This commit is contained in:
jingyun
2025-08-22 15:13:34 +08:00
parent 961b2ae1ee
commit 1c07d576d3
44 changed files with 8049 additions and 16 deletions

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@@ -0,0 +1,132 @@
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:path/path.dart' as p;
import 'package:path_provider/path_provider.dart';
import 'package:thermion_flutter/thermion_flutter.dart';
class CupPage1 extends StatelessWidget {
const CupPage1({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(children: [
Positioned.fill(
child: ViewerWidget(
assetPath: "assets/cup/model.gltf",
skyboxPath: "assets/default_env_skybox.ktx",
iblPath: "assets/default_env_ibl.ktx",
transformToUnitCube: true,
initialCameraPosition: Vector3(0, 0, 6),
background: Colors.blue,
manipulatorType: ManipulatorType.ORBIT,
onViewerAvailable: (viewer) async {
await Future.delayed(const Duration(seconds: 5));
await viewer.removeSkybox();
},
initial: Container(
color: Colors.grey,
),
))
]));
}
}
class CupPage extends StatefulWidget {
const CupPage({super.key});
@override
State<CupPage> createState() => _CupPageState();
}
class _CupPageState extends State<CupPage> {
bool _isLoading = true;
String? _modelPath;
String _statusMessage = "正在加载本地模型...";
@override
void initState() {
super.initState();
_loadLocalModel();
}
// 从应用支持目录加载模型
Future<void> _loadLocalModel() async {
try {
setState(() {
_statusMessage = "获取本地模型路径...";
});
final supportDir = await getApplicationSupportDirectory();
final modelFile = File(p.join(supportDir.path, 'cup', 'model.gltf'));
if (await modelFile.exists()) {
setState(() {
_modelPath = modelFile.path;
_isLoading = false;
_statusMessage = "本地模型加载完成";
});
} else {
setState(() {
_isLoading = false;
_statusMessage = "本地模型文件不存在";
});
}
} catch (e) {
print('加载本地模型失败: $e');
setState(() {
_isLoading = false;
_statusMessage = "加载失败: $e";
});
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('本地模型查看'),
),
body: _isLoading
? Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const CircularProgressIndicator(),
const SizedBox(height: 16),
Text(_statusMessage),
],
),
)
: _modelPath == null
? Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Icon(Icons.error, size: 48, color: Colors.red),
const SizedBox(height: 16),
Text(_statusMessage),
const SizedBox(height: 16),
ElevatedButton(
onPressed: _loadLocalModel,
child: const Text('重试'),
),
],
),
)
: ViewerWidget(
assetPath: "file://$_modelPath",
skyboxPath: "assets/default_env_skybox.ktx",
iblPath: "assets/default_env_ibl.ktx",
transformToUnitCube: true,
initialCameraPosition: Vector3(0, 0, 6),
background: Colors.grey[200],
manipulatorType: ManipulatorType.ORBIT,
initial: const Center(
child: CircularProgressIndicator(),
),
),
);
}
}

View File

@@ -1,4 +1,358 @@
import 'dart:io';
import 'package:animations/utils/binary_manager.dart';
import 'package:file_picker/file_picker.dart';
import 'package:flutter/material.dart';
import 'model_viewer.dart';
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
// 初始化3D模型资源
try {
await BinaryManager.initializeAppResources();
print('3D模型资源初始化成功');
} catch (e) {
print('无法初始化3D模型资源: $e');
}
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: '3D模型纹理替换',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: const ModelViewerWithTextureReplace(),
);
}
}
class ModelViewerWithTextureReplace extends StatefulWidget {
const ModelViewerWithTextureReplace({super.key});
@override
State<ModelViewerWithTextureReplace> createState() =>
_ModelViewerWithTextureReplaceState();
}
class _ModelViewerWithTextureReplaceState
extends State<ModelViewerWithTextureReplace> {
bool _isLoading = true;
String? _modelPath;
String? _texturePath;
int _keyValue = 0;
String _statusMessage = "正在加载模型...";
bool _isReplacingTexture = false;
@override
void initState() {
super.initState();
BinaryManager.readLocalJson();
_load3DModels();
// _loadModel();
}
// 加载3D模型文件
Future<void> _load3DModels() async {
try {
setState(() {
_statusMessage = "获取模型路径...";
});
// 使用BinaryManager获取3D模型文件路径
// final supportDir = await getApplicationSupportDirectory();
// final cupDir = Directory('${supportDir.path}/cup');
// final modelFile = File('${cupDir.path}/model.gltf');
final modelPath = await BinaryManager.get3DModelPath("model.gltf");
final texturePath = await BinaryManager.get3DModelPath("texture.jpg");
// print("路径: $modelPath");
// print("文件是否存在: ${await File(modelPath).exists()}");
// print("文件路径: ${await File(modelPath).uri}");
//
// setState(() {
// _modelPath = File(modelPath).uri.toString(); // 确保是本地路径
// });
// if (!await File(modelPath).exists()) {
// print("❌ 模型文件不存在: $modelPath");
// }
// if (!await File(texturePath).exists()) {
// print("❌ 纹理文件不存在: $texturePath");
// }
print('modelPath=${modelPath}\ntexturePath=${texturePath}');
setState(() {
_modelPath = modelPath;
_texturePath = texturePath;
_isLoading = false;
_statusMessage = "加载完成";
});
} catch (e) {
print('加载3D模型失败: $e');
setState(() {
_isLoading = false;
_statusMessage = "加载失败: $e";
});
}
}
// 使用FilePicker选择新纹理
Future<void> _pickNewTexture() async {
if (_isReplacingTexture || _texturePath == null) return;
setState(() {
_isReplacingTexture = true;
_statusMessage = "正在选择纹理文件...";
});
try {
// 使用FilePicker选择文件
FilePickerResult? result = await FilePicker.platform.pickFiles(
type: FileType.image,
allowMultiple: false,
);
if (result != null &&
result.files.isNotEmpty &&
result.files.single.path != null) {
setState(() {
_statusMessage = "正在应用新纹理...";
});
// 获取选中的文件
PlatformFile file = result.files.first;
File newTexture = File(file.path!);
// 检查文件是否存在
if (await newTexture.exists()) {
// 先备份旧纹理文件(可选)
final backupTexturePath = '${_texturePath!}.backup';
final oldTexture = File(_texturePath!);
if (await oldTexture.exists()) {
await oldTexture.copy(backupTexturePath);
}
// 复制选中的图片到纹理路径
await newTexture.copy(_texturePath!);
// 给渲染器一点时间来处理文件变化
await Future.delayed(const Duration(milliseconds: 3000));
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => LocalModelViewer(),
),
);
// // 强制重建ViewerWidget以应用新纹理
// setState(() {
// _keyValue++;
// _statusMessage = "纹理已更新";
// });
// ScaffoldMessenger.of(context).showSnackBar(
// const SnackBar(content: Text('纹理已成功更新')),
// );
} else {
setState(() {
_statusMessage = "文件不存在";
});
}
} else {
setState(() {
_statusMessage = "取消选择";
});
}
} catch (e) {
print('更换纹理失败: $e');
setState(() {
_statusMessage = "更换纹理失败: $e";
});
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('更换纹理失败: $e')),
);
} finally {
setState(() {
_isReplacingTexture = false;
});
}
}
// 重置纹理到原始状态
Future<void> _resetTexture() async {
if (_isReplacingTexture || _texturePath == null) return;
setState(() {
_isReplacingTexture = true;
_statusMessage = "正在重置纹理...";
});
try {
// 检查备份文件是否存在
final backupTexturePath = '${_texturePath!}.backup';
final backupFile = File(backupTexturePath);
if (await backupFile.exists()) {
// 恢复备份文件
await backupFile.copy(_texturePath!);
// 给渲染器一点时间来处理文件变化
await Future.delayed(const Duration(milliseconds: 500));
// 强制重建ViewerWidget以应用恢复的纹理
setState(() {
_keyValue++;
_statusMessage = "纹理已重置";
});
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('纹理已重置到原始状态')),
);
} else {
setState(() {
_statusMessage = "没有备份文件可恢复";
});
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('没有备份文件可恢复')),
);
}
} catch (e) {
print('重置纹理失败: $e');
setState(() {
_statusMessage = "重置纹理失败: $e";
});
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('重置纹理失败: $e')),
);
} finally {
setState(() {
_isReplacingTexture = false;
});
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('3D模型纹理替换'),
actions: [
IconButton(
icon: const Icon(Icons.texture),
onPressed: _isReplacingTexture ? null : _pickNewTexture,
tooltip: '更换纹理',
),
],
),
body: _isLoading
? Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const CircularProgressIndicator(),
const SizedBox(height: 16),
Text(_statusMessage),
],
),
)
: _modelPath == null
? Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Icon(Icons.error, size: 48, color: Colors.red),
const SizedBox(height: 16),
const Text('加载模型失败'),
const SizedBox(height: 16),
ElevatedButton(
onPressed: _load3DModels,
child: const Text('重试'),
),
],
),
)
: Column(
children: [
// Expanded(
// child: ViewerWidget(
// key: ValueKey(_keyValue),
// assetPath: "file://$_modelPath",
// skyboxPath: "assets/default_env_skybox.ktx",
// iblPath: "assets/default_env_ibl.ktx",
// transformToUnitCube: true,
// initialCameraPosition: Vector3(0, 0, 6),
// background: Colors.grey[200],
// manipulatorType: ManipulatorType.ORBIT,
// initial: const Center(
// child: CircularProgressIndicator(),
// ),
// ),
// ),
Container(
padding: const EdgeInsets.all(16),
color: Colors.grey[100],
child: Column(
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton.icon(
icon: const Icon(Icons.texture),
label: const Text('选择纹理图片'),
onPressed: _isReplacingTexture
? null
: _pickNewTexture,
),
ElevatedButton.icon(
icon: const Icon(Icons.refresh),
label: const Text('重置纹理'),
onPressed:
_isReplacingTexture ? null : _resetTexture,
),
ElevatedButton.icon(
icon: const Icon(Icons.camera),
label: const Text('重置视图'),
onPressed: _isReplacingTexture
? null
: () {
setState(() {
_keyValue++;
});
},
),
],
),
const SizedBox(height: 8),
Text(
_statusMessage,
style: TextStyle(
color: Colors.grey[600],
fontStyle: FontStyle.italic,
),
),
],
),
),
],
),
);
}
}
/*
import 'dart:async';
import 'package:animations/cup_page.dart';
import 'package:logging/logging.dart';
import 'package:flutter/material.dart' hide View;
import 'package:thermion_flutter/thermion_flutter.dart';
@@ -21,7 +375,7 @@ class MyApp extends StatelessWidget {
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Thermion Demo Home Page'),
home: const CupPage(),
);
}
}
@@ -39,7 +393,7 @@ class _MyHomePageState extends State<MyHomePage> {
ThermionViewer? _thermionViewer;
ThermionAsset? _asset;
final _droneUri = "assets/BusterDrone/scene.gltf";
final _droneUri = "assets/cup/model.gltf";
final _cubeUri = "assets/cube_with_morph_targets.glb";
String? _loaded;
@@ -68,7 +422,6 @@ class _MyHomePageState extends State<MyHomePage> {
gltfAnimations.clear();
gltfAnimations.addAll(labels);
selectedGltfAnimation = 0;
}
setState(() {});
}
@@ -165,3 +518,4 @@ class _MyHomePageState extends State<MyHomePage> {
]);
}
}
*/

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@@ -0,0 +1,284 @@
import 'dart:io';
import 'package:file_picker/file_picker.dart';
import 'package:flutter/material.dart';
import 'package:path_provider/path_provider.dart';
import 'package:thermion_flutter/thermion_flutter.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: '3D模型纹理替换',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: const ModelViewerScreen(),
);
}
}
class ModelViewerScreen extends StatefulWidget {
const ModelViewerScreen({super.key});
@override
State<ModelViewerScreen> createState() => _ModelViewerScreenState();
}
class _ModelViewerScreenState extends State<ModelViewerScreen> {
bool _isLoading = true;
String? _modelPath;
String? _texturePath;
int _keyValue = 0;
String _statusMessage = "正在加载模型...";
@override
void initState() {
super.initState();
_loadModel();
}
// 加载模型文件到临时目录
Future<void> _loadModel() async {
try {
setState(() {
_statusMessage = "准备模型目录...";
});
final directory = await getApplicationDocumentsDirectory();
final modelDir = Directory('${directory.path}/model');
// 确保目录存在
if (!await modelDir.exists()) {
await modelDir.create(recursive: true);
}
setState(() {
_statusMessage = "加载GLTF文件...";
});
// 加载 .gltf 文件并写入本地
final gltfData =
await DefaultAssetBundle.of(context).load('assets/cup/model.gltf');
final gltfFile = File('${modelDir.path}/model.gltf');
await gltfFile.writeAsBytes(gltfData.buffer.asUint8List());
/// ✅ 打印本地路径(关键)
print('✅ GLTF 本地路径: ${gltfFile.path}');
print('✅ 是否存在: ${await gltfFile.exists()}');
setState(() {
_statusMessage = "加载模型数据...";
});
// 加载 .bin 文件并写入本地
final binData =
await DefaultAssetBundle.of(context).load('assets/cup/model.bin');
final binFile = File('${modelDir.path}/model.bin');
await binFile.writeAsBytes(binData.buffer.asUint8List());
setState(() {
_statusMessage = "加载纹理...";
});
// 加载纹理文件并写入本地
final textureData =
await DefaultAssetBundle.of(context).load('assets/cup/texture.jpg');
final textureFile = File('${modelDir.path}/texture.jpg');
await textureFile.writeAsBytes(textureData.buffer.asUint8List());
/// ✅ 打印纹理路径
print('✅ 纹理本地路径: ${textureFile.path}');
print('✅ 是否存在: ${await textureFile.exists()}');
setState(() {
_modelPath = gltfFile.path;
_texturePath = textureFile.path;
_isLoading = false;
_statusMessage = "加载完成";
});
} catch (e) {
print('❌ 加载模型失败: $e');
setState(() {
_isLoading = false;
_statusMessage = "加载失败: $e";
});
}
}
// 使用FilePicker选择新纹理 - 修复配置错误
Future<void> _pickNewTexture() async {
try {
setState(() {
_statusMessage = "正在选择纹理文件...";
});
// 使用FilePicker选择文件 - 修复配置
// 选项1: 使用FileType.image不能指定allowedExtensions
FilePickerResult? result = await FilePicker.platform.pickFiles(
type: FileType.image,
allowMultiple: false,
);
// 选项2: 如果需要特定扩展名使用FileType.custom
/*
FilePickerResult? result = await FilePicker.platform.pickFiles(
type: FileType.custom,
allowMultiple: false,
allowedExtensions: ['jpg', 'jpeg', 'png', 'bmp', 'tga'],
);
*/
if (result != null &&
result.files.isNotEmpty &&
result.files.single.path != null &&
_texturePath != null) {
setState(() {
_statusMessage = "正在应用新纹理...";
});
// 获取选中的文件
PlatformFile file = result.files.first;
File newTexture = File(file.path!);
// 检查文件是否存在
if (await newTexture.exists()) {
// 复制选中的图片到纹理路径
await newTexture.copy(_texturePath!);
// 强制重建ViewerWidget以应用新纹理
setState(() {
_keyValue++;
_statusMessage = "纹理已更新";
});
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('纹理已成功更新')),
);
} else {
setState(() {
_statusMessage = "文件不存在";
});
}
} else {
setState(() {
_statusMessage = "取消选择";
});
}
} catch (e) {
print('更换纹理失败: $e');
setState(() {
_statusMessage = "更换纹理失败";
});
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text('更换纹理失败: $e')),
);
}
return;
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('3D模型纹理替换'),
actions: [
IconButton(
icon: const Icon(Icons.texture),
onPressed: _pickNewTexture,
tooltip: '更换纹理',
),
],
),
body: _isLoading
? Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const CircularProgressIndicator(),
const SizedBox(height: 16),
Text(_statusMessage),
],
),
)
: _modelPath == null
? Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Icon(Icons.error, size: 48, color: Colors.red),
const SizedBox(height: 16),
const Text('加载模型失败'),
const SizedBox(height: 16),
ElevatedButton(
onPressed: _loadModel,
child: const Text('重试'),
),
],
),
)
: Column(
children: [
Expanded(
child: ViewerWidget(
key: ValueKey(_keyValue),
assetPath: _modelPath!,
skyboxPath: "assets/default_env_skybox.ktx",
iblPath: "assets/default_env_ibl.ktx",
transformToUnitCube: true,
initialCameraPosition: Vector3(0, 0, 6),
background: Colors.grey[200],
manipulatorType: ManipulatorType.ORBIT,
initial: const Center(
child: CircularProgressIndicator(),
),
),
),
Container(
padding: const EdgeInsets.all(16),
color: Colors.grey[100],
child: Column(
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton.icon(
icon: const Icon(Icons.texture),
label: const Text('选择纹理图片'),
onPressed: _pickNewTexture,
),
ElevatedButton.icon(
icon: const Icon(Icons.refresh),
label: const Text('重置视图'),
onPressed: () {
setState(() {
_keyValue++;
});
},
),
],
),
const SizedBox(height: 8),
Text(
_statusMessage,
style: TextStyle(
color: Colors.grey[600],
fontStyle: FontStyle.italic,
),
),
],
),
),
],
),
);
}
}

View File

@@ -0,0 +1,172 @@
import 'dart:io';
import 'package:animations/utils/binary_manager.dart';
import 'package:flutter/material.dart';
import 'package:path/path.dart' as p;
import 'package:path_provider/path_provider.dart';
import 'package:thermion_flutter/thermion_flutter.dart';
class LocalModelViewer extends StatefulWidget {
@override
_LocalModelViewerState createState() => _LocalModelViewerState();
}
class _LocalModelViewerState extends State<LocalModelViewer> {
ThermionViewer? _viewer;
ThermionAsset? _asset;
bool _isLoading = true;
bool _hasError = false;
String _statusMessage = "初始化中...";
@override
void initState() {
super.initState();
_initializeViewerAndLoadModel();
}
Future<void> _initializeViewerAndLoadModel() async {
try {
// 获取应用支持目录并构建模型文件路径
final supportDir = await getApplicationSupportDirectory();
final modelFile = File(p.join(supportDir.path, 'cup', 'model.gltf'));
// 检查文件是否存在
if (!await modelFile.exists()) {
await BinaryManager.migrate3DModels();
await Future.delayed(const Duration(milliseconds: 3000));
// throw Exception("模型文件不存在于路径: ${modelFile.path}");
}
setState(() {
_statusMessage = "创建3D查看器...";
});
// 创建ThermionViewer实例
_viewer = await ThermionFlutterPlugin.createViewer();
setState(() {
_statusMessage = "获取模型路径...";
});
setState(() {
_statusMessage = "加载环境光和天空盒...";
});
// 加载环境光和天空盒确保在pubspec.yaml中注册
await _viewer!.loadSkybox("assets/default_env_skybox.ktx");
await _viewer!.loadIbl("assets/default_env_ibl.ktx");
setState(() {
_statusMessage = "加载3D模型...";
});
// 加载glTF模型 - 使用文件URI格式
_asset = await _viewer!.loadGltf("file://${modelFile.path}");
// 可选:将模型缩放到单位立方体
await _asset!.transformToUnitCube();
// 配置场景
final camera = await _viewer!.getActiveCamera();
await camera.lookAt(Vector3(0, 0, 6));
// 开始渲染
await _viewer!.setRendering(true);
setState(() {
_isLoading = false;
_hasError = false;
_statusMessage = "加载完成";
});
} catch (e) {
print("加载模型失败: $e");
setState(() {
_isLoading = false;
_hasError = true;
_statusMessage = "加载失败: $e";
});
}
}
@override
Widget build(BuildContext context) {
if (_isLoading) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
CircularProgressIndicator(),
SizedBox(height: 16),
Text(_statusMessage),
],
),
);
}
if (_hasError || _viewer == null) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Icon(Icons.error_outline, color: Colors.red, size: 48),
SizedBox(height: 16),
Text("加载3D模型失败"),
Text(_statusMessage, style: TextStyle(color: Colors.red)),
SizedBox(height: 16),
ElevatedButton(
onPressed: _initializeViewerAndLoadModel,
child: Text("重试"),
),
],
),
);
}
return Scaffold(
appBar: AppBar(
title: const Text('本地模型查看'),
),
body: ThermionListenerWidget(
inputHandler: DelegateInputHandler.fixedOrbit(_viewer!),
child: ThermionWidget(
viewer: _viewer!,
showFpsCounter: true, // 可选显示FPS计数器
),
),
);
// 使用ThermionWidget显示3D内容
return ThermionListenerWidget(
inputHandler: DelegateInputHandler.fixedOrbit(_viewer!),
child: ThermionWidget(
viewer: _viewer!,
showFpsCounter: true, // 可选显示FPS计数器
),
);
}
Future<void> deleteModelFile() async {
// 获取应用支持目录
final supportDir = await getApplicationSupportDirectory();
// 构建 model.gltf 的完整路径
final modelFile = File(p.join(supportDir.path, 'cup', 'model.gltf'));
// 检查文件是否存在,然后删除
if (await modelFile.exists()) {
await modelFile.delete();
print('model.gltf 已删除');
} else {
print('model.gltf 文件不存在');
}
}
@override
void dispose() {
deleteModelFile();
// 清理资源
_viewer?.dispose();
super.dispose();
}
}

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import 'dart:convert';
import 'dart:io';
import 'package:flutter/services.dart';
import 'package:package_info_plus/package_info_plus.dart';
import 'package:path/path.dart' as p;
import 'package:path_provider/path_provider.dart';
class BinaryManager {
/// 当前应用版本(用于初始化检查)
static String? _currentVersion;
/// 获取当前应用版本
static Future<String> _getCurrentVersion() async {
if (_currentVersion == null) {
final packageInfo = await PackageInfo.fromPlatform();
_currentVersion = '${packageInfo.version}+${packageInfo.buildNumber}';
}
return _currentVersion!;
}
/// 检查是否已完成初始化(基于版本号)
static Future<bool> isInitialized() async {
final supportDir = await getApplicationSupportDirectory();
final currentVersion = await _getCurrentVersion();
final initMarker = File(
p.join(supportDir.path, '.initialized_$currentVersion'),
);
return await initMarker.exists();
}
/// 标记初始化完成(文件名包含版本号)
static Future<void> markInitialized() async {
final supportDir = await getApplicationSupportDirectory();
final currentVersion = await _getCurrentVersion();
final initMarker = File(
p.join(supportDir.path, '.initialized_$currentVersion'),
);
await initMarker.writeAsString('${DateTime.now().toIso8601String()}\n');
}
/// 从assets目录提取文件到指定路径
static Future<void> _extractAsset(String assetPath, String localPath) async {
final localFile = File(localPath);
try {
// 从assets中读取数据
final ByteData data = await rootBundle.load(assetPath);
final List<int> bytes = data.buffer.asUint8List();
// 确保目录存在
final dir = Directory(p.dirname(localPath));
if (!await dir.exists()) {
await dir.create(recursive: true);
}
// 写入本地文件
await localFile.writeAsBytes(bytes);
print('成功提取文件: $assetPath -> $localPath');
} catch (e) {
print('提取资源文件失败 $assetPath: $e');
rethrow;
}
}
/// 初始化应用程序资源 - 将所有必要的assets迁移到系统文件夹
static Future<void> initializeAppResources() async {
final currentVersion = await _getCurrentVersion();
if (await isInitialized()) {
print('应用程序资源已初始化,当前版本: $currentVersion');
return;
}
try {
// 迁移shell脚本
await _migrateShellScript();
// 迁移二进制文件
await _migrateBinaries();
// 迁移模型文件
await _migrateModels();
// 迁移3D模型文件
await migrate3DModels();
// 标记初始化完成
await markInitialized();
print('应用程序资源初始化完成');
} catch (e) {
print('应用程序资源初始化失败: $e');
rethrow;
}
}
/// 迁移3D模型文件
static Future<void> migrate3DModels() async {
print('开始迁移3D模型文件...');
final supportDir = await getApplicationSupportDirectory();
final models3dDir = Directory(p.join(supportDir.path, 'cup'));
// 创建3D模型目录
if (!await models3dDir.exists()) {
await models3dDir.create(recursive: true);
}
// 3D模型文件列表
final model3dFiles = ['model.gltf', 'model.bin', 'texture.jpg'];
// 迁移所有3D模型文件
for (final modelFile in model3dFiles) {
try {
await _extractAsset(
'assets/cup/$modelFile',
p.join(models3dDir.path, modelFile),
);
} catch (e) {
print('迁移3D模型文件失败 $modelFile: $e');
// 继续迁移其他模型文件
}
}
print('3D模型文件迁移完成');
}
static Future<void> _migrateShellScript() async {
print('开始迁移脚本文件...');
final supportDir = await getApplicationSupportDirectory();
// 迁移 Shell 脚本 (macOS/Linux)
final shellScriptPath = p.join(supportDir.path, 'upscale_to_8k_single.sh');
await _extractAsset('assets/upscale_to_8k_single.sh', shellScriptPath);
// 设置脚本执行权限(仅限 macOS/Linux
if (Platform.isMacOS || Platform.isLinux) {
try {
final result = await Process.run('chmod', ['+x', shellScriptPath]);
if (result.exitCode == 0) {
print('成功设置Shell脚本执行权限: $shellScriptPath');
} else {
print('设置Shell脚本执行权限失败: ${result.stderr}');
}
} catch (e) {
print('设置Shell脚本权限异常: $e');
}
}
print('脚本文件迁移完成');
}
/// 迁移二进制文件
static Future<void> _migrateBinaries() async {
print('开始迁移二进制文件...');
final supportDir = await getApplicationSupportDirectory();
final binDir = Directory(p.join(supportDir.path, 'bin'));
// 创建bin目录
if (!await binDir.exists()) {
await binDir.create(recursive: true);
}
// macOS 二进制文件
final macBinDir = Directory(p.join(binDir.path, 'macos'));
if (!await macBinDir.exists()) {
await macBinDir.create(recursive: true);
}
await _extractAsset(
'assets/bin/mac/upscayl-bin',
p.join(macBinDir.path, 'upscayl-bin'),
);
// Windows 二进制文件
final winBinDir = Directory(p.join(binDir.path, 'windows'));
if (!await winBinDir.exists()) {
await winBinDir.create(recursive: true);
}
await _extractAsset(
'assets/bin/windows/upscayl-bin.exe',
p.join(winBinDir.path, 'upscayl-bin.exe'),
);
await _extractAsset(
'assets/bin/windows/vcomp140.dll',
p.join(winBinDir.path, 'vcomp140.dll'),
);
await _extractAsset(
'assets/bin/windows/vcomp140d.dll',
p.join(winBinDir.path, 'vcomp140d.dll'),
);
// 设置 macOS/Linux 二进制文件执行权限
if (Platform.isMacOS || Platform.isLinux) {
final binPath = p.join(macBinDir.path, 'upscayl-bin');
try {
final result = await Process.run('chmod', ['+x', binPath]);
if (result.exitCode == 0) {
print('成功设置执行权限: $binPath');
} else {
print('设置执行权限失败: ${result.stderr}');
}
} catch (e) {
print('设置权限异常: $e');
}
}
print('二进制文件迁移完成');
}
/// 迁移模型文件
static Future<void> _migrateModels() async {
print('开始迁移模型文件...');
final supportDir = await getApplicationSupportDirectory();
final modelsDir = Directory(p.join(supportDir.path, 'models'));
// 创建models目录
if (!await modelsDir.exists()) {
await modelsDir.create(recursive: true);
}
// 模型文件列表
final modelFiles = [
'high-fidelity-4x.bin',
'high-fidelity-4x.param',
'digital-art-4x.bin',
'digital-art-4x.param',
'remacri-4x.bin',
'remacri-4x.param',
'ultrasharp-4x.bin',
'ultrasharp-4x.param',
'upscayl-standard-4x.bin',
'upscayl-standard-4x.param',
'ultramix-balanced-4x.bin',
'ultramix-balanced-4x.param',
'upscayl-lite-4x.bin',
'upscayl-lite-4x.param',
];
// 迁移所有模型文件
for (final modelFile in modelFiles) {
try {
await _extractAsset(
'assets/models/$modelFile',
p.join(modelsDir.path, modelFile),
);
} catch (e) {
print('迁移模型文件失败 $modelFile: $e');
// 继续迁移其他模型文件
}
}
print('模型文件迁移完成');
}
/// 获取模型文件目录路径
static Future<String> getModelsPath() async {
final supportDir = await getApplicationSupportDirectory();
return p.join(supportDir.path, 'cup', "model.gltf");
}
/// 获取3D模型文件目录路径
static Future<String> get3DModelsPath() async {
final supportDir = await getApplicationSupportDirectory();
return p.join(supportDir.path, 'cup');
}
static Future<Map<String, dynamic>> readLocalJson() async {
// 获取应用支持目录(默认在 ~/Library/Application Support/
final appSupportDir = await getApplicationSupportDirectory();
final targetDir = Directory('${appSupportDir.path}/cup');
// 检查目录是否存在,若不存在则创建
if (!await targetDir.exists()) {
await targetDir.create(recursive: true);
}
print('file=${targetDir.path}/model.gltf');
// 构建 JSON 文件路径
final file = File('${targetDir.path}/model.gltf');
if (await file.exists()) {
final content = await file.readAsString();
return jsonDecode(content);
} else {
throw Exception('JSON 文件不存在');
}
}
/// 获取特定的3D模型文件路径
static Future<String> get3DModelPath(String filename) async {
final models3dPath = await get3DModelsPath();
return p.join(models3dPath, filename);
}
/// 获取脚本文件路径 (仅适用于macOS/Linux)
static Future<String> getScriptPath() async {
if (Platform.isWindows) {
throw UnsupportedError('Windows平台已使用专门的UpscaleWindowsService不再需要脚本文件');
}
final supportDir = await getApplicationSupportDirectory();
final scriptName = 'upscale_to_8k_single.sh';
final scriptPath = p.join(supportDir.path, scriptName);
final scriptFile = File(scriptPath);
if (!await scriptFile.exists()) {
throw FileSystemException(
'脚本文件不存在: $scriptPath\n请确保应用程序已正确初始化资源',
scriptPath,
);
}
return scriptPath;
}
/// 获取二进制文件路径
static Future<String> getBinaryPath() async {
final supportDir = await getApplicationSupportDirectory();
String platformDir;
String binaryName;
if (Platform.isMacOS) {
platformDir = 'macos';
binaryName = 'upscayl-bin';
} else if (Platform.isWindows) {
platformDir = 'windows';
binaryName = 'upscayl-bin.exe';
} else if (Platform.isLinux) {
platformDir = 'macos'; // Linux 使用 macOS 的二进制文件
binaryName = 'upscayl-bin';
} else {
throw UnsupportedError('不支持的操作系统: ${Platform.operatingSystem}');
}
final binPath = p.join(supportDir.path, 'bin', platformDir, binaryName);
// 检查文件是否存在
final binFile = File(binPath);
if (!await binFile.exists()) {
throw FileSystemException('二进制文件不存在: $binPath\n请确保应用程序已正确初始化资源', binPath);
}
return binPath;
}
/// 设置脚本执行权限
static Future<void> setScriptExecutable(String scriptPath) async {
// 设置脚本执行权限(仅限 macOS/Linux
if (Platform.isMacOS || Platform.isLinux) {
try {
final result = await Process.run('chmod', ['+x', scriptPath]);
if (result.exitCode == 0) {
print('成功设置脚本执行权限: $scriptPath');
} else {
print('设置脚本执行权限失败: ${result.stderr}');
}
} catch (e) {
print('设置脚本权限异常: $e');
}
}
// Windows 不需要设置执行权限
}
}

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import 'dart:io';
import 'package:flutter/services.dart';
import 'package:package_info_plus/package_info_plus.dart';
import 'package:path/path.dart' as p;
import 'package:path_provider/path_provider.dart';
class ModelManager {
/// 当前应用版本(用于初始化检查)
static String? _currentVersion;
/// 获取当前应用版本
static Future<String> _getCurrentVersion() async {
if (_currentVersion == null) {
final packageInfo = await PackageInfo.fromPlatform();
_currentVersion = '${packageInfo.version}+${packageInfo.buildNumber}';
}
return _currentVersion!;
}
/// 检查3D模型资源是否已完成初始化基于版本号
static Future<bool> isInitialized() async {
final supportDir = await getApplicationSupportDirectory();
final currentVersion = await _getCurrentVersion();
final initMarker = File(
p.join(supportDir.path, '3d_models', '.initialized_$currentVersion'),
);
return await initMarker.exists();
}
/// 标记3D模型资源初始化完成
static Future<void> markInitialized() async {
final supportDir = await getApplicationSupportDirectory();
final currentVersion = await _getCurrentVersion();
final modelsDir = Directory(p.join(supportDir.path, '3d_models'));
if (!await modelsDir.exists()) {
await modelsDir.create(recursive: true);
}
final initMarker = File(
p.join(modelsDir.path, '.initialized_$currentVersion'),
);
await initMarker.writeAsString('${DateTime.now().toIso8601String()}\n');
}
/// 从assets目录提取文件到指定路径
static Future<void> _extractAsset(String assetPath, String localPath) async {
final localFile = File(localPath);
final localDir = Directory(p.dirname(localPath));
// 确保目录存在
if (!await localDir.exists()) {
await localDir.create(recursive: true);
}
try {
// 从assets中读取数据
final ByteData data = await rootBundle.load(assetPath);
final List<int> bytes = data.buffer.asUint8List();
// 写入本地文件
await localFile.writeAsBytes(bytes);
print('成功提取3D模型文件: $assetPath -> $localPath');
} catch (e) {
print('提取3D模型资源文件失败 $assetPath: $e');
rethrow;
}
}
/// 初始化3D模型资源
static Future<void> initializeAppResources() async {
final currentVersion = await _getCurrentVersion();
if (await isInitialized()) {
print('3D模型资源已初始化当前版本: $currentVersion');
return;
}
try {
// 迁移模型文件
await _migrateModels();
// 标记初始化完成
await markInitialized();
print('3D模型资源初始化完成');
} catch (e) {
print('3D模型资源初始化失败: $e');
rethrow;
}
}
/// 迁移3D模型文件
/// 迁移3D模型文件
static Future<void> _migrateModels() async {
print('开始迁移3D模型文件...');
final supportDir = await getApplicationSupportDirectory();
final modelsDir = Directory(p.join(supportDir.path, 'models'));
// 创建3D模型目录
if (!await modelsDir.exists()) {
await modelsDir.create(recursive: true);
}
// 创建cup子目录
final cupDir = Directory(p.join(modelsDir.path, 'cup'));
if (!await cupDir.exists()) {
await cupDir.create(recursive: true);
}
// 3D模型文件列表 - 修正路径
final modelFiles = [
'cup/model.gltf',
'cup/model.bin',
'cup/texture.jpg',
];
// 迁移所有3D模型文件
for (final modelFile in modelFiles) {
try {
// 确保源文件路径正确
final assetPath = 'assets/$modelFile';
// 检查资源是否存在
try {
await rootBundle.load(assetPath);
} catch (e) {
print('资源文件不存在: $assetPath');
continue;
}
await _extractAsset(
assetPath,
p.join(modelsDir.path, modelFile),
);
} catch (e) {
print('迁移3D模型文件失败 $modelFile: $e');
// 继续迁移其他模型文件
}
}
print('3D模型文件迁移完成');
}
/// 获取3D模型文件目录路径
static Future<String> getModelsPath() async {
final supportDir = await getApplicationSupportDirectory();
return p.join(supportDir.path, 'models/cup/');
}
/// 获取特定3D模型文件的路径
static Future<String> getModelFilePath(String relativePath) async {
final modelsPath = await getModelsPath();
final filePath = p.join(modelsPath, relativePath);
final file = File(filePath);
if (!await file.exists()) {
throw FileSystemException(
'3D模型文件不存在: $filePath\n请确保应用程序已正确初始化3D模型资源',
filePath,
);
}
return filePath;
}
/// 获取GLTF模型文件路径
static Future<String> getGltfModelPath() async {
return getModelFilePath('cup/model.gltf');
}
/// 获取BIN模型文件路径
static Future<String> getBinModelPath() async {
return getModelFilePath('cup/model.bin');
}
/// 获取纹理文件路径
static Future<String> getTexturePath() async {
return getModelFilePath('cup/texture.jpg');
}
/// 更新纹理文件
static Future<void> updateTexture(File newTextureFile) async {
try {
final texturePath = await getTexturePath();
final textureFile = File(texturePath);
// 删除旧纹理文件
if (await textureFile.exists()) {
await textureFile.delete();
}
// 复制新纹理文件
await newTextureFile.copy(texturePath);
print('纹理文件更新成功: $texturePath');
} catch (e) {
print('更新纹理文件失败: $e');
rethrow;
}
}
}