update bindings
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@@ -1192,6 +1192,28 @@ external void remove_stencil_highlight(
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int entity,
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int entity,
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);
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int,
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ffi.Pointer<ffi.Char>, ffi.Float)>(isLeaf: true)
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external void set_material_property_float(
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ffi.Pointer<ffi.Void> sceneManager,
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int entity,
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int materialIndex,
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ffi.Pointer<ffi.Char> property,
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double value,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int,
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ffi.Pointer<ffi.Char>, float4)>(isLeaf: true)
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external void set_material_property_float4(
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ffi.Pointer<ffi.Void> sceneManager,
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int entity,
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int materialIndex,
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ffi.Pointer<ffi.Char> property,
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float4 value,
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);
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@ffi.Native<
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@ffi.Native<
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ffi.Void Function(
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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ffi.Pointer<ffi.Void>,
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@@ -1773,6 +1795,20 @@ final class Aabb2 extends ffi.Struct {
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final class CameraPtr extends ffi.Opaque {}
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final class CameraPtr extends ffi.Opaque {}
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final class float4 extends ffi.Struct {
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@ffi.Float()
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external double x;
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@ffi.Float()
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external double y;
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@ffi.Float()
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external double z;
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@ffi.Float()
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external double w;
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}
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final class double4x4 extends ffi.Struct {
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final class double4x4 extends ffi.Struct {
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@ffi.Array.multi([4])
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@ffi.Array.multi([4])
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external ffi.Array<ffi.Double> col1;
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external ffi.Array<ffi.Double> col1;
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