refactoring
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@@ -32,6 +32,11 @@ abstract class ThermionAsset {
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///
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Future<List<ThermionEntity>> getChildEntities();
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///
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///
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///
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Future<List<String?>> getChildEntityNames();
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///
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///
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///
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@@ -91,6 +96,21 @@ abstract class ThermionAsset {
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///
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Future setReceiveShadows(bool castShadows);
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///
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///
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///
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Future<bool> isCastShadowsEnabled({ThermionEntity? entity});
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///
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///
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///
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Future<bool> isReceiveShadowsEnabled({ThermionEntity? entity});
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///
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///
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///
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Future transformToUnitCube();
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///
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/// All renderable entities are assigned a layer mask.
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///
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@@ -241,7 +241,7 @@ abstract class FilamentApp<T> {
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///
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///
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///
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Future<ThermionAsset> loadGlbFromBuffer(Uint8List data, T animationManager,
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Future<ThermionAsset> loadGltfFromBuffer(Uint8List data, T animationManager,
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{int numInstances = 1,
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bool keepData = false,
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int priority = 4,
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