only animate a single primitive
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@@ -65,7 +65,8 @@ namespace mimetic {
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void loadSkybox(const char* const skyboxUri, const char* const iblUri);
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void updateViewportAndCameraProjection(int height, int width, float scaleFactor);
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void render();
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void createMorpher(const char* meshName, const char* entityName, const char* materialInstanceName);
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void createMorpher(const char* meshName, int primitiveIndex);
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void releaseSourceAssets();
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StringList getTargetNames(const char* meshName);
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Manipulator<float>* manipulator;
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GPUMorphHelper* morphHelper;
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