update unproject texture to accept input texture

This commit is contained in:
Nick Fisher
2024-09-19 21:10:10 +08:00
parent 9f98f21d38
commit 22f97beeaa
4 changed files with 6 additions and 6 deletions

View File

@@ -274,7 +274,7 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void remove_stencil_highlight(void *const sceneManager, EntityId entity);
EMSCRIPTEN_KEEPALIVE void set_material_property_float(void *const sceneManager, EntityId entity, int materialIndex, const char *property, float value);
EMSCRIPTEN_KEEPALIVE void set_material_property_float4(void *const sceneManager, EntityId entity, int materialIndex, const char *property, float4 value);
EMSCRIPTEN_KEEPALIVE void unproject_texture(void *const sceneManager, EntityId entity, uint8_t *out, uint32_t outWidth, uint32_t outHeight);
EMSCRIPTEN_KEEPALIVE void unproject_texture(void *const sceneManager, EntityId entity,uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight);
EMSCRIPTEN_KEEPALIVE void *const create_texture(void *const sceneManager, uint8_t *data, size_t length);
EMSCRIPTEN_KEEPALIVE void destroy_texture(void *const sceneManager, void *const texture);
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(void *const sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex);

View File

@@ -115,7 +115,7 @@ extern "C"
TMaterialInstance *materialInstance,
bool keepData,
void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void unproject_texture_ffi(void *const sceneManager, EntityId entity, uint8_t* out, uint32_t outWidth, uint32_t outHeight, void(*callback)());
EMSCRIPTEN_KEEPALIVE void unproject_texture_ffi(void *const sceneManager, EntityId entity, uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t* out, uint32_t outWidth, uint32_t outHeight, void(*callback)());
#ifdef __cplusplus