move Filament headers to own directory under iOS/macOS

This commit is contained in:
Nick Fisher
2023-10-03 00:15:41 +08:00
parent 423f563350
commit 2a3a99c974
412 changed files with 8665 additions and 52334 deletions

View File

@@ -0,0 +1,48 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_PIPELINESTATE_H
#define TNT_FILAMENT_BACKEND_PIPELINESTATE_H
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <limits>
#include <stdint.h>
namespace filament::backend {
//! \privatesection
struct PipelineState {
Handle<HwProgram> program;
RasterState rasterState;
StencilState stencilState;
PolygonOffset polygonOffset;
Viewport scissor{ 0, 0,
(uint32_t)std::numeric_limits<int32_t>::max(),
(uint32_t)std::numeric_limits<int32_t>::max()
};
};
} // namespace filament::backend
#if !defined(NDEBUG)
utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::PipelineState& ps);
#endif
#endif //TNT_FILAMENT_BACKEND_PIPELINESTATE_H