fix double-add entity in Scene
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@@ -59,7 +59,6 @@ class SceneImpl extends Scene {
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}
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}
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void registerEntity(FilamentEntity entity) {
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void registerEntity(FilamentEntity entity) {
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_entities.add(entity);
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_entities.add(entity);
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_entities.add(entity);
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_onLoadController.sink.add(entity);
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_onLoadController.sink.add(entity);
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_onUpdatedController.add(true);
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_onUpdatedController.add(true);
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