diff --git a/dart_filament/native/include/DartFilamentFFIApi.h b/dart_filament/native/include/DartFilamentFFIApi.h index 39274c9c..bd0b2c63 100644 --- a/dart_filament/native/include/DartFilamentFFIApi.h +++ b/dart_filament/native/include/DartFilamentFFIApi.h @@ -16,34 +16,34 @@ extern "C" typedef int32_t EntityId; typedef void (*FilamentRenderCallback)(void *const owner); - FLUTTER_PLUGIN_EXPORT void create_filament_viewer_ffi( + EMSCRIPTEN_KEEPALIVE void create_filament_viewer_ffi( void *const context, void *const platform, const char *uberArchivePath, - const ResourceLoaderWrapper *const loader, + const void *const loader, void (*renderCallback)(void *const renderCallbackOwner), void *const renderCallbackOwner, void (*callback)(void *const viewer)); - FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void *const viewer, void *const surface, uint32_t width, uint32_t height, void (*onComplete)()); - FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void *const viewer, void (*onComplete)()); - FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void *const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height, void (*onComplete)()); - FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void *const viewer); - FLUTTER_PLUGIN_EXPORT void render_ffi(void *const viewer); - FLUTTER_PLUGIN_EXPORT FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback); - FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void *const viewer, bool rendering); - FLUTTER_PLUGIN_EXPORT void set_frame_interval_ffi(void *const viewer, float frameInterval); - FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(void *const viewer, const uint32_t width, const uint32_t height, const float scaleFactor, void (*onComplete)()); - FLUTTER_PLUGIN_EXPORT void set_background_color_ffi(void *const viewer, const float r, const float g, const float b, const float a); - FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void *const viewer); - FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer, const char *path, bool fillHeight, void (*onComplete)()); - FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer, float x, float y, bool clamp); - FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer, int toneMapping); - FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength); - FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer, const char *skyboxPath, void (*onComplete)()); - FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath, float intensity); - FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer); - FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer); - FLUTTER_PLUGIN_EXPORT void add_light_ffi( + EMSCRIPTEN_KEEPALIVE void create_swap_chain_ffi(void *const viewer, void *const surface, uint32_t width, uint32_t height, void (*onComplete)()); + EMSCRIPTEN_KEEPALIVE void destroy_swap_chain_ffi(void *const viewer, void (*onComplete)()); + EMSCRIPTEN_KEEPALIVE void create_render_target_ffi(void *const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height, void (*onComplete)()); + EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer_ffi(void *const viewer); + EMSCRIPTEN_KEEPALIVE void render_ffi(void *const viewer); + EMSCRIPTEN_KEEPALIVE FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback); + EMSCRIPTEN_KEEPALIVE void set_rendering_ffi(void *const viewer, bool rendering); + EMSCRIPTEN_KEEPALIVE void set_frame_interval_ffi(void *const viewer, float frameInterval); + EMSCRIPTEN_KEEPALIVE void update_viewport_and_camera_projection_ffi(void *const viewer, const uint32_t width, const uint32_t height, const float scaleFactor, void (*onComplete)()); + EMSCRIPTEN_KEEPALIVE void set_background_color_ffi(void *const viewer, const float r, const float g, const float b, const float a); + EMSCRIPTEN_KEEPALIVE void clear_background_image_ffi(void *const viewer); + EMSCRIPTEN_KEEPALIVE void set_background_image_ffi(void *const viewer, const char *path, bool fillHeight, void (*onComplete)()); + EMSCRIPTEN_KEEPALIVE void set_background_image_position_ffi(void *const viewer, float x, float y, bool clamp); + EMSCRIPTEN_KEEPALIVE void set_tone_mapping_ffi(void *const viewer, int toneMapping); + EMSCRIPTEN_KEEPALIVE void set_bloom_ffi(void *const viewer, float strength); + EMSCRIPTEN_KEEPALIVE void load_skybox_ffi(void *const viewer, const char *skyboxPath, void (*onComplete)()); + EMSCRIPTEN_KEEPALIVE void load_ibl_ffi(void *const viewer, const char *iblPath, float intensity); + EMSCRIPTEN_KEEPALIVE void remove_skybox_ffi(void *const viewer); + EMSCRIPTEN_KEEPALIVE void remove_ibl_ffi(void *const viewer); + EMSCRIPTEN_KEEPALIVE void add_light_ffi( void *const viewer, uint8_t type, float colour, @@ -56,43 +56,43 @@ extern "C" float dirZ, bool shadows, void (*callback)(EntityId)); - FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer, EntityId entityId); - FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer); - FLUTTER_PLUGIN_EXPORT void load_glb_ffi(void *const sceneManager, const char *assetPath, int numInstances, void (*callback)(EntityId)); - FLUTTER_PLUGIN_EXPORT void load_glb_from_buffer_ffi(void *const sceneManager, const void *const data, size_t length, int numInstances, void (*callback)(EntityId)); - FLUTTER_PLUGIN_EXPORT void load_gltf_ffi(void *const sceneManager, const char *assetPath, const char *relativePath, void (*callback)(EntityId)); - FLUTTER_PLUGIN_EXPORT void create_instance_ffi(void *const sceneManager, EntityId entityId, void (*callback)(EntityId)); - FLUTTER_PLUGIN_EXPORT void remove_entity_ffi(void *const viewer, EntityId asset, void (*callback)()); - FLUTTER_PLUGIN_EXPORT void clear_entities_ffi(void *const viewer, void (*callback)()); - FLUTTER_PLUGIN_EXPORT void set_camera_ffi(void *const viewer, EntityId asset, const char *nodeName, void (*callback)(bool)); - FLUTTER_PLUGIN_EXPORT void apply_weights_ffi( + EMSCRIPTEN_KEEPALIVE void remove_light_ffi(void *const viewer, EntityId entityId); + EMSCRIPTEN_KEEPALIVE void clear_lights_ffi(void *const viewer); + EMSCRIPTEN_KEEPALIVE void load_glb_ffi(void *const sceneManager, const char *assetPath, int numInstances, void (*callback)(EntityId)); + EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_ffi(void *const sceneManager, const void *const data, size_t length, int numInstances, void (*callback)(EntityId)); + EMSCRIPTEN_KEEPALIVE void load_gltf_ffi(void *const sceneManager, const char *assetPath, const char *relativePath, void (*callback)(EntityId)); + EMSCRIPTEN_KEEPALIVE void create_instance_ffi(void *const sceneManager, EntityId entityId, void (*callback)(EntityId)); + EMSCRIPTEN_KEEPALIVE void remove_entity_ffi(void *const viewer, EntityId asset, void (*callback)()); + EMSCRIPTEN_KEEPALIVE void clear_entities_ffi(void *const viewer, void (*callback)()); + EMSCRIPTEN_KEEPALIVE void set_camera_ffi(void *const viewer, EntityId asset, const char *nodeName, void (*callback)(bool)); + EMSCRIPTEN_KEEPALIVE void apply_weights_ffi( void *const sceneManager, EntityId asset, const char *const entityName, float *const weights, int count); - FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void *const sceneManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade); - FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void *const sceneManager, EntityId asset, int animationIndex, int animationFrame); - FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void *const sceneManager, EntityId asset, int index); - FLUTTER_PLUGIN_EXPORT void get_animation_count_ffi(void *const sceneManager, EntityId asset, void (*callback)(int)); - FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void *const sceneManager, EntityId asset, char *const outPtr, int index, void (*callback)()); - FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void *const sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index, void (*callback)()); - FLUTTER_PLUGIN_EXPORT void get_morph_target_name_count_ffi(void *const sceneManager, EntityId asset, const char *meshName, void (*callback)(int32_t)); - FLUTTER_PLUGIN_EXPORT void set_morph_target_weights_ffi(void *const sceneManager, + EMSCRIPTEN_KEEPALIVE void play_animation_ffi(void *const sceneManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade); + EMSCRIPTEN_KEEPALIVE void set_animation_frame_ffi(void *const sceneManager, EntityId asset, int animationIndex, int animationFrame); + EMSCRIPTEN_KEEPALIVE void stop_animation_ffi(void *const sceneManager, EntityId asset, int index); + EMSCRIPTEN_KEEPALIVE void get_animation_count_ffi(void *const sceneManager, EntityId asset, void (*callback)(int)); + EMSCRIPTEN_KEEPALIVE void get_animation_name_ffi(void *const sceneManager, EntityId asset, char *const outPtr, int index, void (*callback)()); + EMSCRIPTEN_KEEPALIVE void get_morph_target_name_ffi(void *const sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index, void (*callback)()); + EMSCRIPTEN_KEEPALIVE void get_morph_target_name_count_ffi(void *const sceneManager, EntityId asset, const char *meshName, void (*callback)(int32_t)); + EMSCRIPTEN_KEEPALIVE void set_morph_target_weights_ffi(void *const sceneManager, EntityId asset, const float *const morphData, int numWeights, void (*callback)(bool)); - FLUTTER_PLUGIN_EXPORT void set_bone_transform_ffi( + EMSCRIPTEN_KEEPALIVE void set_bone_transform_ffi( void *sceneManager, EntityId asset, const char *entityName, const float *const transform, const char *boneName, void (*callback)(bool)); - FLUTTER_PLUGIN_EXPORT void add_bone_animation_ffi( + EMSCRIPTEN_KEEPALIVE void add_bone_animation_ffi( void *sceneManager, EntityId asset, const float *const frameData, @@ -102,10 +102,10 @@ extern "C" int numMeshTargets, float frameLengthInMs, bool isModelSpace); - FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void *const viewer, bool enabled); - FLUTTER_PLUGIN_EXPORT void reset_to_rest_pose_ffi(void *const sceneManager, EntityId entityId); - FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi(); - FLUTTER_PLUGIN_EXPORT void create_geometry_ffi(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath, void (*callback)(EntityId)); + EMSCRIPTEN_KEEPALIVE void set_post_processing_ffi(void *const viewer, bool enabled); + EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_ffi(void *const sceneManager, EntityId entityId); + EMSCRIPTEN_KEEPALIVE void ios_dummy_ffi(); + EMSCRIPTEN_KEEPALIVE void create_geometry_ffi(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath, void (*callback)(EntityId)); #ifdef __cplusplus }