update unproject texture to accept input texture
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@@ -274,7 +274,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void remove_stencil_highlight(void *const sceneManager, EntityId entity);
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EMSCRIPTEN_KEEPALIVE void set_material_property_float(void *const sceneManager, EntityId entity, int materialIndex, const char *property, float value);
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EMSCRIPTEN_KEEPALIVE void set_material_property_float4(void *const sceneManager, EntityId entity, int materialIndex, const char *property, float4 value);
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EMSCRIPTEN_KEEPALIVE void unproject_texture(void *const sceneManager, EntityId entity, uint8_t *out, uint32_t outWidth, uint32_t outHeight);
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EMSCRIPTEN_KEEPALIVE void unproject_texture(void *const sceneManager, EntityId entity,uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight);
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EMSCRIPTEN_KEEPALIVE void *const create_texture(void *const sceneManager, uint8_t *data, size_t length);
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EMSCRIPTEN_KEEPALIVE void destroy_texture(void *const sceneManager, void *const texture);
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EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(void *const sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex);
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@@ -115,7 +115,7 @@ extern "C"
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TMaterialInstance *materialInstance,
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bool keepData,
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void (*callback)(EntityId));
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EMSCRIPTEN_KEEPALIVE void unproject_texture_ffi(void *const sceneManager, EntityId entity, uint8_t* out, uint32_t outWidth, uint32_t outHeight, void(*callback)());
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EMSCRIPTEN_KEEPALIVE void unproject_texture_ffi(void *const sceneManager, EntityId entity, uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t* out, uint32_t outWidth, uint32_t outHeight, void(*callback)());
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#ifdef __cplusplus
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