separate Gltf/Morph/BoneAnimationComponentManager definitions

move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
This commit is contained in:
Nick Fisher
2025-05-20 14:57:26 +08:00
parent d61723dee2
commit 1fb68b20e9
24 changed files with 629 additions and 354 deletions

View File

@@ -19,19 +19,23 @@
<title>quickstart</title>
<link rel="manifest" href="manifest.json">
<script>
// The value below is injected by flutter build, do not touch.
const serviceWorkerVersion = null;
</script>
<script src="flutter.js" defer></script>
<script type="text/javascript" src="./thermion_dart.js"></script>
<script type="module">
<script type="module">
try {
window.thermion_dart = await thermion_dart();
console.log("set thermion_dart");
} catch(err) {
console.error(err);
}
</script>
<script>
// The value below is injected by flutter build, do not touch.
const serviceWorkerVersion = null;
</script>
<script src="flutter.js" defer></script>
</head>
<body>