add getters from animation names and play animation method
This commit is contained in:
@@ -6,10 +6,11 @@
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#include <android/native_activity.h>
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using namespace polyvox;
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using namespace std;
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static AAssetManager* am;
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std::vector<AAsset*> _assets;
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vector<AAsset*> _assets;
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uint64_t id = -1;
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static polyvox::ResourceBuffer loadResource(const char* name) {
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@@ -122,30 +123,44 @@ extern "C" {
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((FilamentViewer*)viewer)->animateWeights((float*)data, numWeights, numFrames, frameRate);
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}
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void get_target_names(void* viewer, char* meshName, char*** outPtr, int* countPtr ) {
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void play_animation(void* viewer, int index) {
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Playing embedded animation %d", index);
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((FilamentViewer*)viewer)->playAnimation(index);
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}
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char** get_animation_names(void* viewer, int* countPtr) {
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auto names = ((FilamentViewer*)viewer)->getAnimationNames();
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Got %d animation names", names->size());
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char** names_c;
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names_c = new char*[names->size()];
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for(int i = 0; i < names->size(); i++) {
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names_c[i] = (char*) names->at(i).c_str();
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Alloced animation name %s ", (char*) names->at(i).c_str());
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}
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(*countPtr) = names->size();
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return names_c;
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}
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char** get_target_names(void* viewer, char* meshName, int* countPtr ) {
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StringList names = ((FilamentViewer*)viewer)->getTargetNames(meshName);
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*countPtr = names.count;
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*outPtr = (char**)malloc(sizeof(char*) * names.count);
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Got %d names", names.count);
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*countPtr = names.count;
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char** retval;
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retval = new char*[names.count];
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Allocated char* array of size %d", names.count);
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for(int i =0; i < names.count; i++) {
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std::string as_str(names.strings[i]);
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(*outPtr)[i] = (char*)malloc(sizeof(char) * as_str.length());
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strcpy((*outPtr)[i], as_str.c_str());
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retval[i] = (char*)names.strings[i];
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}
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return retval;
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}
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void free_pointer(char*** ptr, int size) {
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Freeing %d char pointers", size);
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for(int i = 0; i < size; i++) {
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "%d", i);
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// free((*ptr)[i]);
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}
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__android_log_print(ANDROID_LOG_VERBOSE, "filament_api", "Free complete");
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// free(*ptr);
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void free_pointer(char** ptr, int num) {
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free(ptr);
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}
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void release_source_assets(void* viewer) {
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@@ -54,10 +54,14 @@ interface FilamentInterop : Library {
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fun animate_weights(viewer:Pointer, frames:FloatArray, numWeights:Int, numFrames:Int, frameRate:Float);
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fun get_target_names(viewer:Pointer, meshName:String, outPtr:PointerByReference, outLen:IntByReference);
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fun get_target_names(viewer:Pointer, meshName:String, outLen:IntByReference) : Pointer;
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fun free_pointer(ptr:PointerByReference, size:Int)
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fun get_animation_names(viewer:Pointer, outLen:IntByReference) : Pointer;
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fun release_source_assets(viewer:Pointer)
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fun play_animation(viewer:Pointer, index:Int);
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fun free_pointer(ptr:Pointer, size:Int);
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fun release_source_assets(viewer:Pointer);
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}
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@@ -201,19 +201,38 @@ PlatformView {
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"getTargetNames" -> {
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if(_viewer == null)
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return;
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val arrPtr = PointerByReference();
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val countPtr = IntByReference();
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_lib.get_target_names(_viewer!!, call.arguments as String, arrPtr, countPtr)
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val arrPtr = _lib.get_target_names(_viewer!!, call.arguments as String, countPtr)
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val names = arrPtr.value.getStringArray(0, countPtr.value);
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val names = arrPtr.getStringArray(0, countPtr.value);
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Log.v(TAG, "Got target names $names")
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for(i in 0..countPtr.value-1) {
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Log.v(TAG, "Got target names ${names[i]} ${names[i].length}")
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}
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val namesAsList = names.toCollection(ArrayList())
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_lib.free_pointer(arrPtr, countPtr.getValue())
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Log.v(TAG, "Free complete")
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result.success(namesAsList)
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}
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"getAnimationNames" -> {
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if(_viewer == null)
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return;
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val countPtr = IntByReference();
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val arrPtr = _lib.get_animation_names(_viewer!!, countPtr)
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val names = arrPtr.getStringArray(0, countPtr.value);
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for(i in 0..countPtr.value-1) {
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Log.v(TAG, "Got animation names ${names[i]} ${names[i].length}")
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}
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val namesAsList = names.toCollection(ArrayList())
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_lib.free_pointer(arrPtr, 1)
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result.success(namesAsList)
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}
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@@ -282,6 +301,13 @@ PlatformView {
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_lib.release_source_assets(_viewer!!)
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result.success("OK");
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}
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"playAnimation" -> {
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_lib.play_animation(_viewer!!, call.arguments as Int)
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result.success("OK")
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}
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else -> {
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result.notImplemented()
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}
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}
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}
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@@ -73,16 +73,19 @@ using namespace gltfio;
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using namespace utils;
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using namespace std::chrono;
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namespace gltfio {
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namespace gltfio
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{
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MaterialProvider *createUbershaderLoader(filament::Engine *engine);
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}
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namespace filament {
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namespace filament
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{
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class IndirectLight;
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class LightManager;
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}
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namespace gltfio {
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namespace gltfio
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{
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MaterialProvider *createGPUMorphShaderLoader(
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const void *opaqueData,
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uint64_t opaqueDataSize,
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@@ -93,7 +96,8 @@ namespace gltfio {
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filament::math::quatf *rotation, filament::math::float3 *scale);
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}
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namespace polyvox {
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namespace polyvox
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{
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const double kNearPlane = 0.05; // 5 cm
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const double kFarPlane = 1000.0; // 1 km
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@@ -103,7 +107,8 @@ const float kShutterSpeed = 1.0f / 125.0f;
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const float kSensitivity = 100.0f;
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filament::math::mat4f composeMatrix(const filament::math::float3 &translation,
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const filament::math::quatf& rotation, const filament::math::float3& scale) {
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const filament::math::quatf &rotation, const filament::math::float3 &scale)
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{
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float tx = translation[0];
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float ty = translation[1];
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float tz = translation[2];
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@@ -139,7 +144,8 @@ FilamentViewer::FilamentViewer(
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_freeResource(freeResource),
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opaqueShaderResources(nullptr, 0, 0),
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fadeShaderResources(nullptr, 0, 0),
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_assetBuffer(nullptr, 0, 0) {
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_assetBuffer(nullptr, 0, 0)
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{
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_engine = Engine::create(Engine::Backend::OPENGL);
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_renderer = _engine->createRenderer();
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@@ -165,7 +171,8 @@ FilamentViewer::FilamentViewer(
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// options.minScale = filament::math::float2{ minScale };
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// options.maxScale = filament::math::float2{ maxScale };
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// options.sharpness = sharpness;
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options.quality = View::QualityLevel::MEDIUM;;
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options.quality = View::QualityLevel::MEDIUM;
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;
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_view->setDynamicResolutionOptions(options);
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View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
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@@ -179,53 +186,59 @@ FilamentViewer::FilamentViewer(
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_ncm = new NameComponentManager(em);
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_assetLoader = AssetLoader::create({_engine, _materialProvider, _ncm, &em});
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_resourceLoader = new ResourceLoader(
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{.engine = _engine, .normalizeSkinningWeights = true, .recomputeBoundingBoxes = false});
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{.engine = _engine, .normalizeSkinningWeights = true, .recomputeBoundingBoxes = true});
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manipulator =
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Manipulator<float>::Builder().orbitHomePosition(0.0f, 0.0f, 0.0f).targetPosition(0.0f, 0.0f, -4.0f).build(Mode::ORBIT);
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Manipulator<float>::Builder().orbitHomePosition(0.0f, 0.0f, 0.05f).targetPosition(0.0f, 0.0f, 0.0f).build(Mode::ORBIT);
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_asset = nullptr;
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}
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FilamentViewer::~FilamentViewer() {
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FilamentViewer::~FilamentViewer()
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{
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}
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Renderer* FilamentViewer::getRenderer() {
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Renderer *FilamentViewer::getRenderer()
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{
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return _renderer;
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}
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void FilamentViewer::createSwapChain(void* surface) {
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void FilamentViewer::createSwapChain(void *surface)
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{
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_swapChain = _engine->createSwapChain(surface);
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// Log("swapchain created.");
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}
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void FilamentViewer::destroySwapChain() {
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if(_swapChain) {
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void FilamentViewer::destroySwapChain()
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{
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if (_swapChain)
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{
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_engine->destroy(_swapChain);
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_swapChain = nullptr;
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}
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// Log("swapchain destroyed.");
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}
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void FilamentViewer::applyWeights(float* weights, int count) {
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void FilamentViewer::applyWeights(float *weights, int count)
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{
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for (size_t i = 0, c = _asset->getEntityCount(); i != c; ++i) {
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for (size_t i = 0, c = _asset->getEntityCount(); i != c; ++i)
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{
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_asset->setMorphWeights(
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_asset->getEntities()[i],
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weights,
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count
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);
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count);
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}
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}
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void FilamentViewer::loadResources(string relativeResourcePath) {
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void FilamentViewer::loadResources(string relativeResourcePath)
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{
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const char *const *const resourceUris = _asset->getResourceUris();
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const size_t resourceUriCount = _asset->getResourceUriCount();
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Log("Loading %d resources for asset", resourceUriCount);
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for (size_t i = 0; i < resourceUriCount; i++) {
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for (size_t i = 0; i < resourceUriCount; i++)
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{
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string uri = relativeResourcePath + string(resourceUris[i]);
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ResourceBuffer buf = _loadResource(uri.c_str());
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@@ -244,7 +257,8 @@ void FilamentViewer::loadResources(string relativeResourcePath) {
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_resourceLoader->loadResources(_asset);
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const Entity *entities = _asset->getEntities();
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RenderableManager &rm = _engine->getRenderableManager();
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for(int i =0; i< _asset->getEntityCount(); i++) {
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for (int i = 0; i < _asset->getEntityCount(); i++)
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{
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Entity e = entities[i];
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auto inst = rm.getInstance(e);
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rm.setCulling(inst, false);
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@@ -255,19 +269,21 @@ void FilamentViewer::loadResources(string relativeResourcePath) {
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_scene->addEntities(_asset->getEntities(), _asset->getEntityCount());
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};
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void FilamentViewer::releaseSourceAssets() {
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void FilamentViewer::releaseSourceAssets()
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{
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Log("Releasing source data");
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_asset->releaseSourceData();
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// _freeResource(opaqueShaderResources);
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// _freeResource(fadeShaderResources);
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}
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void FilamentViewer::loadGlb(const char* const uri) {
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void FilamentViewer::loadGlb(const char *const uri)
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{
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Log("Loading GLB at URI %s", uri);
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if(_asset) {
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if (_asset)
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{
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_asset->releaseSourceData();
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_resourceLoader->evictResourceData();
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_scene->removeEntities(_asset->getEntities(), _asset->getEntityCount());
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@@ -281,7 +297,8 @@ void FilamentViewer::loadGlb(const char* const uri) {
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_asset = _assetLoader->createAssetFromBinary(
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(const uint8_t *)rbuf.data, rbuf.size);
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if (!_asset) {
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if (!_asset)
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{
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Log("Unknown error loading GLB asset.");
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exit(1);
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}
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@@ -296,7 +313,8 @@ void FilamentViewer::loadGlb(const char* const uri) {
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const Entity *entities = _asset->getEntities();
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RenderableManager &rm = _engine->getRenderableManager();
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for(int i =0; i< _asset->getEntityCount(); i++) {
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for (int i = 0; i < _asset->getEntityCount(); i++)
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{
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Entity e = entities[i];
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auto inst = rm.getInstance(e);
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rm.setCulling(inst, false);
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@@ -304,14 +322,18 @@ void FilamentViewer::loadGlb(const char* const uri) {
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_freeResource(rbuf);
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_animator->updateBoneMatrices();
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Log("Successfully loaded GLB.");
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}
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void FilamentViewer::loadGltf(const char* const uri, const char* const relativeResourcePath) {
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void FilamentViewer::loadGltf(const char *const uri, const char *const relativeResourcePath)
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{
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Log("Loading GLTF at URI %s", uri);
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if(_asset) {
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if (_asset)
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{
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Log("Asset already exists");
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_resourceLoader->evictResourceData();
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_scene->removeEntities(_asset->getEntities(), _asset->getEntityCount());
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@@ -328,7 +350,8 @@ void FilamentViewer::loadGltf(const char* const uri, const char* const relativeR
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_asset = _assetLoader->createAssetFromJson((uint8_t *)_assetBuffer.data, _assetBuffer.size);
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Log("Created asset from JSON");
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if (!_asset) {
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if (!_asset)
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{
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Log("Unable to parse asset");
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exit(1);
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}
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@@ -340,36 +363,35 @@ void FilamentViewer::loadGltf(const char* const uri, const char* const relativeR
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Log("Load complete for GLTF at URI %s", uri);
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// transformToUnitCube();
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}
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bool FilamentViewer::setCamera(const char* cameraName) {
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///
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/// Sets the active camera to the GLTF camera specified by [name].
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/// Blender export arranges cameras as follows
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/// - parent node with global (?) matrix
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/// --- child node with "camera" property set to camera node name
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/// - camera node
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/// We therefore find the first node where the "camera" property is equal to the requested name,
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/// then use the parent transform matrix.
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///
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bool FilamentViewer::setCamera(const char *cameraName)
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{
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FFilamentAsset *asset = (FFilamentAsset *)_asset;
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gltfio::NodeMap &sourceNodes = asset->isInstanced() ? asset->mInstances[0]->nodeMap
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: asset->mNodeMap;
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Log("Setting camera to %s", cameraName);
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for (auto pair : sourceNodes) {
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Log("Setting camera to node %s", cameraName);
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for (auto pair : sourceNodes)
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{
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cgltf_node const *node = pair.first;
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if(!node->camera) {
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if(node->name) {
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Log("No camera found under node %s", node->name);
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} else {
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Log("No camera found under unnamed node.");
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}
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if (strcmp(cameraName, node->name) != 0)
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{
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continue;
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}
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Log("Found camera under node %s", node->name);
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if(node->camera->name) {
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Log("Checking camera : %s", node->camera->name);
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}
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if(strcmp(cameraName, node->camera->name) == 0) {
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Log("Found camera.");
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filament::math::mat4 mat(
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Log("Node %s : Matrix : %03f %03f %03f %03f %03f %03f %03f %03f %03f %03f %03f %03f %03f %03f %03f %03f Translation : %03f %03f %03f Rotation %03f %03f %03f %03f Scale %03f %03f %03f",
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node->name,
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node->matrix[0],
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node->matrix[1],
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node->matrix[2],
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@@ -382,18 +404,46 @@ bool FilamentViewer::setCamera(const char* cameraName) {
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node->matrix[9],
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node->matrix[10],
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node->matrix[11],
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node->parent->translation[0],
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node->parent->translation[1],
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node->parent->translation[2],
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1
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node->matrix[12],
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node->matrix[13],
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node->matrix[14],
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node->matrix[15],
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node->translation[0],
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node->translation[1],
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node->translation[2],
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node->rotation[0],
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node->rotation[1],
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node->rotation[2],
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node->rotation[3],
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node->scale[0],
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node->scale[1],
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node->scale[2]
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);
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mat4f t = mat4f::translation(float3 { node->translation[0],node->translation[1],node->translation[2] });
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mat4f r { quatf { node->rotation[3], node->rotation[0], node->rotation[1], node->rotation[2] } };
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mat4f transform = t * r;
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quatf rot1(node->parent->rotation[0],node->parent->rotation[1], node->parent->rotation[2], node->parent->rotation[3]);
|
||||
quatf rot2(node->rotation[0],node->rotation[1], node->rotation[2], node->rotation[3]);
|
||||
quatf rot3 = rot1 * rot2;
|
||||
filament::math::mat4 rotm(rot3);
|
||||
if (!node->camera)
|
||||
{
|
||||
cgltf_node* leaf = node->children[0];
|
||||
|
||||
filament::math::mat4 result = mat * rotm;
|
||||
Log("Child 1 trans : %03f %03f %03f rot : %03f %03f %03f %03f ", leaf->translation[0], leaf->translation[1],leaf->translation[2], leaf->rotation[0],leaf->rotation[1],leaf->rotation[2],leaf->rotation[3]);
|
||||
|
||||
if (!leaf->camera) {
|
||||
leaf = leaf->children[0];
|
||||
Log("Child 2 %03f %03f %03f %03f %03f %03f %03f ", leaf->translation[0], leaf->translation[1],leaf->translation[2], leaf->rotation[0],leaf->rotation[1],leaf->rotation[2],leaf->rotation[3]);
|
||||
if (!leaf->camera) {
|
||||
Log("Could not find GLTF camera under node or its ssecond or third child nodes.");
|
||||
exit(-1);
|
||||
}
|
||||
}
|
||||
|
||||
Log("Using rotation from leaf node.");
|
||||
|
||||
mat4f child_rot { quatf { leaf->rotation[3], leaf->rotation[0], leaf->rotation[1], leaf->rotation[2] } };
|
||||
|
||||
transform *= child_rot;
|
||||
}
|
||||
|
||||
Entity cameraEntity = EntityManager::get().create();
|
||||
Camera *cam = _engine->createCamera(cameraEntity);
|
||||
@@ -402,39 +452,66 @@ bool FilamentViewer::setCamera(const char* cameraName) {
|
||||
|
||||
const double aspect = (double)vp.width / vp.height;
|
||||
|
||||
// todo - pull focal length from gltf node
|
||||
|
||||
cam->setLensProjection(_cameraFocalLength, aspect, kNearPlane, kFarPlane);
|
||||
|
||||
if(!cam) {
|
||||
if (!cam)
|
||||
{
|
||||
Log("Couldn't create camera");
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
_engine->getTransformManager().setTransform(
|
||||
_engine->getTransformManager().getInstance(cameraEntity), result);
|
||||
_engine->getTransformManager().getInstance(cameraEntity), transform
|
||||
);
|
||||
|
||||
_view->setCamera(cam);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
StringList FilamentViewer::getTargetNames(const char* meshName) {
|
||||
unique_ptr<vector<string>> FilamentViewer::getAnimationNames()
|
||||
{
|
||||
|
||||
size_t count = _animator->getAnimationCount();
|
||||
|
||||
Log("Found %d animations in asset.", count);
|
||||
|
||||
unique_ptr<vector<string>> names = make_unique<vector<string>>();
|
||||
|
||||
for (size_t i = 0; i < count; i++)
|
||||
{
|
||||
names->push_back(_animator->getAnimationName(i));
|
||||
}
|
||||
|
||||
return names;
|
||||
}
|
||||
|
||||
StringList FilamentViewer::getTargetNames(const char *meshName)
|
||||
{
|
||||
FFilamentAsset *asset = (FFilamentAsset *)_asset;
|
||||
NodeMap &sourceNodes = asset->isInstanced() ? asset->mInstances[0]->nodeMap : asset->mNodeMap;
|
||||
|
||||
if(sourceNodes.empty()) {
|
||||
if (sourceNodes.empty())
|
||||
{
|
||||
Log("Asset source nodes empty?");
|
||||
return StringList(nullptr, 0);
|
||||
}
|
||||
Log("Fetching morph target names for mesh %s", meshName);
|
||||
|
||||
for (auto pair : sourceNodes) {
|
||||
for (auto pair : sourceNodes)
|
||||
{
|
||||
cgltf_node const *node = pair.first;
|
||||
cgltf_mesh const *mesh = node->mesh;
|
||||
|
||||
if (mesh) {
|
||||
if (mesh)
|
||||
{
|
||||
Log("Mesh : %s ", mesh->name);
|
||||
if(strcmp(meshName, mesh->name) == 0) {
|
||||
if (strcmp(meshName, mesh->name) == 0)
|
||||
{
|
||||
return StringList((const char **)mesh->target_names, (int)mesh->target_names_count);
|
||||
}
|
||||
}
|
||||
@@ -442,8 +519,8 @@ StringList FilamentViewer::getTargetNames(const char* meshName) {
|
||||
return StringList(nullptr, 0);
|
||||
}
|
||||
|
||||
|
||||
void FilamentViewer::loadSkybox(const char* const skyboxPath, const char* const iblPath, AAssetManager* am) {
|
||||
void FilamentViewer::loadSkybox(const char *const skyboxPath, const char *const iblPath, AAssetManager *am)
|
||||
{
|
||||
|
||||
ResourceBuffer skyboxBuffer = _loadResource(skyboxPath);
|
||||
|
||||
@@ -485,11 +562,12 @@ void FilamentViewer::loadSkybox(const char* const skyboxPath, const char* const
|
||||
_scene->addEntity(_sun);
|
||||
|
||||
Log("Skybox/IBL load complete.");
|
||||
|
||||
}
|
||||
|
||||
void FilamentViewer::transformToUnitCube() {
|
||||
if (!_asset) {
|
||||
void FilamentViewer::transformToUnitCube()
|
||||
{
|
||||
if (!_asset)
|
||||
{
|
||||
Log("No asset, cannot transform.");
|
||||
return;
|
||||
}
|
||||
@@ -503,7 +581,8 @@ void FilamentViewer::transformToUnitCube() {
|
||||
tm.setTransform(tm.getInstance(_asset->getRoot()), transform);
|
||||
}
|
||||
|
||||
void FilamentViewer::cleanup() {
|
||||
void FilamentViewer::cleanup()
|
||||
{
|
||||
_resourceLoader->asyncCancelLoad();
|
||||
_assetLoader->destroyAsset(_asset);
|
||||
_materialProvider->destroyMaterials();
|
||||
@@ -511,30 +590,39 @@ void FilamentViewer::cleanup() {
|
||||
_freeResource(_assetBuffer);
|
||||
};
|
||||
|
||||
void FilamentViewer::render() {
|
||||
if (!_view || !_mainCamera || !_swapChain) {
|
||||
void FilamentViewer::render()
|
||||
{
|
||||
if (!_view || !_mainCamera || !_swapChain)
|
||||
{
|
||||
Log("Not ready for rendering");
|
||||
return;
|
||||
}
|
||||
|
||||
if(morphAnimationBuffer) {
|
||||
if (morphAnimationBuffer)
|
||||
{
|
||||
updateMorphAnimation();
|
||||
}
|
||||
|
||||
if(embeddedAnimationBuffer) {
|
||||
updateEmbeddedAnimation();
|
||||
}
|
||||
|
||||
math::float3 eye, target, upward;
|
||||
manipulator->getLookAt(&eye, &target, &upward);
|
||||
_mainCamera->lookAt(eye, target, upward);
|
||||
|
||||
// Render the scene, unless the renderer wants to skip the frame.
|
||||
if (_renderer->beginFrame(_swapChain)) {
|
||||
if (_renderer->beginFrame(_swapChain))
|
||||
{
|
||||
_renderer->render(_view);
|
||||
_renderer->endFrame();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void FilamentViewer::updateViewportAndCameraProjection(int width, int height, float contentScaleFactor) {
|
||||
if (!_view || !_mainCamera) {
|
||||
void FilamentViewer::updateViewportAndCameraProjection(int width, int height, float contentScaleFactor)
|
||||
{
|
||||
if (!_view || !_mainCamera)
|
||||
{
|
||||
Log("Skipping camera update, no view or camrea");
|
||||
return;
|
||||
}
|
||||
@@ -548,56 +636,63 @@ void FilamentViewer::updateViewportAndCameraProjection(int width, int height, fl
|
||||
Log("Set viewport to %d %d", _width, _height);
|
||||
}
|
||||
|
||||
void FilamentViewer::animateWeights(float* data, int numWeights, int numFrames, float frameRate) {
|
||||
void FilamentViewer::animateWeights(float *data, int numWeights, int numFrames, float frameRate)
|
||||
{
|
||||
morphAnimationBuffer = std::make_unique<MorphAnimationBuffer>(data, numWeights, numFrames, 1000 / frameRate);
|
||||
}
|
||||
|
||||
void FilamentViewer::updateMorphAnimation() {
|
||||
void FilamentViewer::updateMorphAnimation()
|
||||
{
|
||||
|
||||
if(morphAnimationBuffer->frameIndex >= morphAnimationBuffer->numFrames) {
|
||||
if (morphAnimationBuffer->frameIndex >= morphAnimationBuffer->numFrames)
|
||||
{
|
||||
morphAnimationBuffer = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
if(morphAnimationBuffer->frameIndex == -1) {
|
||||
if (morphAnimationBuffer->frameIndex == -1)
|
||||
{
|
||||
morphAnimationBuffer->frameIndex++;
|
||||
morphAnimationBuffer->startTime = std::chrono::high_resolution_clock::now();
|
||||
applyWeights(morphAnimationBuffer->frameData, morphAnimationBuffer->numWeights);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
std::chrono::duration<double, std::milli> dur = std::chrono::high_resolution_clock::now() - morphAnimationBuffer->startTime;
|
||||
int frameIndex = dur.count() / morphAnimationBuffer->frameLength;
|
||||
if(frameIndex != morphAnimationBuffer->frameIndex) {
|
||||
if (frameIndex != morphAnimationBuffer->frameIndex)
|
||||
{
|
||||
morphAnimationBuffer->frameIndex = frameIndex;
|
||||
applyWeights(morphAnimationBuffer->frameData + (morphAnimationBuffer->frameIndex * morphAnimationBuffer->numWeights), morphAnimationBuffer->numWeights);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FilamentViewer::playAnimation(int index) {
|
||||
embeddedAnimationBuffer = make_unique<EmbeddedAnimationBuffer>(index, _animator->getAnimationDuration(index));
|
||||
}
|
||||
|
||||
void FilamentViewer::updateEmbeddedAnimation() {
|
||||
duration<double> dur = duration_cast<duration<double>>(std::chrono::high_resolution_clock::now() - embeddedAnimationBuffer->lastTime);
|
||||
float startTime = 0;
|
||||
if(!embeddedAnimationBuffer->hasStarted) {
|
||||
embeddedAnimationBuffer->hasStarted = true;
|
||||
embeddedAnimationBuffer->lastTime = std::chrono::high_resolution_clock::now();
|
||||
} else if(dur.count() >= embeddedAnimationBuffer->duration) {
|
||||
embeddedAnimationBuffer = nullptr;
|
||||
return;
|
||||
} else {
|
||||
startTime = dur.count();
|
||||
}
|
||||
|
||||
_animator->applyAnimation(embeddedAnimationBuffer->animationIndex, startTime);
|
||||
_animator->updateBoneMatrices();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// void FilamentViewer::updateEmbeddedAnimation() {
|
||||
// duration<double> dur = duration_cast<duration<double>>(std::chrono::high_resolution_clock::now() - embeddedAnimationBuffer->lastTime);
|
||||
// float startTime = 0;
|
||||
// if(!embeddedAnimationBuffer->hasStarted) {
|
||||
// embeddedAnimationBuffer->hasStarted = true;
|
||||
// embeddedAnimationBuffer->lastTime = std::chrono::high_resolution_clock::now();
|
||||
// } else if(dur.count() >= embeddedAnimationBuffer->duration) {
|
||||
// embeddedAnimationBuffer = nullptr;
|
||||
// return;
|
||||
// } else {
|
||||
// startTime = dur.count();
|
||||
// }
|
||||
|
||||
|
||||
// _animator->applyAnimation(embeddedAnimationBuffer->animationIndex, startTime);
|
||||
// _animator->updateBoneMatrices();
|
||||
|
||||
// }
|
||||
// //
|
||||
// //if(morphAnimationBuffer.frameIndex >= morphAnimationBuffer.numFrames) {
|
||||
// // this.morphAnimationBuffer = null;
|
||||
@@ -617,9 +712,6 @@ void FilamentViewer::updateMorphAnimation() {
|
||||
// // morphAnimationBuffer->lastTime = std::chrono::high_resolution_clock::now();
|
||||
// // }
|
||||
// //}
|
||||
// void FilamentViewer::playAnimation(int index) {
|
||||
// embeddedAnimationBuffer = make_unique<EmbeddedAnimationBuffer>(index, _animator->getAnimationDuration(index));
|
||||
// }
|
||||
|
||||
|
||||
// void FilamentViewer::createMorpher(const char* meshName, int* primitives, int numPrimitives) {
|
||||
|
||||
@@ -54,6 +54,16 @@ namespace polyvox {
|
||||
const int count;
|
||||
};
|
||||
|
||||
struct EmbeddedAnimationBuffer {
|
||||
EmbeddedAnimationBuffer(int animationIndex, float duration) : animationIndex(animationIndex), duration(duration) {}
|
||||
bool hasStarted = false;
|
||||
int animationIndex;
|
||||
float duration = 0;
|
||||
time_point_t lastTime;
|
||||
};
|
||||
|
||||
|
||||
|
||||
struct ResourceBuffer {
|
||||
ResourceBuffer(const void* data, const uint32_t size, const uint32_t id) : data(data), size(size), id(id) {};
|
||||
|
||||
@@ -102,6 +112,7 @@ namespace polyvox {
|
||||
// void createMorpher(const char* meshName, int* primitives, int numPrimitives);
|
||||
void releaseSourceAssets();
|
||||
StringList getTargetNames(const char* meshName);
|
||||
unique_ptr<vector<string>> getAnimationNames();
|
||||
Manipulator<float>* manipulator;
|
||||
void applyWeights(float* weights, int count);
|
||||
void animateWeights(float* data, int numWeights, int length, float frameRate);
|
||||
@@ -158,27 +169,16 @@ namespace polyvox {
|
||||
float _cameraFocalLength = 0.0f;
|
||||
|
||||
void updateMorphAnimation();
|
||||
// void updateEmbeddedAnimation();
|
||||
void updateEmbeddedAnimation();
|
||||
|
||||
// animation flags;
|
||||
bool isAnimating;
|
||||
unique_ptr<MorphAnimationBuffer> morphAnimationBuffer;
|
||||
// unique_ptr<EmbeddedAnimationBuffer> embeddedAnimationBuffer;
|
||||
|
||||
|
||||
|
||||
unique_ptr<EmbeddedAnimationBuffer> embeddedAnimationBuffer;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// struct EmbeddedAnimationBuffer {
|
||||
|
||||
// EmbeddedAnimationBuffer(int animationIndex, float duration) : animationIndex(animationIndex), duration(duration) {}
|
||||
// bool hasStarted = false;
|
||||
// int animationIndex;
|
||||
// float duration = 0;
|
||||
// time_point_t lastTime;
|
||||
// };
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ abstract class FilamentController {
|
||||
Future rotateEnd();
|
||||
Future applyWeights(List<double> weights);
|
||||
Future<List<String>> getTargetNames(String meshName);
|
||||
Future<List<String>> getAnimationNames();
|
||||
Future releaseSourceAssets();
|
||||
Future playAnimation(int index);
|
||||
Future setCamera(String name);
|
||||
@@ -102,6 +103,12 @@ class PolyvoxFilamentController extends FilamentController {
|
||||
return result;
|
||||
}
|
||||
|
||||
Future<List<String>> getAnimationNames() async {
|
||||
var result = (await _channel.invokeMethod("getAnimationNames"))
|
||||
.cast<String>();
|
||||
return result;
|
||||
}
|
||||
|
||||
Future animate(List<double> weights, int numWeights, double frameRate) async {
|
||||
await _channel
|
||||
.invokeMethod("animateWeights", [weights, numWeights, frameRate]);
|
||||
|
||||
Reference in New Issue
Block a user