updates
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15
materials/unlit_opaque.mat
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15
materials/unlit_opaque.mat
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material {
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name : BakedColor,
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requires : [
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color
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],
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shadingModel : unlit,
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culling : none
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}
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fragment {
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void material(inout MaterialInputs material) {
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prepareMaterial(material);
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material.baseColor = getColor();
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}
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}
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