separate Gltf/Morph/BoneAnimationComponentManager definitions
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
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@@ -9,10 +9,12 @@
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#include "c_api/APIBoundaryTypes.h"
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#include "components/CollisionComponentManager.hpp"
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#include "components/AnimationComponentManager.hpp"
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#include "GltfSceneAssetInstance.hpp"
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#include "GltfSceneAsset.hpp"
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#include "SceneAsset.hpp"
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#include "components/GltfAnimationComponentManager.hpp"
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#include "components/MorphAnimationComponentManager.hpp"
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#include "components/BoneAnimationComponentManager.hpp"
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#include "scene/GltfSceneAssetInstance.hpp"
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#include "scene/GltfSceneAsset.hpp"
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#include "scene/SceneAsset.hpp"
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namespace thermion
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{
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