only animate a single primitive

This commit is contained in:
Nick Fisher
2021-09-21 16:52:29 +08:00
parent 26af350dbe
commit 14c8f431a2
6 changed files with 111 additions and 274 deletions

View File

@@ -65,7 +65,8 @@ namespace mimetic {
void loadSkybox(const char* const skyboxUri, const char* const iblUri);
void updateViewportAndCameraProjection(int height, int width, float scaleFactor);
void render();
void createMorpher(const char* meshName, const char* entityName, const char* materialInstanceName);
void createMorpher(const char* meshName, int primitiveIndex);
void releaseSourceAssets();
StringList getTargetNames(const char* meshName);
Manipulator<float>* manipulator;
GPUMorphHelper* morphHelper;