chore: add dummy bounding box to GridOverlay
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@@ -33,6 +33,12 @@ public:
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void setPriority(RenderableManager& rm, int priority) override;
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void setPriority(RenderableManager& rm, int priority) override;
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void setLayer(RenderableManager& rm, int layer) override;
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void setLayer(RenderableManager& rm, int layer) override;
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const Aabb getBoundingBox() const override
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{
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return Aabb { };
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}
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size_t getInstanceCount() override { return _instances.size(); }
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size_t getInstanceCount() override { return _instances.size(); }
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SceneAsset* getInstanceByEntity(utils::Entity entity) override;
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SceneAsset* getInstanceByEntity(utils::Entity entity) override;
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SceneAsset* getInstanceAt(size_t index) override;
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SceneAsset* getInstanceAt(size_t index) override;
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