updates
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@@ -123,25 +123,26 @@ class _MyAppState extends State<MyApp> {
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_filamentController.setCamera(_cube!, "Camera_Orientation");
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break;
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case 15:
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final animation = AnimationBuilder()
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.setFramerate(30)
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.setDuration(4)
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.setNumMorphWeights(8)
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.interpolateMorphWeights(0, 4, 0, 1)
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.interpolateBoneTransform(
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"Bone.001",
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"Cube.001",
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2,
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4,
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v.Vector3.zero(),
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v.Vector3.zero(),
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// Vec3(x: 1, y: 1, z: 1),
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v.Quaternion(0, 0, 0, 1),
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v.Quaternion(1, 1, 1, 1))
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// Quaternion(x: 1, y: 1, z: 1, w: 1))
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.build();
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throw Exception("FIXME");
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// final animation = AnimationBuilder()
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// .setFramerate(30)
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// .setDuration(4)
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// .setNumMorphWeights(8)
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// .interpolateMorphWeights(0, 4, 0, 1)
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// .interpolateBoneTransform(
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// "Bone.001",
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// "Cube.001",
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// 2,
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// 4,
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// v.Vector3.zero(),
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// v.Vector3.zero(),
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// // Vec3(x: 1, y: 1, z: 1),
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// v.Quaternion(0, 0, 0, 1),
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// v.Quaternion(1, 1, 1, 1))
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// // Quaternion(x: 1, y: 1, z: 1, w: 1))
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// .build();
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_filamentController.setAnimation(_cube!, animation);
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// _filamentController.setAnimation(_cube!, animation);
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break;
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case 16:
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_targetNames =
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@@ -307,7 +308,7 @@ class _MyAppState extends State<MyApp> {
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alignment: Alignment.center,
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child: SizedBox(
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child: FilamentGestureDetector(
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showControls: true,
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showControlOverlay: true,
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controller: _filamentController,
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child: FilamentWidget(
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controller: _filamentController,
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