only animate a single primitive

This commit is contained in:
Nick Fisher
2021-09-21 16:52:29 +08:00
parent 26af350dbe
commit 14c8f431a2
6 changed files with 111 additions and 274 deletions

View File

@@ -42,13 +42,14 @@ namespace gltfio {
public:
using Entity = utils::Entity;
GPUMorphHelper(FFilamentAsset *asset, const char* meshName, const char* entityName, const char* materialInstanceName);
GPUMorphHelper(FFilamentAsset *asset, const char* meshName, int primitiveIndex);
~GPUMorphHelper();
void applyWeights(float const *weights, size_t count, int primitiveIndex) noexcept;
void applyWeights(float const *weights, size_t count) noexcept;
private:
int mPrimitiveIndex;
struct GltfTarget {
const void *bufferObject;
uint32_t bufferSize;
@@ -58,32 +59,25 @@ namespace gltfio {
struct GltfPrimitive {
filament::VertexBuffer *vertexBuffer;
// const std::unique_ptr<Texture> texture;
Texture* texture;
std::vector <GltfTarget> targets; // TODO: flatten this?
const char* materialName;
cgltf_size numTargets = 0;
cgltf_size numVertices = 0;
//const std::unique_ptr<MaterialInstance> materialInstance;
MaterialInstance* materialInstance;
};
struct TableEntry {
std::vector <GltfPrimitive> primitives; // TODO: flatten this?
};
int numAttributes = 2; // position & normal
uint32_t* indicesBuffer = nullptr;
void addPrimitive(cgltf_mesh const *mesh, int primitiveIndex, TableEntry *entry);
void addPrimitive(cgltf_mesh const *mesh);
void createTextures();
cgltf_mesh const* targetMesh;
tsl::robin_map <Entity, TableEntry> mMorphTable;
FFilamentAsset *mAsset;
std::unique_ptr<GltfPrimitive> animatedPrimitive;
};
}