fix camera manipulator/gesture detector, add explicit functions to set camera pos/rot, add unlitshader material provider
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@@ -69,6 +69,7 @@
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#include "image/imagematerials_ios.h"
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#else
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#include "image/imagematerial.h"
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#include "shaders/unlitopaque.h"
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#endif
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#include "FilamentViewer.hpp"
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#include "StreamBufferAdapter.hpp"
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@@ -86,6 +87,48 @@ class LightManager;
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namespace polyvox {
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class UnlitMaterialProvider : public MaterialProvider {
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const Material* _m;
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const Material* _ms[1];
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public:
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UnlitMaterialProvider(Engine* engine) {
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_m = Material::Builder()
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.package(UNLITOPAQUE_UNLIT_OPAQUE_DATA, UNLITOPAQUE_UNLIT_OPAQUE_SIZE)
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.build(*engine);
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_ms[0] = _m;
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}
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filament::MaterialInstance* createMaterialInstance(MaterialKey* config, UvMap* uvmap,
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const char* label = "material", const char* extras = nullptr) {
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MaterialInstance* d = (MaterialInstance*)_m->getDefaultInstance();
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return d;
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}
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/**
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* Gets a weak reference to the array of cached materials.
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*/
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const filament::Material* const* getMaterials() const noexcept {
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return _ms;
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}
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/**
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* Gets the number of cached materials.
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*/
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size_t getMaterialsCount() const noexcept {
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return (size_t)1;
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}
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void destroyMaterials() {
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}
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bool needsDummyData(filament::VertexAttribute attrib) const noexcept {
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return true;
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}
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};
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const double kNearPlane = 0.05; // 5 cm
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const double kFarPlane = 1000.0; // 1 km
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const float kScaleMultiplier = 100.0f;
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@@ -160,8 +203,10 @@ FilamentViewer::FilamentViewer(void *layer, LoadResource loadResource,
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_view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
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_materialProvider = gltfio::createUbershaderProvider(
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_engine, UBERARCHIVE_DEFAULT_DATA, UBERARCHIVE_DEFAULT_SIZE);
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_materialProvider =
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// new UnlitMaterialProvider(_engine);
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gltfio::createUbershaderProvider(
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_engine, UBERARCHIVE_DEFAULT_DATA, UBERARCHIVE_DEFAULT_SIZE);
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EntityManager &em = EntityManager::get();
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_ncm = new NameComponentManager(em);
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@@ -172,10 +217,6 @@ FilamentViewer::FilamentViewer(void *layer, LoadResource loadResource,
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_stbDecoder = createStbProvider(_engine);
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_resourceLoader->addTextureProvider("image/png", _stbDecoder);
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_resourceLoader->addTextureProvider("image/jpeg", _stbDecoder);
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manipulator = Manipulator<float>::Builder()
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.orbitHomePosition(0.0f, 0.0f, 1.0f)
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.targetPosition(0.0f, 0.0f, 0.0f)
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.build(Mode::ORBIT);
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// Always add a direct light source since it is required for shadowing.
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_sun = EntityManager::get().create();
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@@ -406,6 +447,11 @@ void FilamentViewer::clearAssets() {
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if(_mainCamera) {
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_view->setCamera(_mainCamera);
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}
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if(_manipulator) {
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delete _manipulator;
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_manipulator = nullptr;
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}
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int i = 0;
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for (auto asset : _assets) {
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@@ -579,21 +625,23 @@ void FilamentViewer::render() {
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return;
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}
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// mtx.lock();
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for (auto &asset : _assets) {
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asset->updateAnimations();
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}
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math::float3 eye, target, upward;
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manipulator->getLookAt(&eye, &target, &upward);
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_mainCamera->lookAt(eye, target, upward);
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if(_manipulator) {
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math::float3 eye, target, upward;
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Camera& cam =_view->getCamera();
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_manipulator->getLookAt(&eye, &target, &upward);
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cam.lookAt(eye, target, upward);
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}
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// Render the scene, unless the renderer wants to skip the frame.
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if (_renderer->beginFrame(_swapChain)) {
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_renderer->render(_view);
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_renderer->endFrame();
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}
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// mtx.unlock();
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}
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void FilamentViewer::updateViewportAndCameraProjection(
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@@ -622,11 +670,57 @@ void FilamentViewer::updateViewportAndCameraProjection(
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void FilamentViewer::setCameraPosition(float x, float y, float z) {
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Camera& cam =_view->getCamera();
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auto &tm = _engine->getTransformManager();
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// tm.setTransform(tm.getInstance(_asset->getRoot()), math::mat4f::translation(math::float3(x,y,z)) * _cameraRotation);
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_cameraPosition = math::mat4f::translation(math::float3(x,y,z));
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cam.setModelMatrix(_cameraPosition * _cameraRotation);
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}
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void FilamentViewer::setCameraRotation(float rads, float x, float y, float z) {
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Camera& cam =_view->getCamera();
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auto &tm = _engine->getTransformManager();
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_cameraRotation = math::mat4f::rotation(rads, math::float3(x,y,z));
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cam.setModelMatrix(_cameraPosition * _cameraRotation);
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}
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void FilamentViewer::grabBegin(float x, float y, bool pan) {
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if(!_manipulator) {
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Camera& cam =_view->getCamera();
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math::float3 home = cam.getPosition();
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math::float3 fv = cam.getForwardVector();
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Viewport const& vp = _view->getViewport();
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_manipulator = Manipulator<float>::Builder()
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.viewport(vp.width, vp.height)
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.orbitHomePosition(home[0], home[1], home[2])
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.targetPosition(fv[0], fv[1], fv[2])
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.build(Mode::ORBIT);
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Log("Created manipualtor for vp width %d height %d ", vp.width, vp.height);
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} else {
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// Log("Error - calling grabBegin while another grab session is active. This will probably cause weirdness");
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}
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_manipulator->grabBegin(x, y, pan);
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}
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void FilamentViewer::grabUpdate(float x, float y) {
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if(_manipulator) {
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Log("grab update %f %f", x, y);
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_manipulator->grabUpdate(x, y);
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} else {
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Log("Error - trying to use a manipulator when one is not available. Ensure you call grabBegin before grabUpdate/grabEnd");
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}
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}
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void FilamentViewer::grabEnd() {
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if(_manipulator) {
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_manipulator->grabEnd();
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// delete _manipulator;
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} else {
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Log("Error - trying to use a manipulator when one is not available. Ensure you call grabBegin before grabUpdate/grabEnd");
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}
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}
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void FilamentViewer::scroll(float x, float y, float delta) {
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if(_manipulator) {
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_manipulator->scroll(x, y, delta);
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}
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}
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} // namespace polyvox
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