewer*)viewer)->getTargetNames(meshName);
|
||||||
|
|
||||||
|
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Got %d names", names.count);
|
||||||
|
|
||||||
|
*countPtr = names.count;
|
||||||
|
|
||||||
|
char** retval;
|
||||||
|
retval = new char*[names.count];
|
||||||
|
|
||||||
|
__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Allocated char* array of size %d", names.count);
|
||||||
|
|
||||||
|
for(int i =0; i < names.count; i++) {
|
||||||
|
retval[i] = (char*)names.strings[i];
|
||||||
|
}
|
||||||
|
return retval;
|
||||||
|
}
|
||||||
|
|
||||||
|
void free_pointer(char** ptr, int num) {
|
||||||
|
free(ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void release_source_assets(void* viewer) {
|
void release_source_assets(void* viewer) {
|
||||||
|
|||||||
@@ -54,10 +54,14 @@ interface FilamentInterop : Library {
|
|||||||
|
|
||||||
fun animate_weights(viewer:Pointer, frames:FloatArray, numWeights:Int, numFrames:Int, frameRate:Float);
|
fun animate_weights(viewer:Pointer, frames:FloatArray, numWeights:Int, numFrames:Int, frameRate:Float);
|
||||||
|
|
||||||
fun get_target_names(viewer:Pointer, meshName:String, outPtr:PointerByReference, outLen:IntByReference);
|
fun get_target_names(viewer:Pointer, meshName:String, outLen:IntByReference) : Pointer;
|
||||||
|
|
||||||
fun free_pointer(ptr:PointerByReference, size:Int)
|
fun get_animation_names(viewer:Pointer, outLen:IntByReference) : Pointer;
|
||||||
|
|
||||||
fun release_source_assets(viewer:Pointer)
|
fun play_animation(viewer:Pointer, index:Int);
|
||||||
|
|
||||||
|
fun free_pointer(ptr:Pointer, size:Int);
|
||||||
|
|
||||||
|
fun release_source_assets(viewer:Pointer);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -201,19 +201,38 @@ PlatformView {
|
|||||||
"getTargetNames" -> {
|
"getTargetNames" -> {
|
||||||
if(_viewer == null)
|
if(_viewer == null)
|
||||||
return;
|
return;
|
||||||
val arrPtr = PointerByReference();
|
|
||||||
val countPtr = IntByReference();
|
val countPtr = IntByReference();
|
||||||
_lib.get_target_names(_viewer!!, call.arguments as String, arrPtr, countPtr)
|
val arrPtr = _lib.get_target_names(_viewer!!, call.arguments as String, countPtr)
|
||||||
|
|
||||||
val names = arrPtr.value.getStringArray(0, countPtr.value);
|
val names = arrPtr.getStringArray(0, countPtr.value);
|
||||||
|
|
||||||
Log.v(TAG, "Got target names $names")
|
|
||||||
|
|
||||||
|
for(i in 0..countPtr.value-1) {
|
||||||
|
Log.v(TAG, "Got target names ${names[i]} ${names[i].length}")
|
||||||
|
}
|
||||||
|
|
||||||
val namesAsList = names.toCollection(ArrayList())
|
val namesAsList = names.toCollection(ArrayList())
|
||||||
|
|
||||||
_lib.free_pointer(arrPtr, countPtr.getValue())
|
_lib.free_pointer(arrPtr, countPtr.getValue())
|
||||||
|
|
||||||
Log.v(TAG, "Free complete")
|
result.success(namesAsList)
|
||||||
|
}
|
||||||
|
"getAnimationNames" -> {
|
||||||
|
if(_viewer == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
val countPtr = IntByReference();
|
||||||
|
val arrPtr = _lib.get_animation_names(_viewer!!, countPtr)
|
||||||
|
|
||||||
|
val names = arrPtr.getStringArray(0, countPtr.value);
|
||||||
|
|
||||||
|
for(i in 0..countPtr.value-1) {
|
||||||
|
Log.v(TAG, "Got animation names ${names[i]} ${names[i].length}")
|
||||||
|
}
|
||||||
|
|
||||||
|
val namesAsList = names.toCollection(ArrayList())
|
||||||
|
|
||||||
|
_lib.free_pointer(arrPtr, 1)
|
||||||
|
|
||||||
result.success(namesAsList)
|
result.success(namesAsList)
|
||||||
}
|
}
|
||||||
@@ -281,6 +300,13 @@ PlatformView {
|
|||||||
"releaseSourceAssets" -> {
|
"releaseSourceAssets" -> {
|
||||||
_lib.release_source_assets(_viewer!!)
|
_lib.release_source_assets(_viewer!!)
|
||||||
result.success("OK");
|
result.success("OK");
|
||||||
|
}
|
||||||
|
"playAnimation" -> {
|
||||||
|
_lib.play_animation(_viewer!!, call.arguments as Int)
|
||||||
|
result.success("OK")
|
||||||
|
}
|
||||||
|
else -> {
|
||||||
|
result.notImplemented()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -73,37 +73,42 @@ using namespace gltfio;
|
|||||||
using namespace utils;
|
using namespace utils;
|
||||||
using namespace std::chrono;
|
using namespace std::chrono;
|
||||||
|
|
||||||
namespace gltfio {
|
namespace gltfio
|
||||||
MaterialProvider* createUbershaderLoader(filament::Engine* engine);
|
{
|
||||||
|
MaterialProvider *createUbershaderLoader(filament::Engine *engine);
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace filament {
|
namespace filament
|
||||||
class IndirectLight;
|
{
|
||||||
class LightManager;
|
class IndirectLight;
|
||||||
|
class LightManager;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace gltfio {
|
namespace gltfio
|
||||||
MaterialProvider* createGPUMorphShaderLoader(
|
{
|
||||||
const void* opaqueData,
|
MaterialProvider *createGPUMorphShaderLoader(
|
||||||
uint64_t opaqueDataSize,
|
const void *opaqueData,
|
||||||
const void* fadeData,
|
uint64_t opaqueDataSize,
|
||||||
uint64_t fadeDataSize,
|
const void *fadeData,
|
||||||
Engine* engine);
|
uint64_t fadeDataSize,
|
||||||
void decomposeMatrix(const filament::math::mat4f& mat, filament::math::float3* translation,
|
Engine *engine);
|
||||||
filament::math::quatf* rotation, filament::math::float3* scale);
|
void decomposeMatrix(const filament::math::mat4f &mat, filament::math::float3 *translation,
|
||||||
|
filament::math::quatf *rotation, filament::math::float3 *scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace polyvox {
|
namespace polyvox
|
||||||
|
{
|
||||||
const double kNearPlane = 0.05; // 5 cm
|
|
||||||
const double kFarPlane = 1000.0; // 1 km
|
|
||||||
const float kScaleMultiplier = 100.0f;
|
|
||||||
const float kAperture = 16.0f;
|
|
||||||
const float kShutterSpeed = 1.0f / 125.0f;
|
|
||||||
const float kSensitivity = 100.0f;
|
|
||||||
|
|
||||||
filament::math::mat4f composeMatrix(const filament::math::float3& translation,
|
const double kNearPlane = 0.05; // 5 cm
|
||||||
const filament::math::quatf& rotation, const filament::math::float3& scale) {
|
const double kFarPlane = 1000.0; // 1 km
|
||||||
|
const float kScaleMultiplier = 100.0f;
|
||||||
|
const float kAperture = 16.0f;
|
||||||
|
const float kShutterSpeed = 1.0f / 125.0f;
|
||||||
|
const float kSensitivity = 100.0f;
|
||||||
|
|
||||||
|
filament::math::mat4f composeMatrix(const filament::math::float3 &translation,
|
||||||
|
const filament::math::quatf &rotation, const filament::math::float3 &scale)
|
||||||
|
{
|
||||||
float tx = translation[0];
|
float tx = translation[0];
|
||||||
float ty = translation[1];
|
float ty = translation[1];
|
||||||
float tz = translation[2];
|
float tz = translation[2];
|
||||||
@@ -115,38 +120,39 @@ filament::math::mat4f composeMatrix(const filament::math::float3& translation,
|
|||||||
float sy = scale[1];
|
float sy = scale[1];
|
||||||
float sz = scale[2];
|
float sz = scale[2];
|
||||||
return filament::math::mat4f(
|
return filament::math::mat4f(
|
||||||
(1 - 2 * qy*qy - 2 * qz*qz) * sx,
|
(1 - 2 * qy * qy - 2 * qz * qz) * sx,
|
||||||
(2 * qx*qy + 2 * qz*qw) * sx,
|
(2 * qx * qy + 2 * qz * qw) * sx,
|
||||||
(2 * qx*qz - 2 * qy*qw) * sx,
|
(2 * qx * qz - 2 * qy * qw) * sx,
|
||||||
0.f,
|
0.f,
|
||||||
(2 * qx*qy - 2 * qz*qw) * sy,
|
(2 * qx * qy - 2 * qz * qw) * sy,
|
||||||
(1 - 2 * qx*qx - 2 * qz*qz) * sy,
|
(1 - 2 * qx * qx - 2 * qz * qz) * sy,
|
||||||
(2 * qy*qz + 2 * qx*qw) * sy,
|
(2 * qy * qz + 2 * qx * qw) * sy,
|
||||||
0.f,
|
0.f,
|
||||||
(2 * qx*qz + 2 * qy*qw) * sz,
|
(2 * qx * qz + 2 * qy * qw) * sz,
|
||||||
(2 * qy*qz - 2 * qx*qw) * sz,
|
(2 * qy * qz - 2 * qx * qw) * sz,
|
||||||
(1 - 2 * qx*qx - 2 * qy*qy) * sz,
|
(1 - 2 * qx * qx - 2 * qy * qy) * sz,
|
||||||
0.f, tx, ty, tz, 1.f);
|
0.f, tx, ty, tz, 1.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
FilamentViewer::FilamentViewer(
|
FilamentViewer::FilamentViewer(
|
||||||
void* layer,
|
void *layer,
|
||||||
const char* opaqueShaderPath,
|
const char *opaqueShaderPath,
|
||||||
const char* fadeShaderPath,
|
const char *fadeShaderPath,
|
||||||
LoadResource loadResource,
|
LoadResource loadResource,
|
||||||
FreeResource freeResource) : _layer(layer),
|
FreeResource freeResource) : _layer(layer),
|
||||||
_loadResource(loadResource),
|
_loadResource(loadResource),
|
||||||
_freeResource(freeResource),
|
_freeResource(freeResource),
|
||||||
opaqueShaderResources(nullptr, 0, 0),
|
opaqueShaderResources(nullptr, 0, 0),
|
||||||
fadeShaderResources(nullptr, 0, 0),
|
fadeShaderResources(nullptr, 0, 0),
|
||||||
_assetBuffer(nullptr, 0, 0) {
|
_assetBuffer(nullptr, 0, 0)
|
||||||
|
{
|
||||||
_engine = Engine::create(Engine::Backend::OPENGL);
|
_engine = Engine::create(Engine::Backend::OPENGL);
|
||||||
|
|
||||||
_renderer = _engine->createRenderer();
|
_renderer = _engine->createRenderer();
|
||||||
|
|
||||||
_renderer->setDisplayInfo({ .refreshRate = 60.0f,
|
_renderer->setDisplayInfo({.refreshRate = 60.0f,
|
||||||
.presentationDeadlineNanos = (uint64_t)0,
|
.presentationDeadlineNanos = (uint64_t)0,
|
||||||
.vsyncOffsetNanos = (uint64_t)0 });
|
.vsyncOffsetNanos = (uint64_t)0});
|
||||||
_scene = _engine->createScene();
|
_scene = _engine->createScene();
|
||||||
Entity camera = EntityManager::get().create();
|
Entity camera = EntityManager::get().create();
|
||||||
_mainCamera = _engine->createCamera(camera);
|
_mainCamera = _engine->createCamera(camera);
|
||||||
@@ -164,8 +170,9 @@ FilamentViewer::FilamentViewer(
|
|||||||
// options.homogeneousScaling = homogeneousScaling;
|
// options.homogeneousScaling = homogeneousScaling;
|
||||||
// options.minScale = filament::math::float2{ minScale };
|
// options.minScale = filament::math::float2{ minScale };
|
||||||
// options.maxScale = filament::math::float2{ maxScale };
|
// options.maxScale = filament::math::float2{ maxScale };
|
||||||
//options.sharpness = sharpness;
|
// options.sharpness = sharpness;
|
||||||
options.quality = View::QualityLevel::MEDIUM;;
|
options.quality = View::QualityLevel::MEDIUM;
|
||||||
|
;
|
||||||
_view->setDynamicResolutionOptions(options);
|
_view->setDynamicResolutionOptions(options);
|
||||||
|
|
||||||
View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
|
View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
|
||||||
@@ -175,368 +182,449 @@ FilamentViewer::FilamentViewer(
|
|||||||
|
|
||||||
_materialProvider = gltfio::createUbershaderLoader(_engine);
|
_materialProvider = gltfio::createUbershaderLoader(_engine);
|
||||||
|
|
||||||
EntityManager& em = EntityManager::get();
|
EntityManager &em = EntityManager::get();
|
||||||
_ncm = new NameComponentManager(em);
|
_ncm = new NameComponentManager(em);
|
||||||
_assetLoader = AssetLoader::create({_engine, _materialProvider, _ncm, &em});
|
_assetLoader = AssetLoader::create({_engine, _materialProvider, _ncm, &em});
|
||||||
_resourceLoader = new ResourceLoader(
|
_resourceLoader = new ResourceLoader(
|
||||||
{.engine = _engine, .normalizeSkinningWeights = true, .recomputeBoundingBoxes = false});
|
{.engine = _engine, .normalizeSkinningWeights = true, .recomputeBoundingBoxes = true});
|
||||||
|
|
||||||
manipulator =
|
manipulator =
|
||||||
Manipulator<float>::Builder().orbitHomePosition(0.0f, 0.0f, 0.0f).targetPosition(0.0f, 0.0f, -4.0f).build(Mode::ORBIT);
|
Manipulator<float>::Builder().orbitHomePosition(0.0f, 0.0f, 0.05f).targetPosition(0.0f, 0.0f, 0.0f).build(Mode::ORBIT);
|
||||||
_asset = nullptr;
|
_asset = nullptr;
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
FilamentViewer::~FilamentViewer() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
Renderer* FilamentViewer::getRenderer() {
|
|
||||||
return _renderer;
|
|
||||||
}
|
|
||||||
|
|
||||||
void FilamentViewer::createSwapChain(void* surface) {
|
|
||||||
_swapChain = _engine->createSwapChain(surface);
|
|
||||||
// Log("swapchain created.");
|
|
||||||
}
|
|
||||||
|
|
||||||
void FilamentViewer::destroySwapChain() {
|
|
||||||
if(_swapChain) {
|
|
||||||
_engine->destroy(_swapChain);
|
|
||||||
_swapChain = nullptr;
|
|
||||||
}
|
}
|
||||||
// Log("swapchain destroyed.");
|
|
||||||
}
|
|
||||||
|
|
||||||
void FilamentViewer::applyWeights(float* weights, int count) {
|
FilamentViewer::~FilamentViewer()
|
||||||
|
{
|
||||||
for (size_t i = 0, c = _asset->getEntityCount(); i != c; ++i) {
|
|
||||||
_asset->setMorphWeights(
|
|
||||||
_asset->getEntities()[i],
|
|
||||||
weights,
|
|
||||||
count
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void FilamentViewer::loadResources(string relativeResourcePath) {
|
Renderer *FilamentViewer::getRenderer()
|
||||||
const char* const* const resourceUris = _asset->getResourceUris();
|
{
|
||||||
|
return _renderer;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FilamentViewer::createSwapChain(void *surface)
|
||||||
|
{
|
||||||
|
_swapChain = _engine->createSwapChain(surface);
|
||||||
|
// Log("swapchain created.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void FilamentViewer::destroySwapChain()
|
||||||
|
{
|
||||||
|
if (_swapChain)
|
||||||
|
{
|
||||||
|
_engine->destroy(_swapChain);
|
||||||
|
_swapChain = nullptr;
|
||||||
|
}
|
||||||
|
// Log("swapchain destroyed.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void FilamentViewer::applyWeights(float *weights, int count)
|
||||||
|
{
|
||||||
|
|
||||||
|
for (size_t i = 0, c = _asset->getEntityCount(); i != c; ++i)
|
||||||
|
{
|
||||||
|
_asset->setMorphWeights(
|
||||||
|
_asset->getEntities()[i],
|
||||||
|
weights,
|
||||||
|
count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FilamentViewer::loadResources(string relativeResourcePath)
|
||||||
|
{
|
||||||
|
const char *const *const resourceUris = _asset->getResourceUris();
|
||||||
const size_t resourceUriCount = _asset->getResourceUriCount();
|
const size_t resourceUriCount = _asset->getResourceUriCount();
|
||||||
|
|
||||||
Log("Loading %d resources for asset", resourceUriCount);
|
Log("Loading %d resources for asset", resourceUriCount);
|
||||||
|
|
||||||
for (size_t i = 0; i < resourceUriCount; i++) {
|
for (size_t i = 0; i < resourceUriCount; i++)
|
||||||
string uri = relativeResourcePath + string(resourceUris[i]);
|
{
|
||||||
ResourceBuffer buf = _loadResource(uri.c_str());
|
string uri = relativeResourcePath + string(resourceUris[i]);
|
||||||
|
ResourceBuffer buf = _loadResource(uri.c_str());
|
||||||
// using FunctionCallback = std::function<void(void*, unsigned int, void *)>;
|
|
||||||
|
|
||||||
// auto cb = [&] (void * ptr, unsigned int len, void * misc) {
|
// using FunctionCallback = std::function<void(void*, unsigned int, void *)>;
|
||||||
|
|
||||||
// };
|
// auto cb = [&] (void * ptr, unsigned int len, void * misc) {
|
||||||
// FunctionCallback fcb = cb;
|
|
||||||
ResourceLoader::BufferDescriptor b(
|
// };
|
||||||
buf.data, buf.size);
|
// FunctionCallback fcb = cb;
|
||||||
_resourceLoader->addResourceData(resourceUris[i], std::move(b));
|
ResourceLoader::BufferDescriptor b(
|
||||||
_freeResource(buf);
|
buf.data, buf.size);
|
||||||
|
_resourceLoader->addResourceData(resourceUris[i], std::move(b));
|
||||||
|
_freeResource(buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
_resourceLoader->loadResources(_asset);
|
_resourceLoader->loadResources(_asset);
|
||||||
const Entity* entities = _asset->getEntities();
|
const Entity *entities = _asset->getEntities();
|
||||||
RenderableManager& rm = _engine->getRenderableManager();
|
RenderableManager &rm = _engine->getRenderableManager();
|
||||||
for(int i =0; i< _asset->getEntityCount(); i++) {
|
for (int i = 0; i < _asset->getEntityCount(); i++)
|
||||||
Entity e = entities[i];
|
{
|
||||||
auto inst = rm.getInstance(e);
|
Entity e = entities[i];
|
||||||
rm.setCulling(inst, false);
|
auto inst = rm.getInstance(e);
|
||||||
|
rm.setCulling(inst, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
_animator = _asset->getAnimator();
|
_animator = _asset->getAnimator();
|
||||||
|
|
||||||
_scene->addEntities(_asset->getEntities(), _asset->getEntityCount());
|
_scene->addEntities(_asset->getEntities(), _asset->getEntityCount());
|
||||||
};
|
};
|
||||||
|
|
||||||
void FilamentViewer::releaseSourceAssets() {
|
void FilamentViewer::releaseSourceAssets()
|
||||||
Log("Releasing source data");
|
{
|
||||||
_asset->releaseSourceData();
|
Log("Releasing source data");
|
||||||
// _freeResource(opaqueShaderResources);
|
_asset->releaseSourceData();
|
||||||
// _freeResource(fadeShaderResources);
|
// _freeResource(opaqueShaderResources);
|
||||||
}
|
// _freeResource(fadeShaderResources);
|
||||||
|
}
|
||||||
|
|
||||||
|
void FilamentViewer::loadGlb(const char *const uri)
|
||||||
|
{
|
||||||
|
|
||||||
void FilamentViewer::loadGlb(const char* const uri) {
|
Log("Loading GLB at URI %s", uri);
|
||||||
|
|
||||||
Log("Loading GLB at URI %s", uri);
|
|
||||||
|
|
||||||
if(_asset) {
|
if (_asset)
|
||||||
_asset->releaseSourceData();
|
{
|
||||||
_resourceLoader->evictResourceData();
|
_asset->releaseSourceData();
|
||||||
_scene->removeEntities(_asset->getEntities(), _asset->getEntityCount());
|
_resourceLoader->evictResourceData();
|
||||||
_assetLoader->destroyAsset(_asset);
|
_scene->removeEntities(_asset->getEntities(), _asset->getEntityCount());
|
||||||
}
|
_assetLoader->destroyAsset(_asset);
|
||||||
_asset = nullptr;
|
}
|
||||||
_animator = nullptr;
|
_asset = nullptr;
|
||||||
|
_animator = nullptr;
|
||||||
|
|
||||||
ResourceBuffer rbuf = _loadResource(uri);
|
ResourceBuffer rbuf = _loadResource(uri);
|
||||||
|
|
||||||
_asset = _assetLoader->createAssetFromBinary(
|
_asset = _assetLoader->createAssetFromBinary(
|
||||||
(const uint8_t*)rbuf.data, rbuf.size);
|
(const uint8_t *)rbuf.data, rbuf.size);
|
||||||
|
|
||||||
if (!_asset) {
|
if (!_asset)
|
||||||
|
{
|
||||||
Log("Unknown error loading GLB asset.");
|
Log("Unknown error loading GLB asset.");
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
int entityCount = _asset->getEntityCount();
|
|
||||||
|
|
||||||
_scene->addEntities(_asset->getEntities(), entityCount);
|
|
||||||
|
|
||||||
Log("Added %d entities to scene", entityCount);
|
int entityCount = _asset->getEntityCount();
|
||||||
_resourceLoader->loadResources(_asset);
|
|
||||||
_animator = _asset->getAnimator();
|
|
||||||
|
|
||||||
const Entity* entities = _asset->getEntities();
|
_scene->addEntities(_asset->getEntities(), entityCount);
|
||||||
RenderableManager& rm = _engine->getRenderableManager();
|
|
||||||
for(int i =0; i< _asset->getEntityCount(); i++) {
|
Log("Added %d entities to scene", entityCount);
|
||||||
Entity e = entities[i];
|
_resourceLoader->loadResources(_asset);
|
||||||
auto inst = rm.getInstance(e);
|
_animator = _asset->getAnimator();
|
||||||
rm.setCulling(inst, false);
|
|
||||||
|
const Entity *entities = _asset->getEntities();
|
||||||
|
RenderableManager &rm = _engine->getRenderableManager();
|
||||||
|
for (int i = 0; i < _asset->getEntityCount(); i++)
|
||||||
|
{
|
||||||
|
Entity e = entities[i];
|
||||||
|
auto inst = rm.getInstance(e);
|
||||||
|
rm.setCulling(inst, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
_freeResource(rbuf);
|
_freeResource(rbuf);
|
||||||
|
|
||||||
Log("Successfully loaded GLB.");
|
|
||||||
}
|
|
||||||
|
|
||||||
void FilamentViewer::loadGltf(const char* const uri, const char* const relativeResourcePath) {
|
_animator->updateBoneMatrices();
|
||||||
|
|
||||||
|
Log("Successfully loaded GLB.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void FilamentViewer::loadGltf(const char *const uri, const char *const relativeResourcePath)
|
||||||
|
{
|
||||||
|
|
||||||
Log("Loading GLTF at URI %s", uri);
|
Log("Loading GLTF at URI %s", uri);
|
||||||
|
|
||||||
if(_asset) {
|
if (_asset)
|
||||||
Log("Asset already exists");
|
{
|
||||||
_resourceLoader->evictResourceData();
|
Log("Asset already exists");
|
||||||
_scene->removeEntities(_asset->getEntities(), _asset->getEntityCount());
|
_resourceLoader->evictResourceData();
|
||||||
_assetLoader->destroyAsset(_asset);
|
_scene->removeEntities(_asset->getEntities(), _asset->getEntityCount());
|
||||||
_freeResource(_assetBuffer);
|
_assetLoader->destroyAsset(_asset);
|
||||||
|
_freeResource(_assetBuffer);
|
||||||
}
|
}
|
||||||
_asset = nullptr;
|
_asset = nullptr;
|
||||||
_animator = nullptr;
|
_animator = nullptr;
|
||||||
|
|
||||||
_assetBuffer = _loadResource(uri);
|
_assetBuffer = _loadResource(uri);
|
||||||
|
|
||||||
// Parse the glTF file and create Filament entities.
|
// Parse the glTF file and create Filament entities.
|
||||||
Log("Creating asset from JSON");
|
Log("Creating asset from JSON");
|
||||||
_asset = _assetLoader->createAssetFromJson((uint8_t*)_assetBuffer.data, _assetBuffer.size);
|
_asset = _assetLoader->createAssetFromJson((uint8_t *)_assetBuffer.data, _assetBuffer.size);
|
||||||
Log("Created asset from JSON");
|
Log("Created asset from JSON");
|
||||||
|
|
||||||
if (!_asset) {
|
if (!_asset)
|
||||||
Log("Unable to parse asset");
|
{
|
||||||
exit(1);
|
Log("Unable to parse asset");
|
||||||
|
exit(1);
|
||||||
}
|
}
|
||||||
Log("Loading relative resources");
|
Log("Loading relative resources");
|
||||||
loadResources(string(relativeResourcePath) + string("/"));
|
loadResources(string(relativeResourcePath) + string("/"));
|
||||||
Log("Loaded relative resources");
|
Log("Loaded relative resources");
|
||||||
// _asset->releaseSourceData();
|
// _asset->releaseSourceData();
|
||||||
|
|
||||||
Log("Load complete for GLTF at URI %s", uri);
|
Log("Load complete for GLTF at URI %s", uri);
|
||||||
|
|
||||||
// transformToUnitCube();
|
// transformToUnitCube();
|
||||||
|
}
|
||||||
}
|
|
||||||
|
|
||||||
bool FilamentViewer::setCamera(const char* cameraName) {
|
///
|
||||||
FFilamentAsset* asset = (FFilamentAsset*)_asset;
|
/// Sets the active camera to the GLTF camera specified by [name].
|
||||||
|
/// Blender export arranges cameras as follows
|
||||||
|
/// - parent node with global (?) matrix
|
||||||
|
/// --- child node with "camera" property set to camera node name
|
||||||
|
/// - camera node
|
||||||
|
/// We therefore find the first node where the "camera" property is equal to the requested name,
|
||||||
|
/// then use the parent transform matrix.
|
||||||
|
///
|
||||||
|
bool FilamentViewer::setCamera(const char *cameraName)
|
||||||
|
{
|
||||||
|
FFilamentAsset *asset = (FFilamentAsset *)_asset;
|
||||||
|
|
||||||
gltfio::NodeMap &sourceNodes = asset->isInstanced() ? asset->mInstances[0]->nodeMap
|
gltfio::NodeMap &sourceNodes = asset->isInstanced() ? asset->mInstances[0]->nodeMap
|
||||||
: asset->mNodeMap;
|
: asset->mNodeMap;
|
||||||
Log("Setting camera to %s", cameraName);
|
Log("Setting camera to node %s", cameraName);
|
||||||
for (auto pair : sourceNodes) {
|
for (auto pair : sourceNodes)
|
||||||
|
{
|
||||||
cgltf_node const *node = pair.first;
|
cgltf_node const *node = pair.first;
|
||||||
|
|
||||||
if(!node->camera) {
|
if (strcmp(cameraName, node->name) != 0)
|
||||||
if(node->name) {
|
{
|
||||||
Log("No camera found under node %s", node->name);
|
|
||||||
} else {
|
|
||||||
Log("No camera found under unnamed node.");
|
|
||||||
}
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
Log("Found camera under node %s", node->name);
|
Log("Node %s : Matrix : %03f %03f %03f %03f %03f %03f %03f %03f %03f %03f %03f %03f %03f %03f %03f %03f Translation : %03f %03f %03f Rotation %03f %03f %03f %03f Scale %03f %03f %03f",
|
||||||
|
node->name,
|
||||||
|
node->matrix[0],
|
||||||
|
node->matrix[1],
|
||||||
|
node->matrix[2],
|
||||||
|
node->matrix[3],
|
||||||
|
node->matrix[4],
|
||||||
|
node->matrix[5],
|
||||||
|
node->matrix[6],
|
||||||
|
node->matrix[7],
|
||||||
|
node->matrix[8],
|
||||||
|
node->matrix[9],
|
||||||
|
node->matrix[10],
|
||||||
|
node->matrix[11],
|
||||||
|
node->matrix[12],
|
||||||
|
node->matrix[13],
|
||||||
|
node->matrix[14],
|
||||||
|
node->matrix[15],
|
||||||
|
node->translation[0],
|
||||||
|
node->translation[1],
|
||||||
|
node->translation[2],
|
||||||
|
node->rotation[0],
|
||||||
|
node->rotation[1],
|
||||||
|
node->rotation[2],
|
||||||
|
node->rotation[3],
|
||||||
|
node->scale[0],
|
||||||
|
node->scale[1],
|
||||||
|
node->scale[2]
|
||||||
|
);
|
||||||
|
mat4f t = mat4f::translation(float3 { node->translation[0],node->translation[1],node->translation[2] });
|
||||||
|
mat4f r { quatf { node->rotation[3], node->rotation[0], node->rotation[1], node->rotation[2] } };
|
||||||
|
mat4f transform = t * r;
|
||||||
|
|
||||||
if(node->camera->name) {
|
if (!node->camera)
|
||||||
Log("Checking camera : %s", node->camera->name);
|
{
|
||||||
|
cgltf_node* leaf = node->children[0];
|
||||||
|
|
||||||
|
Log("Child 1 trans : %03f %03f %03f rot : %03f %03f %03f %03f ", leaf->translation[0], leaf->translation[1],leaf->translation[2], leaf->rotation[0],leaf->rotation[1],leaf->rotation[2],leaf->rotation[3]);
|
||||||
|
|
||||||
|
if (!leaf->camera) {
|
||||||
|
leaf = leaf->children[0];
|
||||||
|
Log("Child 2 %03f %03f %03f %03f %03f %03f %03f ", leaf->translation[0], leaf->translation[1],leaf->translation[2], leaf->rotation[0],leaf->rotation[1],leaf->rotation[2],leaf->rotation[3]);
|
||||||
|
if (!leaf->camera) {
|
||||||
|
Log("Could not find GLTF camera under node or its ssecond or third child nodes.");
|
||||||
|
exit(-1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Log("Using rotation from leaf node.");
|
||||||
|
|
||||||
|
mat4f child_rot { quatf { leaf->rotation[3], leaf->rotation[0], leaf->rotation[1], leaf->rotation[2] } };
|
||||||
|
|
||||||
|
transform *= child_rot;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Entity cameraEntity = EntityManager::get().create();
|
||||||
|
Camera *cam = _engine->createCamera(cameraEntity);
|
||||||
|
|
||||||
if(strcmp(cameraName, node->camera->name) == 0) {
|
const Viewport &vp = _view->getViewport();
|
||||||
Log("Found camera.");
|
|
||||||
filament::math::mat4 mat(
|
const double aspect = (double)vp.width / vp.height;
|
||||||
node->matrix[0],
|
|
||||||
node->matrix[1],
|
// todo - pull focal length from gltf node
|
||||||
node->matrix[2],
|
|
||||||
node->matrix[3],
|
cam->setLensProjection(_cameraFocalLength, aspect, kNearPlane, kFarPlane);
|
||||||
node->matrix[4],
|
|
||||||
node->matrix[5],
|
if (!cam)
|
||||||
node->matrix[6],
|
{
|
||||||
node->matrix[7],
|
Log("Couldn't create camera");
|
||||||
node->matrix[8],
|
}
|
||||||
node->matrix[9],
|
else
|
||||||
node->matrix[10],
|
{
|
||||||
node->matrix[11],
|
_engine->getTransformManager().setTransform(
|
||||||
node->parent->translation[0],
|
_engine->getTransformManager().getInstance(cameraEntity), transform
|
||||||
node->parent->translation[1],
|
|
||||||
node->parent->translation[2],
|
|
||||||
1
|
|
||||||
);
|
);
|
||||||
|
|
||||||
quatf rot1(node->parent->rotation[0],node->parent->rotation[1], node->parent->rotation[2], node->parent->rotation[3]);
|
_view->setCamera(cam);
|
||||||
quatf rot2(node->rotation[0],node->rotation[1], node->rotation[2], node->rotation[3]);
|
return true;
|
||||||
quatf rot3 = rot1 * rot2;
|
|
||||||
filament::math::mat4 rotm(rot3);
|
|
||||||
|
|
||||||
filament::math::mat4 result = mat * rotm;
|
|
||||||
|
|
||||||
Entity cameraEntity = EntityManager::get().create();
|
|
||||||
Camera* cam = _engine->createCamera(cameraEntity);
|
|
||||||
|
|
||||||
const Viewport& vp = _view->getViewport();
|
|
||||||
|
|
||||||
const double aspect = (double)vp.width / vp.height;
|
|
||||||
|
|
||||||
cam->setLensProjection(_cameraFocalLength, aspect, kNearPlane, kFarPlane);
|
|
||||||
|
|
||||||
if(!cam) {
|
|
||||||
Log("Couldn't create camera");
|
|
||||||
} else {
|
|
||||||
_engine->getTransformManager().setTransform(
|
|
||||||
_engine->getTransformManager().getInstance(cameraEntity), result);
|
|
||||||
|
|
||||||
_view->setCamera(cam);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
StringList FilamentViewer::getTargetNames(const char* meshName) {
|
unique_ptr<vector<string>> FilamentViewer::getAnimationNames()
|
||||||
FFilamentAsset* asset = (FFilamentAsset*)_asset;
|
{
|
||||||
NodeMap &sourceNodes = asset->isInstanced() ? asset->mInstances[0]->nodeMap : asset->mNodeMap;
|
|
||||||
|
|
||||||
if(sourceNodes.empty()) {
|
size_t count = _animator->getAnimationCount();
|
||||||
|
|
||||||
|
Log("Found %d animations in asset.", count);
|
||||||
|
|
||||||
|
unique_ptr<vector<string>> names = make_unique<vector<string>>();
|
||||||
|
|
||||||
|
for (size_t i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
names->push_back(_animator->getAnimationName(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
return names;
|
||||||
|
}
|
||||||
|
|
||||||
|
StringList FilamentViewer::getTargetNames(const char *meshName)
|
||||||
|
{
|
||||||
|
FFilamentAsset *asset = (FFilamentAsset *)_asset;
|
||||||
|
NodeMap &sourceNodes = asset->isInstanced() ? asset->mInstances[0]->nodeMap : asset->mNodeMap;
|
||||||
|
|
||||||
|
if (sourceNodes.empty())
|
||||||
|
{
|
||||||
Log("Asset source nodes empty?");
|
Log("Asset source nodes empty?");
|
||||||
return StringList(nullptr, 0);
|
return StringList(nullptr, 0);
|
||||||
}
|
}
|
||||||
Log("Fetching morph target names for mesh %s", meshName);
|
Log("Fetching morph target names for mesh %s", meshName);
|
||||||
|
|
||||||
for (auto pair : sourceNodes) {
|
for (auto pair : sourceNodes)
|
||||||
|
{
|
||||||
cgltf_node const *node = pair.first;
|
cgltf_node const *node = pair.first;
|
||||||
cgltf_mesh const *mesh = node->mesh;
|
cgltf_mesh const *mesh = node->mesh;
|
||||||
|
|
||||||
if (mesh) {
|
if (mesh)
|
||||||
Log("Mesh : %s ",mesh->name);
|
{
|
||||||
if(strcmp(meshName, mesh->name) == 0) {
|
Log("Mesh : %s ", mesh->name);
|
||||||
return StringList((const char**)mesh->target_names, (int) mesh->target_names_count);
|
if (strcmp(meshName, mesh->name) == 0)
|
||||||
}
|
{
|
||||||
}
|
return StringList((const char **)mesh->target_names, (int)mesh->target_names_count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return StringList(nullptr, 0);
|
||||||
}
|
}
|
||||||
return StringList(nullptr, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
void FilamentViewer::loadSkybox(const char *const skyboxPath, const char *const iblPath, AAssetManager *am)
|
||||||
|
{
|
||||||
|
|
||||||
void FilamentViewer::loadSkybox(const char* const skyboxPath, const char* const iblPath, AAssetManager* am) {
|
|
||||||
|
|
||||||
ResourceBuffer skyboxBuffer = _loadResource(skyboxPath);
|
ResourceBuffer skyboxBuffer = _loadResource(skyboxPath);
|
||||||
|
|
||||||
image::KtxBundle* skyboxBundle =
|
image::KtxBundle *skyboxBundle =
|
||||||
new image::KtxBundle(static_cast<const uint8_t*>(skyboxBuffer.data), static_cast<uint32_t>(skyboxBuffer.size));
|
new image::KtxBundle(static_cast<const uint8_t *>(skyboxBuffer.data), static_cast<uint32_t>(skyboxBuffer.size));
|
||||||
_skyboxTexture = image::ktx::createTexture(_engine, skyboxBundle, false);
|
_skyboxTexture = image::ktx::createTexture(_engine, skyboxBundle, false);
|
||||||
_skybox = filament::Skybox::Builder().environment(_skyboxTexture).build(*_engine);
|
_skybox = filament::Skybox::Builder().environment(_skyboxTexture).build(*_engine);
|
||||||
|
|
||||||
_scene->setSkybox(_skybox);
|
_scene->setSkybox(_skybox);
|
||||||
_freeResource(skyboxBuffer);
|
_freeResource(skyboxBuffer);
|
||||||
|
|
||||||
Log("Loading IBL from %s", iblPath);
|
Log("Loading IBL from %s", iblPath);
|
||||||
|
|
||||||
// Load IBL.
|
// Load IBL.
|
||||||
ResourceBuffer iblBuffer = _loadResource(iblPath);
|
ResourceBuffer iblBuffer = _loadResource(iblPath);
|
||||||
|
|
||||||
image::KtxBundle* iblBundle = new image::KtxBundle(
|
image::KtxBundle *iblBundle = new image::KtxBundle(
|
||||||
static_cast<const uint8_t*>(iblBuffer.data), static_cast<uint32_t>(iblBuffer.size));
|
static_cast<const uint8_t *>(iblBuffer.data), static_cast<uint32_t>(iblBuffer.size));
|
||||||
math::float3 harmonics[9];
|
math::float3 harmonics[9];
|
||||||
iblBundle->getSphericalHarmonics(harmonics);
|
iblBundle->getSphericalHarmonics(harmonics);
|
||||||
_iblTexture = image::ktx::createTexture(_engine, iblBundle, false);
|
_iblTexture = image::ktx::createTexture(_engine, iblBundle, false);
|
||||||
_indirectLight = IndirectLight::Builder()
|
_indirectLight = IndirectLight::Builder()
|
||||||
.reflections(_iblTexture)
|
.reflections(_iblTexture)
|
||||||
.irradiance(3, harmonics)
|
.irradiance(3, harmonics)
|
||||||
.intensity(30000.0f)
|
.intensity(30000.0f)
|
||||||
.build(*_engine);
|
.build(*_engine);
|
||||||
_scene->setIndirectLight(_indirectLight);
|
_scene->setIndirectLight(_indirectLight);
|
||||||
|
|
||||||
_freeResource(iblBuffer);
|
_freeResource(iblBuffer);
|
||||||
|
|
||||||
// Always add a direct light source since it is required for shadowing.
|
// Always add a direct light source since it is required for shadowing.
|
||||||
_sun = EntityManager::get().create();
|
_sun = EntityManager::get().create();
|
||||||
LightManager::Builder(LightManager::Type::DIRECTIONAL)
|
LightManager::Builder(LightManager::Type::DIRECTIONAL)
|
||||||
.color(Color::cct(6500.0f))
|
.color(Color::cct(6500.0f))
|
||||||
.intensity(100000.0f)
|
.intensity(100000.0f)
|
||||||
.direction(math::float3(0.0f, 1.0f, 0.0f))
|
.direction(math::float3(0.0f, 1.0f, 0.0f))
|
||||||
.castShadows(true)
|
.castShadows(true)
|
||||||
.build(*_engine, _sun);
|
.build(*_engine, _sun);
|
||||||
_scene->addEntity(_sun);
|
_scene->addEntity(_sun);
|
||||||
|
|
||||||
Log("Skybox/IBL load complete.");
|
Log("Skybox/IBL load complete.");
|
||||||
|
}
|
||||||
|
|
||||||
}
|
void FilamentViewer::transformToUnitCube()
|
||||||
|
{
|
||||||
|
if (!_asset)
|
||||||
|
{
|
||||||
|
Log("No asset, cannot transform.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto &tm = _engine->getTransformManager();
|
||||||
|
auto aabb = _asset->getBoundingBox();
|
||||||
|
auto center = aabb.center();
|
||||||
|
auto halfExtent = aabb.extent();
|
||||||
|
auto maxExtent = max(halfExtent) * 2;
|
||||||
|
auto scaleFactor = 2.0f / maxExtent;
|
||||||
|
auto transform = math::mat4f::scaling(scaleFactor) * math::mat4f::translation(-center);
|
||||||
|
tm.setTransform(tm.getInstance(_asset->getRoot()), transform);
|
||||||
|
}
|
||||||
|
|
||||||
void FilamentViewer::transformToUnitCube() {
|
void FilamentViewer::cleanup()
|
||||||
if (!_asset) {
|
{
|
||||||
Log("No asset, cannot transform.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
auto& tm = _engine->getTransformManager();
|
|
||||||
auto aabb = _asset->getBoundingBox();
|
|
||||||
auto center = aabb.center();
|
|
||||||
auto halfExtent = aabb.extent();
|
|
||||||
auto maxExtent = max(halfExtent) * 2;
|
|
||||||
auto scaleFactor = 2.0f / maxExtent;
|
|
||||||
auto transform = math::mat4f::scaling(scaleFactor) * math::mat4f::translation(-center);
|
|
||||||
tm.setTransform(tm.getInstance(_asset->getRoot()), transform);
|
|
||||||
}
|
|
||||||
|
|
||||||
void FilamentViewer::cleanup() {
|
|
||||||
_resourceLoader->asyncCancelLoad();
|
_resourceLoader->asyncCancelLoad();
|
||||||
_assetLoader->destroyAsset(_asset);
|
_assetLoader->destroyAsset(_asset);
|
||||||
_materialProvider->destroyMaterials();
|
_materialProvider->destroyMaterials();
|
||||||
AssetLoader::destroy(&_assetLoader);
|
AssetLoader::destroy(&_assetLoader);
|
||||||
_freeResource(_assetBuffer);
|
_freeResource(_assetBuffer);
|
||||||
};
|
};
|
||||||
|
|
||||||
void FilamentViewer::render() {
|
void FilamentViewer::render()
|
||||||
if (!_view || !_mainCamera || !_swapChain) {
|
{
|
||||||
Log("Not ready for rendering");
|
if (!_view || !_mainCamera || !_swapChain)
|
||||||
return;
|
{
|
||||||
|
Log("Not ready for rendering");
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(morphAnimationBuffer) {
|
if (morphAnimationBuffer)
|
||||||
|
{
|
||||||
updateMorphAnimation();
|
updateMorphAnimation();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(embeddedAnimationBuffer) {
|
||||||
|
updateEmbeddedAnimation();
|
||||||
|
}
|
||||||
|
|
||||||
math::float3 eye, target, upward;
|
math::float3 eye, target, upward;
|
||||||
manipulator->getLookAt(&eye, &target, &upward);
|
manipulator->getLookAt(&eye, &target, &upward);
|
||||||
_mainCamera->lookAt(eye, target, upward);
|
_mainCamera->lookAt(eye, target, upward);
|
||||||
|
|
||||||
// Render the scene, unless the renderer wants to skip the frame.
|
// Render the scene, unless the renderer wants to skip the frame.
|
||||||
if (_renderer->beginFrame(_swapChain)) {
|
if (_renderer->beginFrame(_swapChain))
|
||||||
_renderer->render(_view);
|
{
|
||||||
_renderer->endFrame();
|
_renderer->render(_view);
|
||||||
}
|
_renderer->endFrame();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FilamentViewer::updateViewportAndCameraProjection(int width, int height, float contentScaleFactor)
|
||||||
void FilamentViewer::updateViewportAndCameraProjection(int width, int height, float contentScaleFactor) {
|
{
|
||||||
if (!_view || !_mainCamera) {
|
if (!_view || !_mainCamera)
|
||||||
Log("Skipping camera update, no view or camrea");
|
{
|
||||||
return;
|
Log("Skipping camera update, no view or camrea");
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const uint32_t _width = width * contentScaleFactor;
|
const uint32_t _width = width * contentScaleFactor;
|
||||||
@@ -546,58 +634,65 @@ void FilamentViewer::updateViewportAndCameraProjection(int width, int height, fl
|
|||||||
const double aspect = (double)width / height;
|
const double aspect = (double)width / height;
|
||||||
_mainCamera->setLensProjection(_cameraFocalLength, aspect, kNearPlane, kFarPlane);
|
_mainCamera->setLensProjection(_cameraFocalLength, aspect, kNearPlane, kFarPlane);
|
||||||
Log("Set viewport to %d %d", _width, _height);
|
Log("Set viewport to %d %d", _width, _height);
|
||||||
}
|
|
||||||
|
|
||||||
void FilamentViewer::animateWeights(float* data, int numWeights, int numFrames, float frameRate) {
|
|
||||||
morphAnimationBuffer = std::make_unique<MorphAnimationBuffer>(data, numWeights, numFrames, 1000 / frameRate );
|
|
||||||
}
|
|
||||||
|
|
||||||
void FilamentViewer::updateMorphAnimation() {
|
|
||||||
|
|
||||||
if(morphAnimationBuffer->frameIndex >= morphAnimationBuffer->numFrames) {
|
|
||||||
morphAnimationBuffer = nullptr;
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if(morphAnimationBuffer->frameIndex == -1) {
|
void FilamentViewer::animateWeights(float *data, int numWeights, int numFrames, float frameRate)
|
||||||
morphAnimationBuffer->frameIndex++;
|
{
|
||||||
morphAnimationBuffer->startTime = std::chrono::high_resolution_clock::now();
|
morphAnimationBuffer = std::make_unique<MorphAnimationBuffer>(data, numWeights, numFrames, 1000 / frameRate);
|
||||||
applyWeights(morphAnimationBuffer->frameData, morphAnimationBuffer->numWeights);
|
}
|
||||||
} else {
|
|
||||||
std::chrono::duration<double, std::milli> dur = std::chrono::high_resolution_clock::now() - morphAnimationBuffer->startTime;
|
void FilamentViewer::updateMorphAnimation()
|
||||||
int frameIndex = dur.count() / morphAnimationBuffer->frameLength;
|
{
|
||||||
if(frameIndex != morphAnimationBuffer->frameIndex) {
|
|
||||||
|
if (morphAnimationBuffer->frameIndex >= morphAnimationBuffer->numFrames)
|
||||||
|
{
|
||||||
|
morphAnimationBuffer = nullptr;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (morphAnimationBuffer->frameIndex == -1)
|
||||||
|
{
|
||||||
|
morphAnimationBuffer->frameIndex++;
|
||||||
|
morphAnimationBuffer->startTime = std::chrono::high_resolution_clock::now();
|
||||||
|
applyWeights(morphAnimationBuffer->frameData, morphAnimationBuffer->numWeights);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
std::chrono::duration<double, std::milli> dur = std::chrono::high_resolution_clock::now() - morphAnimationBuffer->startTime;
|
||||||
|
int frameIndex = dur.count() / morphAnimationBuffer->frameLength;
|
||||||
|
if (frameIndex != morphAnimationBuffer->frameIndex)
|
||||||
|
{
|
||||||
morphAnimationBuffer->frameIndex = frameIndex;
|
morphAnimationBuffer->frameIndex = frameIndex;
|
||||||
applyWeights(morphAnimationBuffer->frameData + (morphAnimationBuffer->frameIndex * morphAnimationBuffer->numWeights), morphAnimationBuffer->numWeights);
|
applyWeights(morphAnimationBuffer->frameData + (morphAnimationBuffer->frameIndex * morphAnimationBuffer->numWeights), morphAnimationBuffer->numWeights);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
void FilamentViewer::playAnimation(int index) {
|
||||||
|
embeddedAnimationBuffer = make_unique<EmbeddedAnimationBuffer>(index, _animator->getAnimationDuration(index));
|
||||||
|
}
|
||||||
|
|
||||||
|
void FilamentViewer::updateEmbeddedAnimation() {
|
||||||
|
duration<double> dur = duration_cast<duration<double>>(std::chrono::high_resolution_clock::now() - embeddedAnimationBuffer->lastTime);
|
||||||
|
float startTime = 0;
|
||||||
|
if(!embeddedAnimationBuffer->hasStarted) {
|
||||||
|
embeddedAnimationBuffer->hasStarted = true;
|
||||||
|
embeddedAnimationBuffer->lastTime = std::chrono::high_resolution_clock::now();
|
||||||
|
} else if(dur.count() >= embeddedAnimationBuffer->duration) {
|
||||||
|
embeddedAnimationBuffer = nullptr;
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
|
startTime = dur.count();
|
||||||
|
}
|
||||||
|
|
||||||
|
_animator->applyAnimation(embeddedAnimationBuffer->animationIndex, startTime);
|
||||||
|
_animator->updateBoneMatrices();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// void FilamentViewer::updateEmbeddedAnimation() {
|
|
||||||
// duration<double> dur = duration_cast<duration<double>>(std::chrono::high_resolution_clock::now() - embeddedAnimationBuffer->lastTime);
|
|
||||||
// float startTime = 0;
|
|
||||||
// if(!embeddedAnimationBuffer->hasStarted) {
|
|
||||||
// embeddedAnimationBuffer->hasStarted = true;
|
|
||||||
// embeddedAnimationBuffer->lastTime = std::chrono::high_resolution_clock::now();
|
|
||||||
// } else if(dur.count() >= embeddedAnimationBuffer->duration) {
|
|
||||||
// embeddedAnimationBuffer = nullptr;
|
|
||||||
// return;
|
|
||||||
// } else {
|
|
||||||
// startTime = dur.count();
|
|
||||||
// }
|
|
||||||
|
|
||||||
|
|
||||||
// _animator->applyAnimation(embeddedAnimationBuffer->animationIndex, startTime);
|
|
||||||
// _animator->updateBoneMatrices();
|
|
||||||
|
|
||||||
// }
|
|
||||||
// //
|
// //
|
||||||
// //if(morphAnimationBuffer.frameIndex >= morphAnimationBuffer.numFrames) {
|
// //if(morphAnimationBuffer.frameIndex >= morphAnimationBuffer.numFrames) {
|
||||||
// // this.morphAnimationBuffer = null;
|
// // this.morphAnimationBuffer = null;
|
||||||
@@ -617,9 +712,6 @@ void FilamentViewer::updateMorphAnimation() {
|
|||||||
// // morphAnimationBuffer->lastTime = std::chrono::high_resolution_clock::now();
|
// // morphAnimationBuffer->lastTime = std::chrono::high_resolution_clock::now();
|
||||||
// // }
|
// // }
|
||||||
// //}
|
// //}
|
||||||
// void FilamentViewer::playAnimation(int index) {
|
|
||||||
// embeddedAnimationBuffer = make_unique<EmbeddedAnimationBuffer>(index, _animator->getAnimationDuration(index));
|
|
||||||
// }
|
|
||||||
|
|
||||||
|
|
||||||
// void FilamentViewer::createMorpher(const char* meshName, int* primitives, int numPrimitives) {
|
// void FilamentViewer::createMorpher(const char* meshName, int* primitives, int numPrimitives) {
|
||||||
@@ -656,7 +748,7 @@ void FilamentViewer::updateMorphAnimation() {
|
|||||||
// this.animation = null;
|
// this.animation = null;
|
||||||
// return;
|
// return;
|
||||||
// }
|
// }
|
||||||
|
|
||||||
// if(animation.frameIndex == -1) {
|
// if(animation.frameIndex == -1) {
|
||||||
// animation->frameIndex++;
|
// animation->frameIndex++;
|
||||||
// animation->lastTime = std::chrono::high_resolution_clock::now();
|
// animation->lastTime = std::chrono::high_resolution_clock::now();
|
||||||
@@ -670,4 +762,4 @@ void FilamentViewer::updateMorphAnimation() {
|
|||||||
// callback(); // applyWeights(frameData + (frameIndex * numWeights), numWeights);
|
// callback(); // applyWeights(frameData + (frameIndex * numWeights), numWeights);
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
|
|||||||
@@ -54,6 +54,16 @@ namespace polyvox {
|
|||||||
const int count;
|
const int count;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct EmbeddedAnimationBuffer {
|
||||||
|
EmbeddedAnimationBuffer(int animationIndex, float duration) : animationIndex(animationIndex), duration(duration) {}
|
||||||
|
bool hasStarted = false;
|
||||||
|
int animationIndex;
|
||||||
|
float duration = 0;
|
||||||
|
time_point_t lastTime;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
struct ResourceBuffer {
|
struct ResourceBuffer {
|
||||||
ResourceBuffer(const void* data, const uint32_t size, const uint32_t id) : data(data), size(size), id(id) {};
|
ResourceBuffer(const void* data, const uint32_t size, const uint32_t id) : data(data), size(size), id(id) {};
|
||||||
|
|
||||||
@@ -102,6 +112,7 @@ namespace polyvox {
|
|||||||
// void createMorpher(const char* meshName, int* primitives, int numPrimitives);
|
// void createMorpher(const char* meshName, int* primitives, int numPrimitives);
|
||||||
void releaseSourceAssets();
|
void releaseSourceAssets();
|
||||||
StringList getTargetNames(const char* meshName);
|
StringList getTargetNames(const char* meshName);
|
||||||
|
unique_ptr<vector<string>> getAnimationNames();
|
||||||
Manipulator<float>* manipulator;
|
Manipulator<float>* manipulator;
|
||||||
void applyWeights(float* weights, int count);
|
void applyWeights(float* weights, int count);
|
||||||
void animateWeights(float* data, int numWeights, int length, float frameRate);
|
void animateWeights(float* data, int numWeights, int length, float frameRate);
|
||||||
@@ -158,27 +169,16 @@ namespace polyvox {
|
|||||||
float _cameraFocalLength = 0.0f;
|
float _cameraFocalLength = 0.0f;
|
||||||
|
|
||||||
void updateMorphAnimation();
|
void updateMorphAnimation();
|
||||||
// void updateEmbeddedAnimation();
|
void updateEmbeddedAnimation();
|
||||||
|
|
||||||
// animation flags;
|
// animation flags;
|
||||||
bool isAnimating;
|
bool isAnimating;
|
||||||
unique_ptr<MorphAnimationBuffer> morphAnimationBuffer;
|
unique_ptr<MorphAnimationBuffer> morphAnimationBuffer;
|
||||||
// unique_ptr<EmbeddedAnimationBuffer> embeddedAnimationBuffer;
|
unique_ptr<EmbeddedAnimationBuffer> embeddedAnimationBuffer;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// struct EmbeddedAnimationBuffer {
|
|
||||||
|
|
||||||
// EmbeddedAnimationBuffer(int animationIndex, float duration) : animationIndex(animationIndex), duration(duration) {}
|
|
||||||
// bool hasStarted = false;
|
|
||||||
// int animationIndex;
|
|
||||||
// float duration = 0;
|
|
||||||
// time_point_t lastTime;
|
|
||||||
// };
|
|
||||||
|
|
||||||
|
|
||||||
@@ -15,6 +15,7 @@ abstract class FilamentController {
|
|||||||
Future rotateEnd();
|
Future rotateEnd();
|
||||||
Future applyWeights(List<double> weights);
|
Future applyWeights(List<double> weights);
|
||||||
Future<List<String>> getTargetNames(String meshName);
|
Future<List<String>> getTargetNames(String meshName);
|
||||||
|
Future<List<String>> getAnimationNames();
|
||||||
Future releaseSourceAssets();
|
Future releaseSourceAssets();
|
||||||
Future playAnimation(int index);
|
Future playAnimation(int index);
|
||||||
Future setCamera(String name);
|
Future setCamera(String name);
|
||||||
@@ -102,6 +103,12 @@ class PolyvoxFilamentController extends FilamentController {
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Future<List<String>> getAnimationNames() async {
|
||||||
|
var result = (await _channel.invokeMethod("getAnimationNames"))
|
||||||
|
.cast<String>();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
Future animate(List<double> weights, int numWeights, double frameRate) async {
|
Future animate(List<double> weights, int numWeights, double frameRate) async {
|
||||||
await _channel
|
await _channel
|
||||||
.invokeMethod("animateWeights", [weights, numWeights, frameRate]);
|
.invokeMethod("animateWeights", [weights, numWeights, frameRate]);
|
||||||
|
|||||||
Reference in New Issue
Block a user