reimplement grid as SceneAsset
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@@ -57,8 +57,9 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAll(TSceneManager *tSceneManager);
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EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAsset(TSceneManager *tSceneManager, TSceneAsset *sceneAsset);
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EMSCRIPTEN_KEEPALIVE TNameComponentManager *SceneManager_getNameComponentManager(TSceneManager *tSceneManager);
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EMSCRIPTEN_KEEPALIVE size_t SceneManager_getOverlayEntityCount(TSceneManager *tSceneManager);
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EMSCRIPTEN_KEEPALIVE EntityId SceneManager_getOverlayEntityAt(TSceneManager *tSceneManager, size_t index);
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_createGrid(TSceneManager *tSceneManager);
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EMSCRIPTEN_KEEPALIVE bool SceneManager_isGridEntity(TSceneManager *tSceneManager, EntityId entityId);
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#ifdef __cplusplus
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