move Filament headers to own directory under iOS/macOS
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@@ -28,7 +28,7 @@
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namespace filament {
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// update this when a new version of filament wouldn't work with older materials
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static constexpr size_t MATERIAL_VERSION = 41;
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static constexpr size_t MATERIAL_VERSION = 43;
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/**
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* Supported shading models
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@@ -236,14 +236,15 @@ enum class Property : uint8_t {
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using UserVariantFilterMask = uint32_t;
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enum class UserVariantFilterBit : UserVariantFilterMask {
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DIRECTIONAL_LIGHTING = 0x01,
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DYNAMIC_LIGHTING = 0x02,
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SHADOW_RECEIVER = 0x04,
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SKINNING = 0x08,
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FOG = 0x10,
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VSM = 0x20,
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SSR = 0x40,
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ALL = 0x7F,
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DIRECTIONAL_LIGHTING = 0x01, //!< Directional lighting
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DYNAMIC_LIGHTING = 0x02, //!< Dynamic lighting
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SHADOW_RECEIVER = 0x04, //!< Shadow receiver
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SKINNING = 0x08, //!< Skinning
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FOG = 0x10, //!< Fog
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VSM = 0x20, //!< Variance shadow maps
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SSR = 0x40, //!< Screen-space reflections
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STE = 0x80, //!< Instanced stereo rendering
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ALL = 0xFF,
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};
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} // namespace filament
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