separate Gltf/Morph/BoneAnimationComponentManager definitions

move gltf animation instantiation to GltfAnimationComponentManager (this helps ensure we are creating the component on the correct entity)
This commit is contained in:
Nick Fisher
2025-05-20 14:57:26 +08:00
parent d61723dee2
commit 1fb68b20e9
24 changed files with 629 additions and 354 deletions

View File

@@ -38,52 +38,69 @@ void main() async {
test('set morph target weights', () async {
await testHelper.withViewer((viewer) async {
final cube = await viewer.loadGltf(
"${testHelper.testDir}/assets/cube_with_morph_targets.glb");
final cube = await viewer
.loadGltf("${testHelper.testDir}/assets/cube_with_morph_targets.glb");
await viewer.addToScene(cube);
await testHelper.capture(viewer.view, "cube_no_morph");
await cube.setMorphTargetWeights((await cube.getChildEntities()).first, [1.0]);
await cube
.setMorphTargetWeights((await cube.getChildEntities()).first, [1.0]);
await testHelper.capture(viewer.view, "cube_with_morph");
}, bg:kRed, cameraPosition: Vector3(3, 2, 6));
}, bg: kRed, cameraPosition: Vector3(3, 2, 6));
});
test('set morph target animation', () async {
await testHelper.withViewer((viewer) async {
final cube = await viewer.loadGltf(
"${testHelper.testDir}/assets/cube_with_morph_targets.glb");
final cube = await viewer
.loadGltf("${testHelper.testDir}/assets/cube_with_morph_targets.glb");
await viewer.addToScene(cube);
await testHelper.capture(viewer.view, "cube_morph_animation_reset");
var morphData = MorphAnimationData(Float32List.fromList([1.0]), ["Key 1"],
frameLengthInMs: 1000.0 / 60.0);
await cube.setMorphAnimationData(morphData);
await viewer.render();
await testHelper.capture(viewer.view, "cube_with_morph_animation");
}, bg:kRed, cameraPosition: Vector3(3, 2, -6));
await testHelper.capture(viewer.view, "cube_morph_animation_playing");
}, bg: kRed, cameraPosition: Vector3(3, 2, -6));
});
test('get gltf animation names', () async {
test('play/stop gltf animation', () async {
await testHelper.withViewer((viewer) async {
final cube = await viewer
.loadGltf("${testHelper.testDir}/assets/cube_with_morph_targets.glb");
await viewer.addToScene(cube);
await testHelper.capture(viewer.view, "gltf_animation_stopped");
final animationNames = await cube.getGltfAnimationNames();
expect(animationNames.first, "CubeAction");
await testHelper.capture(viewer.view, "gltf_animation_rest");
await viewer.render();
await cube.playGltfAnimation(0);
await Future.delayed(Duration(seconds: 1));
await Future.delayed(Duration(milliseconds: 750));
await viewer.render();
await testHelper.capture(viewer.view, "gltf_animation_started");
await viewer.render();
await Future.delayed(Duration(milliseconds: 1000));
await viewer.render();
await cube.stopGltfAnimation(0);
await viewer.render();
await testHelper.capture(viewer.view, "gltf_animation_stopped");
await viewer.destroyAsset(cube);
await viewer.render();
await testHelper.capture(viewer.view, "gltf_asset_destroyed");
}, bg: kRed);
});
}