add View_pickRenderThread method (only used in WASM builds so we can proxy the callback to the main thread
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@@ -554,6 +554,13 @@ EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
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auto fut = _renderThread->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void View_pickRenderThread(TView *tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback) {
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auto *view = reinterpret_cast<View *>(tView);
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view->pick(x, y, [=](filament::View::PickingQueryResult const &result) {
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PROXY(callback(requestId, utils::Entity::smuggle(result.renderable), result.depth, result.fragCoords.x, result.fragCoords.y, result.fragCoords.z));
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});
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}
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EMSCRIPTEN_KEEPALIVE void View_setColorGradingRenderThread(TView *tView, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete)
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{
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std::packaged_task<void()> lambda(
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