add indirect light methods
This commit is contained in:
@@ -24,6 +24,7 @@ extern "C"
|
||||
typedef struct TGizmo TGizmo;
|
||||
typedef struct TScene TScene;
|
||||
typedef struct TSkybox TSkybox;
|
||||
typedef struct TIndirectLight TIndirectLight;
|
||||
typedef struct TTransformManager TTransformManager;
|
||||
typedef struct TAnimationManager TAnimationManager;
|
||||
typedef struct TCollisionComponentManager TCollisionComponentManager;
|
||||
|
||||
@@ -44,6 +44,8 @@ EMSCRIPTEN_KEEPALIVE TMaterial *Engine_buildMaterial(TEngine *tEngine, const uin
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterial(TEngine *tEngine, TMaterial *tMaterial);
|
||||
EMSCRIPTEN_KEEPALIVE TScene *Engine_createScene(TEngine *tEngine);
|
||||
EMSCRIPTEN_KEEPALIVE TSkybox *Engine_buildSkybox(TEngine *tEngine, uint8_t* ktxData, size_t length, void(*onTextureUploadComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE TIndirectLight *Engine_buildIndirectLight(TEngine *tEngine, uint8_t* ktxData, size_t length, float intensity, void(*onTextureUploadComplete)());
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@ EMSCRIPTEN_KEEPALIVE TFilamentAsset *GltfAssetLoader_load(
|
||||
size_t length,
|
||||
uint8_t numInstances
|
||||
);
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance *GltfAssetLoader_getMaterialInstance(TRenderableManager *tRenderableManager, TFilamentAsset *tAsset);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
// EMSCRIPTEN_KEEPALIVE TMaterialProvider *MaterialProvider_create(TEngine *tEngine, uint8_t* data, size_t length);
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance *MaterialProvider_createMaterialInstance(TMaterialProvider *provider, TMaterialKey *key);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
@@ -17,6 +17,7 @@ extern "C"
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Scene_addEntity(TScene* tScene, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void Scene_setSkybox(TScene* tScene, TSkybox *skybox);
|
||||
EMSCRIPTEN_KEEPALIVE void Scene_setIndirectLight(TScene* tScene, TIndirectLight *tIndirectLight);
|
||||
EMSCRIPTEN_KEEPALIVE void Scene_addFilamentAsset(TScene* tScene, TFilamentAsset *asset);
|
||||
|
||||
|
||||
|
||||
@@ -73,6 +73,7 @@ namespace thermion
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_flushAndWaitRenderThead(TEngine *tEngine, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_buildSkyboxRenderThread(TEngine *tEngine, uint8_t *skyboxData, size_t length, void (*onComplete)(TSkybox *), void (*onTextureUploadComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_buildIndirectLightRenderThread(TEngine *tEngine, uint8_t *iblData, size_t length, float intensity, void (*onComplete)(TIndirectLight *), void (*onTextureUploadComplete)());
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Renderer_setClearOptionsRenderThread(TRenderer *tRenderer, double clearR, double clearG, double clearB, double clearA, uint8_t clearStencil, bool clear, bool discard, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void Renderer_beginFrameRenderThread(TRenderer *tRenderer, TSwapChain *tSwapChain, uint64_t frameTimeInNanos, void (*onComplete)(bool));
|
||||
@@ -198,7 +199,23 @@ namespace thermion
|
||||
EMSCRIPTEN_KEEPALIVE void Image_getChannelsRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
|
||||
|
||||
// Texture methods
|
||||
EMSCRIPTEN_KEEPALIVE void Texture_loadImageRenderThread(TEngine *tEngine, TTexture *tTexture, TLinearImage *tImage, TPixelDataFormat bufferFormat, TPixelDataType pixelDataType, void (*onComplete)(bool));
|
||||
EMSCRIPTEN_KEEPALIVE void Texture_buildRenderThread(TEngine *engine,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t depth,
|
||||
uint8_t levels,
|
||||
uint16_t tUsage,
|
||||
intptr_t import,
|
||||
TTextureSamplerType sampler,
|
||||
TTextureFormat format, void (*onComplete)(TTexture *));
|
||||
EMSCRIPTEN_KEEPALIVE void Texture_loadImageRenderThread(
|
||||
TEngine *tEngine,
|
||||
TTexture *tTexture,
|
||||
TLinearImage *tImage,
|
||||
TPixelDataFormat bufferFormat,
|
||||
TPixelDataType pixelDataType,
|
||||
void (*onComplete)(bool)
|
||||
);
|
||||
EMSCRIPTEN_KEEPALIVE void Texture_setImageRenderThread(
|
||||
TEngine *tEngine,
|
||||
TTexture *tTexture,
|
||||
|
||||
Reference in New Issue
Block a user