replace isReadyForScene with hasViewer stream and update version number/CHANGELOG
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@@ -8,20 +8,32 @@ typedef FilamentEntity = int;
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enum ToneMapper { ACES, FILMIC, LINEAR }
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class TextureDetails {
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class TextureDetails {
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final int textureId;
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final int width;
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final int height;
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TextureDetails({required this.textureId, required this.width, required this.height});
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TextureDetails(
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{required this.textureId, required this.width, required this.height});
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}
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abstract class FilamentController {
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Future get isReadyForScene;
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///
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/// The Flutter texture ID and dimensions for current texture in use.
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/// This is only used by [FilamentWidget]; you shouldn't need to access directly yourself.
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///
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TextureDetails? get textureDetails;
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///
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/// A stream to indicate whether a FilamentViewer is available.
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/// [FilamentWidget] will (asynchronously) create a [FilamentViewer] after being inserted into the widget hierarchy;
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/// listen to this stream beforehand to perform any work necessary once the viewer is available.
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/// [FilamentWidget] may also destroy/recreate the viewer on certain lifecycle events (e.g. backgrounding a mobile app);
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/// listen for any corresponding [false]/[true] events to perform related work.
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/// Note this is not a broadcast stream; only one listener can be registered and events will be buffered.
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///
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Stream<bool> get hasViewer;
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///
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/// The result(s) of calling [pick] (see below).
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/// This may be a broadcast stream, so you should ensure you have subscribed to this stream before calling [pick].
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@@ -66,7 +78,6 @@ abstract class FilamentController {
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///
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Future destroyViewer();
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///
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/// Destroys the specified backing texture. You probably want to call [destroy] instead of this; this is exposed mostly for lifecycle changes which are handled by FilamentWidget.
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///
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@@ -82,7 +93,7 @@ abstract class FilamentController {
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/// This will dispatch a request to the native platform to create a hardware texture (Metal on iOS, OpenGL on Linux, GLES on Android and Windows) and a FilamentViewer (the main interface for manipulating the 3D scene) .
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/// 4) The FilamentController will notify FilamentWidget that a texture is available
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/// 5) The FilamentWidget will replace the empty Container with a Texture widget
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/// If you need to wait until a FilamentViewer has been created, [await] the [isReadyForScene] Future.
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/// If you need to wait until a FilamentViewer has been created, listen to the [viewer] stream.
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///
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void createViewer(int width, int height);
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