separate Gltf/Morph/BoneAnimationComponentManager definitions
move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
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@@ -1,7 +1,7 @@
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#include <chrono>
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#include <variant>
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#include "components/AnimationComponentManager.hpp"
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#include "components/MorphAnimationComponentManager.hpp"
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#include "Log.hpp"
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