use correct bone transform for animation + setter
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@@ -114,7 +114,11 @@ namespace polyvox
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inline void updateTransform(SceneAsset &asset);
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void updateBoneTransformFromAnimationBuffer(const BoneAnimation& animation, int frameNumber);
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void updateBoneTransformFromAnimationBuffer(
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const BoneAnimation& animation,
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int frameNumber,
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FilamentAsset *asset
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);
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};
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}
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