merge in changes from web/js branch by hand (bone animation updates)

This commit is contained in:
Nick Fisher
2024-02-02 17:16:25 +08:00
parent d2fc342bea
commit 17e4014b3e
9 changed files with 500 additions and 150 deletions

View File

@@ -77,7 +77,7 @@ namespace polyvox
EntityManager &em = EntityManager::get();
_assetLoader = AssetLoader::create({_engine, _ubershaderProvider, _ncm, &em});
_gltfResourceLoader->addTextureProvider("image/ktx2", _ktxDecoder);
_gltfResourceLoader->addTextureProvider ("image/ktx2", _ktxDecoder);
_gltfResourceLoader->addTextureProvider("image/png", _stbDecoder);
_gltfResourceLoader->addTextureProvider("image/jpeg", _stbDecoder);
}
@@ -121,17 +121,31 @@ namespace polyvox
_gltfResourceLoader->addResourceData(resourceUris[i], std::move(b));
}
// load resources synchronously
if (!_gltfResourceLoader->loadResources(asset))
{
Log("Unknown error loading glTF asset");
_resourceLoaderWrapper->free(rbuf);
for (auto &rb : resourceBuffers)
{
_resourceLoaderWrapper->free(rb);
#ifdef __EMSCRIPTEN__
if (!_gltfResourceLoader->asyncBeginLoad(asset)) {
Log("Unknown error loading glTF asset");
_resourceLoaderWrapper->free(rbuf);
for(auto& rb : resourceBuffers) {
_resourceLoaderWrapper->free(rb);
}
return 0;
}
return 0;
}
while(_gltfResourceLoader->asyncGetLoadProgress() < 1.0f) {
_gltfResourceLoader->asyncUpdateLoad();
}
#else
// load resources synchronously
if (!_gltfResourceLoader->loadResources(asset))
{
Log("Unknown error loading glTF asset");
_resourceLoaderWrapper->free(rbuf);
for (auto &rb : resourceBuffers)
{
_resourceLoaderWrapper->free(rb);
}
return 0;
}
#endif
_scene->addEntities(asset->getEntities(), asset->getEntityCount());
@@ -142,7 +156,18 @@ namespace polyvox
asset->releaseSourceData();
SceneAsset sceneAsset(asset);
const auto joints = inst->getJointsAt(0);
TransformManager &transformManager = _engine->getTransformManager();
for(int i = 0; i < inst->getJointCountAt(0); i++) {
const auto joint = joints[i];
const auto& jointTransformInstance = transformManager.getInstance(joint);
const auto& jointTransform = transformManager.getTransform(jointTransformInstance);
sceneAsset.initialJointTransforms.push_back(jointTransform);
}
utils::Entity e = EntityManager::get().create();
EntityId eid = Entity::smuggle(e);
@@ -166,7 +191,7 @@ namespace polyvox
ResourceBuffer rbuf = _resourceLoaderWrapper->load(uri);
Log("Loaded GLB of size %d at URI %s", rbuf.size, uri);
Log("Loaded GLB data (%d bytes) from URI %s", rbuf.size, uri);
FilamentAsset *asset = _assetLoader->createAsset(
(const uint8_t *)rbuf.data, rbuf.size);
@@ -181,12 +206,23 @@ namespace polyvox
_scene->addEntities(asset->getEntities(), entityCount);
if (!_gltfResourceLoader->loadResources(asset))
{
Log("Unknown error loading glb asset");
_resourceLoaderWrapper->free(rbuf);
return 0;
}
#ifdef __EMSCRIPTEN__
if (!_gltfResourceLoader->asyncBeginLoad(asset)) {
Log("Unknown error loading glb asset");
_resourceLoaderWrapper->free(rbuf);
return 0;
}
while(_gltfResourceLoader->asyncGetLoadProgress() < 1.0f) {
_gltfResourceLoader->asyncUpdateLoad();
}
#else
if (!_gltfResourceLoader->loadResources(asset))
{
Log("Unknown error loading glb asset");
_resourceLoaderWrapper->free(rbuf);
return 0;
}
#endif
auto lights = asset->getLightEntities();
_scene->addEntities(lights, asset->getLightEntityCount());
@@ -202,6 +238,17 @@ namespace polyvox
_resourceLoaderWrapper->free(rbuf);
SceneAsset sceneAsset(asset);
const auto joints = inst->getJointsAt(0);
TransformManager &transformManager = _engine->getTransformManager();
for(int i = 0; i < inst->getJointCountAt(0); i++) {
const auto joint = joints[i];
const auto& jointTransformInstance = transformManager.getInstance(joint);
const auto& jointTransform = transformManager.getTransform(jointTransformInstance);
sceneAsset.initialJointTransforms.push_back(jointTransform);
}
utils::Entity e = EntityManager::get().create();
EntityId eid = Entity::smuggle(e);
@@ -278,7 +325,6 @@ namespace polyvox
void AssetManager::updateAnimations()
{
std::lock_guard lock(_animationMutex);
RenderableManager &rm = _engine->getRenderableManager();
@@ -287,7 +333,7 @@ namespace polyvox
for (auto &asset : _assets)
{
for (int i = asset.gltfAnimations.size() - 1; i >= 0; i--) {
for (int i = ((int)asset.gltfAnimations.size()) - 1; i >= 0; i--) {
auto animationStatus = asset.gltfAnimations[i];
@@ -295,12 +341,15 @@ namespace polyvox
if (!animationStatus.loop && elapsedInSecs >= animationStatus.durationInSecs)
{
asset.asset->getInstance()->getAnimator()->applyAnimation(animationStatus.index, animationStatus.durationInSecs - 0.001);
asset.asset->getInstance()->getAnimator()->updateBoneMatrices();
asset.gltfAnimations.erase(asset.gltfAnimations.begin() + i);
asset.fadeGltfAnimationIndex = -1;
continue;
}
asset.asset->getInstance()->getAnimator()->applyAnimation(animationStatus.index, elapsedInSecs);
if (asset.fadeGltfAnimationIndex != -1 && elapsedInSecs < asset.fadeDuration)
{
// cross-fade
@@ -353,21 +402,47 @@ namespace polyvox
asset.boneAnimations.erase(asset.boneAnimations.begin() + i);
continue;
}
float frameLengthInMs = animationStatus.frameLengthInMs;
int frameNumber = static_cast<int>(elapsedInSecs * 1000.0f / frameLengthInMs) % animationStatus.lengthInFrames;
float elapsedFrames = elapsedInSecs * 1000.0f / animationStatus.frameLengthInMs;
int currFrame = static_cast<int>(elapsedFrames) % animationStatus.lengthInFrames;
float delta = elapsedFrames - currFrame;
int nextFrame = currFrame;
auto restLocalTransform = asset.initialJointTransforms[animationStatus.boneIndex];
// offset from the end if reverse
if (animationStatus.reverse)
{
frameNumber = animationStatus.lengthInFrames - frameNumber;
currFrame = animationStatus.lengthInFrames - currFrame;
if(currFrame > 0) {
nextFrame = currFrame - 1;
} else {
nextFrame = 0;
}
} else {
if(currFrame < animationStatus.lengthInFrames - 1) {
nextFrame = currFrame + 1;
} else {
nextFrame = currFrame;
}
}
updateBoneTransformFromAnimationBuffer(
animationStatus,
frameNumber,
asset.asset);
// simple linear interpolation
math::mat4f curr = (1 - delta) * (restLocalTransform * animationStatus.frameData[currFrame]);
math::mat4f next = delta * (restLocalTransform * animationStatus.frameData[nextFrame]);
math::mat4f localTransform = curr + next;
auto filamentInstance = asset.asset->getInstance();
TransformManager &transformManager = _engine->getTransformManager();
const Entity joint = filamentInstance->getJointsAt(animationStatus.skinIndex)[animationStatus.boneIndex];
auto jointTransform = transformManager.getInstance(joint);
transformManager.setTransform(jointTransform, localTransform);
asset.asset->getInstance()->getAnimator()->updateBoneMatrices();
if (animationStatus.loop && elapsedInSecs >= animationStatus.durationInSecs)
{
animationStatus.start = now;
@@ -381,7 +456,6 @@ namespace polyvox
// - or is it better to add an option for "streaming" mode where we can just return a reference to a mat4 and then update the values directly?
bool AssetManager::setBoneTransform(EntityId entityId, const char *entityName, int32_t skinIndex, const char* boneName, math::mat4f localTransform)
{
std::lock_guard lock(_animationMutex);
const auto &pos = _entityIdLookup.find(entityId);
@@ -436,7 +510,6 @@ namespace polyvox
return false;
}
utils::Entity joint = filamentInstance->getJointsAt(skinIndex)[boneIndex];
if (joint.isNull())
@@ -447,8 +520,8 @@ namespace polyvox
const auto& inverseBindMatrix = filamentInstance->getInverseBindMatricesAt(skinIndex)[boneIndex];
auto jointTransformInstance = transformManager.getInstance(joint);
auto globalJointTransform = transformManager.getWorldTransform(jointTransformInstance);
auto jointTransform = transformManager.getInstance(joint);
auto globalJointTransform = transformManager.getWorldTransform(jointTransform);
auto inverseGlobalTransform = inverse(
transformManager.getWorldTransform(
@@ -467,47 +540,6 @@ namespace polyvox
return true;
}
void AssetManager::updateBoneTransformFromAnimationBuffer(
const BoneAnimation& animation,
int frameNumber,
FilamentAsset *asset)
{
auto filamentInstance = asset->getInstance();
TransformManager &transformManager = _engine->getTransformManager();
RenderableManager &rm = _engine->getRenderableManager();
auto boneIndex = animation.boneIndex;
math::mat4f localTransform(animation.frameData[frameNumber]);
const auto& inverseBindMatrix = filamentInstance->getInverseBindMatricesAt(animation.skinIndex)[boneIndex];
for(const auto& meshTarget : animation.meshTargets) {
const Entity joint = filamentInstance->getJointsAt(animation.skinIndex)[animation.boneIndex];
auto jointInstance = transformManager.getInstance(joint);
auto globalJointTransform = transformManager.getWorldTransform(jointInstance);
auto inverseGlobalTransform = inverse(
transformManager.getWorldTransform(
transformManager.getInstance(meshTarget)
)
);
const auto boneTransform = inverseGlobalTransform * globalJointTransform * localTransform * inverseBindMatrix;
const auto &renderableInstance = rm.getInstance(meshTarget);
rm.setBones(
renderableInstance,
&boneTransform,
1,
boneIndex
);
}
}
void AssetManager::remove(EntityId entityId)
{
std::lock_guard lock(_animationMutex);
@@ -716,13 +748,45 @@ namespace polyvox
return true;
}
void AssetManager::resetBones(EntityId entityId) {
std::lock_guard lock(_animationMutex);
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
{
Log("ERROR: asset not found for entity.");
return;
}
auto &asset = _assets[pos->second];
auto filamentInstance = asset.asset->getInstance();
filamentInstance->getAnimator()->resetBoneMatrices();
auto skinCount = filamentInstance->getSkinCount();
TransformManager &transformManager = _engine->getTransformManager();
for(int skinIndex = 0; skinIndex < skinCount; skinIndex++) {
for(int i =0; i < filamentInstance->getJointCountAt(skinIndex);i++) {
const Entity joint = filamentInstance->getJointsAt(skinIndex)[i];
auto restLocalTransform = asset.initialJointTransforms[i];
auto jointTransform = transformManager.getInstance(joint);
transformManager.setTransform(jointTransform, restLocalTransform);
}
}
filamentInstance->getAnimator()->updateBoneMatrices();
filamentInstance->getAnimator()->resetBoneMatrices();
}
bool AssetManager::addBoneAnimation(EntityId entityId,
const float *const frameData,
int numFrames,
const char *const boneName,
const char **const meshNames,
int numMeshTargets,
float frameLengthInMs)
float frameLengthInMs,
bool isModelSpace)
{
std::lock_guard lock(_animationMutex);
@@ -734,8 +798,6 @@ namespace polyvox
}
auto &asset = _assets[pos->second];
asset.asset->getInstance()->getAnimator()->resetBoneMatrices();
auto filamentInstance = asset.asset->getInstance();
size_t skinCount = filamentInstance->getSkinCount();
@@ -768,15 +830,51 @@ namespace polyvox
}
animation.frameData.clear();
const auto& tm = _engine->getTransformManager();
const auto& inverseBindMatrix = filamentInstance->getInverseBindMatricesAt(skinIndex)[animation.boneIndex];
const auto& bindMatrix = inverse(inverseBindMatrix);
math::float3 trans;
math::quatf rot;
math::float3 scale;
decomposeMatrix(inverseBindMatrix, &trans, &rot, &scale);
math::float3 btrans;
math::quatf brot;
math::float3 bscale;
decomposeMatrix(bindMatrix, &btrans, &brot, &bscale);
// Log("Bind matrix for bone %s is \n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n", boneName, bindMatrix[0][0],bindMatrix[1][0],bindMatrix[2][0],bindMatrix[3][0],
// bindMatrix[0][1],bindMatrix[1][1],bindMatrix[2][1],bindMatrix[3][1],
// bindMatrix[0][2],bindMatrix[1][2],bindMatrix[2][2],bindMatrix[3][2],
// bindMatrix[0][3],bindMatrix[1][3],bindMatrix[2][3],bindMatrix[3][3]);
for(int i = 0; i < numFrames; i++) {
animation.frameData.push_back(math::quatf(
frameData[i*4],
frameData[(i*4)+1],
frameData[(i*4)+2],
frameData[(i*4)+3]
));
}
math::mat4f frame(
frameData[i*16],
frameData[(i*16)+1],
frameData[(i*16)+2],
frameData[(i*16)+3],
frameData[(i*16)+4],
frameData[(i*16)+5],
frameData[(i*16)+6],
frameData[(i*16)+7],
frameData[(i*16)+8],
frameData[(i*16)+9],
frameData[(i*16)+10],
frameData[(i*16)+11],
frameData[(i*16)+12],
frameData[(i*16)+13],
frameData[(i*16)+14],
frameData[(i*16)+15]);
// if(i == numFrames - 1) { Log("Model transform for bone %s is \n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n", boneName,
// frame[0][0],frame[1][0],frame[2][0],frame[3][0],
// frame[0][1],frame[1][1],frame[2][1],frame[3][1],
// frame[0][2],frame[1][2],frame[2][2],frame[3][2],
// frame[0][3],frame[1][3],frame[2][3],frame[3][3]);
// }
if(isModelSpace) {
frame = (math::mat4f(rot) * frame) * math::mat4f(brot);
}
animation.frameData.push_back(frame);
}
animation.frameLengthInMs = frameLengthInMs;
@@ -789,7 +887,6 @@ namespace polyvox
Log("Mesh target %s for bone animation could not be found", meshNames[i]);
return false;
}
Log("Added mesh target %s", meshNames[i]);
animation.meshTargets.push_back(entity);
}
@@ -798,6 +895,7 @@ namespace polyvox
animation.durationInSecs = (frameLengthInMs * numFrames) / 1000.0f;
animation.lengthInFrames = numFrames;
animation.frameLengthInMs = frameLengthInMs;
animation.skinIndex = 0;
asset.boneAnimations.push_back(animation);
return true;
@@ -1172,4 +1270,63 @@ namespace polyvox
return _ncm->getName(nameInstance);
}
int AssetManager::getEntityCount(EntityId entityId, bool renderableOnly) {
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
{
Log("ERROR: asset not found for entity.");
return 0;
}
auto &asset = _assets[pos->second];
if(renderableOnly) {
int count = 0;
const auto& rm = _engine->getRenderableManager();
const Entity *entities = asset.asset->getEntities();
for(int i=0; i < asset.asset->getEntityCount(); i++) {
if(rm.hasComponent(entities[i])) {
count++;
}
}
return count;
}
return asset.asset->getEntityCount();
}
const char* AssetManager::getEntityNameAt(EntityId entityId, int index, bool renderableOnly) {
const auto &pos = _entityIdLookup.find(entityId);
if (pos == _entityIdLookup.end())
{
Log("ERROR: asset not found for entity.");
return nullptr;
}
auto &asset = _assets[pos->second];
int found = -1;
if(renderableOnly) {
int count = 0;
const auto& rm = _engine->getRenderableManager();
const Entity *entities = asset.asset->getEntities();
for(int i=0; i < asset.asset->getEntityCount(); i++) {
if(rm.hasComponent(entities[i])) {
if(count == index) {
found = i;
break;
}
count++;
}
}
} else {
found = index;
}
if(found >= asset.asset->getEntityCount()) {
Log("ERROR: index %d greater than number of child entities.", found);
return nullptr;
}
const utils::Entity entity = asset.asset->getEntities()[found];
auto inst = _ncm->getInstance(entity);
return _ncm->getName(inst);
}
} // namespace polyvox