separate Gltf/Morph/BoneAnimationComponentManager definitions
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
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@@ -129,7 +129,7 @@ extern "C"
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const float *const morphData,
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int numWeights);
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EMSCRIPTEN_KEEPALIVE void AnimationManager_setGltfAnimationFrame(
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_setGltfAnimationFrame(
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TAnimationManager *tAnimationManager,
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TSceneAsset *tSceneAsset,
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int animationIndex,
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