add indirect light methods

This commit is contained in:
Nick Fisher
2025-03-17 22:36:53 +08:00
parent b271b7e433
commit 231b03cd17
11 changed files with 139 additions and 33 deletions

View File

@@ -73,6 +73,7 @@ namespace thermion
EMSCRIPTEN_KEEPALIVE void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Engine_flushAndWaitRenderThead(TEngine *tEngine, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Engine_buildSkyboxRenderThread(TEngine *tEngine, uint8_t *skyboxData, size_t length, void (*onComplete)(TSkybox *), void (*onTextureUploadComplete)());
EMSCRIPTEN_KEEPALIVE void Engine_buildIndirectLightRenderThread(TEngine *tEngine, uint8_t *iblData, size_t length, float intensity, void (*onComplete)(TIndirectLight *), void (*onTextureUploadComplete)());
EMSCRIPTEN_KEEPALIVE void Renderer_setClearOptionsRenderThread(TRenderer *tRenderer, double clearR, double clearG, double clearB, double clearA, uint8_t clearStencil, bool clear, bool discard, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Renderer_beginFrameRenderThread(TRenderer *tRenderer, TSwapChain *tSwapChain, uint64_t frameTimeInNanos, void (*onComplete)(bool));
@@ -198,7 +199,23 @@ namespace thermion
EMSCRIPTEN_KEEPALIVE void Image_getChannelsRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
// Texture methods
EMSCRIPTEN_KEEPALIVE void Texture_loadImageRenderThread(TEngine *tEngine, TTexture *tTexture, TLinearImage *tImage, TPixelDataFormat bufferFormat, TPixelDataType pixelDataType, void (*onComplete)(bool));
EMSCRIPTEN_KEEPALIVE void Texture_buildRenderThread(TEngine *engine,
uint32_t width,
uint32_t height,
uint32_t depth,
uint8_t levels,
uint16_t tUsage,
intptr_t import,
TTextureSamplerType sampler,
TTextureFormat format, void (*onComplete)(TTexture *));
EMSCRIPTEN_KEEPALIVE void Texture_loadImageRenderThread(
TEngine *tEngine,
TTexture *tTexture,
TLinearImage *tImage,
TPixelDataFormat bufferFormat,
TPixelDataType pixelDataType,
void (*onComplete)(bool)
);
EMSCRIPTEN_KEEPALIVE void Texture_setImageRenderThread(
TEngine *tEngine,
TTexture *tTexture,