add indirect light methods
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@@ -22,6 +22,7 @@ EMSCRIPTEN_KEEPALIVE TFilamentAsset *GltfAssetLoader_load(
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size_t length,
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uint8_t numInstances
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);
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *GltfAssetLoader_getMaterialInstance(TRenderableManager *tRenderableManager, TFilamentAsset *tAsset);
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#ifdef __cplusplus
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}
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