separate Gltf/Morph/BoneAnimationComponentManager definitions
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
This commit is contained in:
@@ -14,7 +14,6 @@
|
||||
#include <utils/NameComponentManager.h>
|
||||
|
||||
#include "scene/GltfSceneAssetInstance.hpp"
|
||||
#include "components/AnimationComponentManager.hpp"
|
||||
#include "components/CollisionComponentManager.hpp"
|
||||
|
||||
#include "scene/SceneAsset.hpp"
|
||||
|
||||
Reference in New Issue
Block a user