separate Gltf/Morph/BoneAnimationComponentManager definitions
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
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@@ -129,7 +129,7 @@ extern "C"
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const float *const morphData,
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int numWeights);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_setGltfAnimationFrame(
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_setGltfAnimationFrame(
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TAnimationManager *tAnimationManager,
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TSceneAsset *tSceneAsset,
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int animationIndex,
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@@ -301,7 +301,7 @@ namespace thermion
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void AnimationManager_resetToRestPoseRenderThread(TAnimationManager *tAnimationManager, EntityId entityId, uint32_t requestId, VoidCallback onComplete);
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void GltfAssetLoader_createRenderThread(TEngine *tEngine, TMaterialProvider *tMaterialProvider, void (*callback)(TGltfAssetLoader *));
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void GltfResourceLoader_createRenderThread(TEngine *tEngine, const char* relativeResourcePath, void (*callback)(TGltfResourceLoader *));
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void GltfResourceLoader_createRenderThread(TEngine *tEngine, void (*callback)(TGltfResourceLoader *));
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void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, uint32_t requestId, VoidCallback onComplete);
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void GltfResourceLoader_loadResourcesRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
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void GltfResourceLoader_addResourceDataRenderThread(TGltfResourceLoader *tGltfResourceLoader, const char *uri, uint8_t *data, size_t length, uint32_t requestId, VoidCallback onComplete);
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