separate Gltf/Morph/BoneAnimationComponentManager definitions

move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
This commit is contained in:
Nick Fisher
2025-05-20 14:57:26 +08:00
parent d61723dee2
commit 1fb68b20e9
24 changed files with 629 additions and 354 deletions

View File

@@ -9,10 +9,12 @@
#include "c_api/APIBoundaryTypes.h"
#include "components/CollisionComponentManager.hpp"
#include "components/AnimationComponentManager.hpp"
#include "GltfSceneAssetInstance.hpp"
#include "GltfSceneAsset.hpp"
#include "SceneAsset.hpp"
#include "components/GltfAnimationComponentManager.hpp"
#include "components/MorphAnimationComponentManager.hpp"
#include "components/BoneAnimationComponentManager.hpp"
#include "scene/GltfSceneAssetInstance.hpp"
#include "scene/GltfSceneAsset.hpp"
#include "scene/SceneAsset.hpp"
namespace thermion
{