separate Gltf/Morph/BoneAnimationComponentManager definitions

move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
This commit is contained in:
Nick Fisher
2025-05-20 14:57:26 +08:00
parent d61723dee2
commit 1fb68b20e9
24 changed files with 629 additions and 354 deletions

View File

@@ -0,0 +1,35 @@
#pragma once
#include <chrono>
#include <vector>
#include <gltfio/FilamentInstance.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <math/mat3.h>
#include <math/norm.h>
#include "Log.hpp"
namespace thermion
{
using namespace filament;
using namespace std::chrono;
typedef std::chrono::time_point<std::chrono::high_resolution_clock> time_point_t;
struct Animation
{
time_point_t start = time_point_t::max();
float startOffset;
bool loop = false;
bool reverse = false;
float durationInSecs = 0;
};
}