move Filament headers to own directory under iOS/macOS
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@@ -18,10 +18,13 @@
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#define TNT_FILAMENT_SWAPCHAIN_H
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#include <filament/FilamentAPI.h>
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#include <backend/CallbackHandler.h>
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#include <backend/DriverEnums.h>
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#include <backend/PresentCallable.h>
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#include <utils/compiler.h>
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#include <utils/Invocable.h>
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namespace filament {
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@@ -148,7 +151,7 @@ class Engine;
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class UTILS_PUBLIC SwapChain : public FilamentAPI {
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public:
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using FrameScheduledCallback = backend::FrameScheduledCallback;
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using FrameCompletedCallback = backend::FrameCompletedCallback;
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using FrameCompletedCallback = utils::Invocable<void(SwapChain*)>;
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/**
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* Requests a SwapChain with an alpha channel.
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@@ -241,17 +244,23 @@ public:
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* contents have completed rendering on the GPU.
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*
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* Use SwapChain::setFrameCompletedCallback to set a callback on an individual SwapChain. Each
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* time a frame completes GPU rendering, the callback will be called with optional user data.
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* time a frame completes GPU rendering, the callback will be called.
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*
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* The FrameCompletedCallback is guaranteed to be called on the main Filament thread.
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* If handler is nullptr, the callback is guaranteed to be called on the main Filament thread.
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*
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* @param callback A callback, or nullptr to unset.
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* @param user An optional pointer to user data passed to the callback function.
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* Use \c setFrameCompletedCallback() (with default arguments) to unset the callback.
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*
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* @param handler Handler to dispatch the callback or nullptr for the default handler.
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* @param callback Callback called when each frame completes.
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*
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* @remark Only Filament's Metal backend supports frame callbacks. Other backends ignore the
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* callback (which will never be called) and proceed normally.
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*
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* @see CallbackHandler
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*/
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void setFrameCompletedCallback(FrameCompletedCallback callback, void* user = nullptr);
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void setFrameCompletedCallback(backend::CallbackHandler* handler = nullptr,
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FrameCompletedCallback&& callback = {}) noexcept;
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};
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} // namespace filament
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