fix iOS
This commit is contained in:
@@ -25,6 +25,29 @@ void main(List<String> args) async {
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"${config.packageRoot.toFilePath()}/native/include/material/image.c",
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]);
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var frameworks = [];
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if (platform == "ios") {
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frameworks.addAll([
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'Foundation',
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'CoreGraphics',
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'QuartzCore',
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'GLKit',
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"Metal",
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'CoreVideo',
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'OpenGLES'
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]);
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} else if (platform == "macos") {
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frameworks.addAll([
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'Foundation',
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'CoreVideo',
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'Cocoa',
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"Metal",
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]);
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}
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frameworks = frameworks.expand((f) => ["-framework", f]).toList();
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final cbuilder = CBuilder.library(
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name: packageName,
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language: Language.cpp,
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@@ -32,16 +55,10 @@ void main(List<String> args) async {
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sources: sources,
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includes: ['native/include', 'native/include/filament'],
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flags: [
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'-mmacosx-version-min=13.0',
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if (platform == "macos") '-mmacosx-version-min=13.0',
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if (platform == "ios") '-mios-version-min=13.0',
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...frameworks,
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'-std=c++17',
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'-framework',
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'Foundation',
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'-framework',
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'CoreVideo',
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'-framework',
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'Cocoa',
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'-framework',
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'Metal',
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"-lfilament",
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"-lbackend",
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"-lfilameshio",
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@@ -68,8 +85,8 @@ void main(List<String> args) async {
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"-luberarchive",
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"-lzstd",
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"-lstdc++",
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"-lbluegl",
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"-lbluevk",
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if (platform == "macos") "-lbluegl",
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if (platform == "macos") "-lbluevk",
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"-lbasis_transcoder",
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"-L$libDir",
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"-force_load",
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@@ -48,8 +48,6 @@ class FilamentViewer extends AbstractFilamentViewer {
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var _sharedContext = nullptr.cast<Void>();
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late final Pointer<Void> _surface;
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///
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/// This controller uses platform channels to bridge Dart with the C/C++ code for the Filament API.
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/// Setting up the context/texture (since this is platform-specific) and the render ticker are platform-specific; all other methods are passed through by the platform channel to the methods specified in FlutterFilamentApi.h.
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@@ -57,14 +55,12 @@ class FilamentViewer extends AbstractFilamentViewer {
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FilamentViewer(
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{RenderCallback? renderCallback,
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Pointer<Void>? renderCallbackOwner,
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Pointer<Void>? surface,
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required this.resourceLoader,
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Pointer<Void>? driver,
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Pointer<Void>? sharedContext,
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this.uberArchivePath}) {
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this._renderCallbackOwner = renderCallbackOwner ?? nullptr;
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this._renderCallback = renderCallback ?? nullptr;
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this._surface = surface ?? nullptr;
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this._driver = driver ?? nullptr;
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this._sharedContext = sharedContext ?? nullptr;
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@@ -87,11 +83,11 @@ class FilamentViewer extends AbstractFilamentViewer {
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});
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}
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Future createSwapChain(double width, double height) async {
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Future createSwapChain(double width, double height,
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{Pointer<Void>? surface}) async {
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await _withVoidCallback((callback) {
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print("VIEWER IS $_viewer");
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create_swap_chain_ffi(
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_viewer!, _surface, width.toInt(), height.toInt(), callback);
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create_swap_chain_ffi(_viewer!, surface ?? nullptr, width.toInt(),
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height.toInt(), callback);
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});
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}
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46
dart_filament/native/include/ResourceBuffer.h
Normal file
46
dart_filament/native/include/ResourceBuffer.h
Normal file
@@ -0,0 +1,46 @@
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#ifndef RESOURCE_BUFFER_H
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#define RESOURCE_BUFFER_H
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#include <stdint.h>
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#include <stdlib.h>
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//
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// A ResourceBuffer is a unified interface for working with
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// binary assets across various platforms.
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// This is simply:
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// 1) a pointer to some data
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// 2) the length of the data
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// 3) an ID that can be passed back to the native platform to release the underlying asset when needed.
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//
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struct ResourceBuffer
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{
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const void *const data;
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const int32_t size;
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const int32_t id;
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#if defined(__cplusplus)
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ResourceBuffer(void *const data, int32_t size, int32_t id) : data(data), size(size), id(id) {}
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#endif
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};
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typedef struct ResourceBuffer ResourceBuffer;
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typedef void (*LoadFilamentResourceIntoOutPointer)(const char *uri, ResourceBuffer *out);
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typedef ResourceBuffer (*LoadFilamentResource)(const char *uri);
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typedef ResourceBuffer (*LoadFilamentResourceFromOwner)(const char *const, void *const owner);
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typedef void (*FreeFilamentResource)(ResourceBuffer);
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typedef void (*FreeFilamentResourceFromOwner)(ResourceBuffer, void *const owner);
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struct ResourceLoaderWrapper
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{
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LoadFilamentResource loadResource;
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FreeFilamentResource freeResource;
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LoadFilamentResourceFromOwner loadFromOwner;
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FreeFilamentResourceFromOwner freeFromOwner;
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void *owner;
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LoadFilamentResourceIntoOutPointer loadToOut;
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};
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typedef struct ResourceLoaderWrapper ResourceLoaderWrapper;
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ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner);
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#endif
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@@ -1,45 +1,7 @@
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#ifndef RESOURCE_BUFFER_H
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#define RESOURCE_BUFFER_H
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#ifndef RESOURCE_BUFFER_HPP
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#define RESOURCE_BUFFER_HPP
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#include <stdint.h>
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#include <stdlib.h>
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//
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// A ResourceBuffer is a unified interface for working with
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// binary assets across various platforms.
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// This is simply:
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// 1) a pointer to some data
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// 2) the length of the data
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// 3) an ID that can be passed back to the native platform to release the underlying asset when needed.
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//
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struct ResourceBuffer
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{
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const void *const data;
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const int32_t size;
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const int32_t id;
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#if defined(__cplusplus)
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ResourceBuffer(void *const data, int32_t size, int32_t id) : data(data), size(size), id(id) {}
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#endif
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};
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typedef struct ResourceBuffer ResourceBuffer;
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typedef void (*LoadFilamentResourceIntoOutPointer)(const char *uri, ResourceBuffer *out);
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typedef ResourceBuffer (*LoadFilamentResource)(const char *uri);
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typedef ResourceBuffer (*LoadFilamentResourceFromOwner)(const char *const, void *const owner);
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typedef void (*FreeFilamentResource)(ResourceBuffer);
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typedef void (*FreeFilamentResourceFromOwner)(ResourceBuffer, void *const owner);
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struct ResourceLoaderWrapper
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{
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LoadFilamentResource loadResource;
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FreeFilamentResource freeResource;
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LoadFilamentResourceFromOwner loadFromOwner;
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FreeFilamentResourceFromOwner freeFromOwner;
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void *owner;
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LoadFilamentResourceIntoOutPointer loadToOut;
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};
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typedef struct ResourceLoaderWrapper ResourceLoaderWrapper;
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#include "ResourceBuffer.h"
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#if defined(__cplusplus)
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